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  #1  
Old 07-02-2010, 04:39 PM
Decus_Arillias Decus_Arillias is offline
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log on poizon, or pm me, so i can add you.
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  #2  
Old 07-02-2010, 06:09 PM
DustyPorViva DustyPorViva is offline
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Being a work-in-progress has nothing to do with stolen content or originality. That's a piss-poor excuse.

If you're going to remove and replace it, fine. But don't sit and say it's because I came on "too early." Especially after Decus posted right before me admitting all the stuff I had said in my post, and the reason for it being closed again. Just because I brought these things up doesn't mean you should get all pissy... perhaps, just perhaps, you should listen and take it as advise instead of worry about being butthurt.

I thought this server could improve from this, but it seems the staff are nothing but a bunch that worry more about their ego then their server. Oh well, I thought those days were behind Graal.
  #3  
Old 07-02-2010, 06:17 PM
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Originally Posted by DustyPorViva View Post
Being a work-in-progress has nothing to do with stolen content or originality. That's a piss-poor excuse.

If you're going to remove and replace it, fine. But don't sit and say it's because I came on "too early." Especially after Decus posted right before me admitting all the stuff I had said in my post, and the reason for it being closed again. Just because I brought these things up doesn't mean you should get all pissy... perhaps, just perhaps, you should listen and take it as advise instead of worry about being butthurt.
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Nothing that has been redone is even up (the tileset itself is still being worked on for the next few days or so probably), the levels are still being worked on, and an absolute gmap is not even up right now either until the tileset is done, so opening up the server would do absolutely nothing. What is needed is NATs. The levels and gfx are covered between me and decus. Just need systems and stuff to be scripted, like I said in my previous post. I am at a point where I am just not good enough to finish what needs to be done.
First off, how does this even make sense?
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Being a work-in-progress has nothing to do with stolen content or originality. That's a piss-poor excuse.
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If you're going to remove and replace it, fine.
He said he didnt want to explain about what you guys were talking about b/c he didnt have the time. It said he didnt have time for random log ons of people claiming it lol.

Also never said you got on too early, I said you posted screenshots of stuff that was staff blocked.
Also, many times now, have said that we are not using any of it, posted that we are redoing it all before you said anything pretty much at all or got on the server.
Also have said they were placeholders and thats why it was locked.

Again, thats why it was locked.

Again, thats why it was locked.

Again, thats why it was locked.

Again, thats why it was locked.

But I guess we should delete our Hiring thread, b/c according to you, we cant hire on a locked server. Other locked servers, please take note of this. According to Dusty you need to unlock your server to hire staff.

Now, as I've said before, if you want to continue this debate, please take it to another thread, as this thread wasn't started for this kind of thing. I dont want to have to ask mods to delete crap again because of immaturity. -_-
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  #4  
Old 07-02-2010, 06:32 PM
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holy **** just shut the **** up and let them work on the server and then critique it when they say it's a finished product

on another note, it's saddening to me that most of the ideas/advice i've given too you two is being ignored. i understand the want to make a server of your own devices, but you could have been finished by now if you had listened to me in the first place
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Old 07-02-2010, 06:37 PM
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holy **** just shut the **** up and let them work on the server and then critique it when they say it's a finished product
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on another note, it's saddening to me that most of the ideas/advice i've given too you two is being ignored. i understand the want to make a server of your own devices, but you could have been finished by now if you had listened to me in the first place
..

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holy **** just shut the **** up and let them work on the server and then critique it when they say it's a finished product
..

Quote:
Originally Posted by Hiro View Post
i understand the want to make a server of your own devices, but you could have been finished by now if you had listened to me in the first place
..

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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #6  
Old 07-02-2010, 06:43 PM
Decus_Arillias Decus_Arillias is offline
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not trying to be a *******. But it takes a lot more then ideas and words to make a "good" server that people will play

I get your point though, this has taken way to long.
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  #7  
Old 07-02-2010, 06:44 PM
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..

..

..

inb4 his actual reply.

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holy **** just shut the **** up
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  #8  
Old 07-02-2010, 10:12 PM
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..
what's your problem? unlike many others in this thread, i'm a part of the server staff for armageddon, so if you are trying to allude that i should take my own advice, then you have a misunderstanding to my interests in this thread

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Originally Posted by Decus_Arillias View Post
not trying to be a *******. But it takes a lot more then ideas and words to make a "good" server that people will play

I get your point though, this has taken way to long.
everything i said was geared towards making things take a shorter amount of time based around the ideas that were already in place. keeping the overworld small (for starters) but allowing players to see that they were only trapped inside what was a much bigger world which they could not get past (because it isn't finished) is a prime example of advice given and ignored

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Just dont get overwhelmed and give up. The gmap is now 25X25.. huge gmap is needed for our plans for this server. We're not expecting to get all 625 levels (outside only) finished before classic release / host. Just enough content to attract players.
you see no, no you don't need a giant gmap for all the events and things that are needed, and i've tried to get this point across several times. 625 levels for just you to complete is not the way to go about finishing the server when you could condense that into 125 levels and produce the same result. the size of the original gmap that was in place was already big enough to fit everything in, including some of those bigger guild-related events because they do not need to be on the overworld itself. somehow, however, i don't think you'll agree with my point of view

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Wish u would come back btw.
currently on a websense proxy-internet bull**** so i can't log on at all. these forums are the only access into graal that i have at the moment
  #9  
Old 07-02-2010, 06:44 PM
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holy **** just shut the **** up and let them work on the server and then critique it when they say it's a finished product

on another note, it's saddening to me that most of the ideas/advice i've given too you two is being ignored. i understand the want to make a server of your own devices, but you could have been finished by now if you had listened to me in the first place
Its not being ignored man

Just have to start from scratch, problems create issues which have to be resolved.

Wish u would come back btw.
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  #10  
Old 07-02-2010, 07:01 PM
Decus_Arillias Decus_Arillias is offline
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Also, believe me when i say this, you have nothing to do with what direction the server goes in Dusty, i could care less if the whole tileset was a straight rip from zelda, Its not because of you I said where these images came from. I saw people loging on and i wanted to be clear to EVERYONE where it all came from. I dont have anyone to answer to, and THATS the only reason i stated where it came from. Obiously locked no one would ever see it besides globals, so i didnt have to worry much about content that was not going to be used anyways. Your advise was taken before you even spoke.
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Last edited by Decus_Arillias; 07-02-2010 at 07:15 PM..
  #11  
Old 07-02-2010, 08:07 PM
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So... Any opening event?
  #12  
Old 07-02-2010, 08:10 PM
Decus_Arillias Decus_Arillias is offline
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lol ill make confetty fall from the sky in celebration to the first town complete. Themed for castle style, similar to my cross castle that was previewed yesterday mixed with a persian "port" theme as well. Just gotta get these damn tiles done z.Z

My apology to anyone i was rude to above.

If anyone is interested in working with me, we have a lot of new ideas, good systems in creation, that would like to help, let me know.

Just dont get overwhelmed and give up. The gmap is now 25X25.. huge gmap is needed for our plans for this server. We're not expecting to get all 625 levels (outside only) finished before classic release / host. Just enough content to attract players.
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  #13  
Old 07-02-2010, 09:18 PM
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I can tile for you, but I don't really have much GS2 scripting knowledge, and I don't have gold (though I have no problem developing offline). Also I work quite a bit so I couldn't devote anything more than a hour or two a day.
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  #14  
Old 07-02-2010, 09:28 PM
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I don't mind doing a little bit of freelancing--If needed.
  #15  
Old 07-02-2010, 10:31 PM
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Wow, a bunch of negative nancy's in here.

Exit to the left please. We don't need you guys in here. If you want to give constructive criticism, sure. But I'm sure they don't want your subtle *******s comments. GTFO.
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  #16  
Old 07-02-2010, 10:33 PM
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Wow, a bunch of negative nancy's in here.

Exit to the left please. We don't need you guys in here. If you want to give constructive criticism, sure. But I'm sure they don't want your subtle *******s comments. GTFO.
Preach the glorious truth brotha'!
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  #17  
Old 07-03-2010, 04:25 AM
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I made my point. There's a line where constructive criticism meets subtle "*******-ism".

Sorry, grammar/spelling nazi, next time I should put forth as much effort into a forum post as my school essays. /endsarcasm
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  #18  
Old 07-03-2010, 04:27 AM
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I made my point. There's a line where constructive criticism meets subtle "*******-ism".

Sorry, grammar/spelling nazi, next time I should put forth as much effort into a forum post as my school essays. /endsarcasm
umad?
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  #19  
Old 07-03-2010, 04:49 PM
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Anyone who was on Armageddon last time it was up, I'm looking for the gui we used to have, as we have lost it. Its the few that are armageddon_window, armageddon_tab, ect I think. If you have it, can you please forum pm me, and I will give you my email address to send it. Thanks.
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  #20  
Old 07-03-2010, 07:17 PM
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cyril - tell me where to find it and I'll send it over.

P.S - Just throw some cheese under the river-bridge. These trolls will go back crawling right where they came from.
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  #21  
Old 07-03-2010, 07:46 PM
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cyril - tell me where to find it and I'll send it over.

P.S - Just throw some cheese under the river-bridge. These trolls will go back crawling right where they came from.
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  #22  
Old 07-04-2010, 12:23 AM
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Figured I'd go ahead and post an update. Since some things have changed, completion has lowered.

Systems: 60%
Weapons: 40%
Levels: 0%
GFX: 50%
Other (event prizes,quests,ect):1% (lol, seriously)

I will be updating this constantly as we get stuff done.
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  #23  
Old 07-04-2010, 05:43 PM
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Levels: 0%
Is that really a good idea?
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  #24  
Old 07-04-2010, 05:47 PM
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Is that really a good idea?
He's extreme. While most people have levels, he simply uses images. He painstakingly crafts "levels" in paint, using only the pen tool. Rather than wasting time with links and gmaps, he links everything together via script. His is a server without levels.

His next project will be without images, and then without scripts.

Eventually his server will just be one empty black level.


And it will rock.
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  #25  
Old 07-04-2010, 05:55 PM
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He's extreme. While most people have levels, he simply uses images. He painstakingly crafts "levels" in paint, using only the pen tool. Rather than wasting time with links and gmaps, he links everything together via script. His is a server without levels.

His next project will be without images, and then without scripts.

Eventually his server will just be one empty black level.


And it will rock.
Beautiful.
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  #26  
Old 07-04-2010, 06:00 PM
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He's extreme. While most people have levels, he simply uses images. He painstakingly crafts "levels" in paint, using only the pen tool. Rather than wasting time with links and gmaps, he links everything together via script. His is a server without levels.

His next project will be without images, and then without scripts.

Eventually his server will just be one empty black level.


And it will rock.
You know it.

Fact of the matter is even though levels were at like 50% or something, that took a little over a week, and since we're using a different tileset type, and changing the tiles yet once again (hopefully the last time or we'll never release), it is kind of easier to start over than edit everything. Plus instead of having the 4 gmaps we were going to have, we're just going to have 2 now.
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Last edited by sssssssssss; 07-04-2010 at 06:12 PM..
  #27  
Old 07-04-2010, 06:45 PM
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Wouldn't it be a lot easier to use the current overworld and just re-work the tileset rather than having a new overworld?
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  #28  
Old 07-05-2010, 02:57 PM
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Wouldn't it be a lot easier to use the current overworld and just re-work the tileset rather than having a new overworld?
no because were going to have a different tileset type, so every single thing will be off probably. Also, things like cliffing will be fixed, and that would just take forever, compared to just doing a new one. Plus adding levels into the gmap is a *****, so again, just starting over is easier, or at least about the same.
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  #29  
Old 07-05-2010, 01:33 AM
Decus_Arillias Decus_Arillias is offline
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it would be more
Levels:0%
GFX:10%
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  #30  
Old 07-05-2010, 06:05 PM
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I remember Hiro posted this before, but won't bother to look for it.

Why do you need such a big GMAP? If the server is successful it will have maybe like 50-60 players. In my opinion it's better if all the players are close to one another instead of all spread out. I don't get why you need such a high amount of levels to make a server.
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Old 07-05-2010, 06:22 PM
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I remember Hiro posted this before, but won't bother to look for it.

Why do you need such a big GMAP? If the server is successful it will have maybe like 50-60 players. In my opinion it's better if all the players are close to one another instead of all spread out. I don't get why you need such a high amount of levels to make a server.
You have a good point sir.
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  #32  
Old 07-05-2010, 06:28 PM
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I remember Hiro posted this before, but won't bother to look for it.

Why do you need such a big GMAP? If the server is successful it will have maybe like 50-60 players. In my opinion it's better if all the players are close to one another instead of all spread out. I don't get why you need such a high amount of levels to make a server.
decus is notorious for never taking any suggestions on his levels into consideration
  #33  
Old 07-05-2010, 07:18 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by LordSquirt View Post
Why do you need such a big GMAP? If the server is successful it will have maybe like 50-60 players. In my opinion it's better if all the players are close to one another instead of all spread out. I don't get why you need such a high amount of levels to make a server.
Players are going to naturally clump together in some level or area so this isn't that big of deal. They also have a mount system so to restrict themselves to a small area will make that system feel kind of useless.
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  #34  
Old 07-05-2010, 07:37 PM
LordSquirt LordSquirt is offline
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Originally Posted by fowlplay4 View Post
Players are going to naturally clump together in some level or area so this isn't that big of deal. They also have a mount system so to restrict themselves to a small area will make that system feel kind of useless.
A long time ago when "Era Dev" was being made the Dev Admin at the time wanted to give cars a use. Therefore, she made the overworld HUGE, so cars had somewhat of a point. However, it was ugly, it was a mess, and most importantly it was useless. You shouldn't develop an overworld because of one specific detail that can just be removed.

ps:u can ask chris 2 back up this statement
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  #35  
Old 07-05-2010, 08:08 PM
Shards-Of-Fate Shards-Of-Fate is offline
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Its not the amount of levels so much as the quality and use. Big playerworlds are meant to promote exploring. The sad part though is that they aren't built for exploring. Nothing too adventurous about most gmaps full of trees and such. And yes, players will clump together, but thats the glory of your main town. Its why you spent so long on it.

So here's what I'm getting at. When you spend time on your levels, make it because its been scaled to that. That your world is more than just an island. That it took the player three to five minutes to get from town to town because he hasn't gotten a horse yet. Or hasn't established some kind of inter-city travel.

And as always, Make little areas where people can sit. All my fondest memories of NPulse are on the little tables next to that cave. Babylon's main area. Valikorlia's main cities.

So my suggestion for Armageddon, Big gmaps are fabulous. But how about section off an area you can complete in a foreseeable time. Make some...event, so that you can rope off the exits. Like a carnival or maybe some kind of police lock-down. And develop quality instead of rushed quantity. Really hope for good things on Armageddon.
  #36  
Old 07-06-2010, 02:22 AM
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Quote:
Originally Posted by LordSquirt View Post
I remember Hiro posted this before, but won't bother to look for it.

Why do you need such a big GMAP? If the server is successful it will have maybe like 50-60 players. In my opinion it's better if all the players are close to one another instead of all spread out. I don't get why you need such a high amount of levels to make a server.
Theres a good reason, since playerhouses, towns, quests, exploration, baddies, mounts, ships, guild houses, and probably more will be on that one gmap.

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Originally Posted by Hiro View Post
decus is notorious for never taking any suggestions on his levels into consideration
Thats actually not true, he just has what he wants to do in mind before he starts.

Quote:
Originally Posted by Shards-Of-Fate View Post
Its not the amount of levels so much as the quality and use. Big playerworlds are meant to promote exploring. The sad part though is that they aren't built for exploring. Nothing too adventurous about most gmaps full of trees and such. And yes, players will clump together, but thats the glory of your main town. Its why you spent so long on it.

So here's what I'm getting at. When you spend time on your levels, make it because its been scaled to that. That your world is more than just an island. That it took the player three to five minutes to get from town to town because he hasn't gotten a horse yet. Or hasn't established some kind of inter-city travel.

And as always, Make little areas where people can sit. All my fondest memories of NPulse are on the little tables next to that cave. Babylon's main area. Valikorlia's main cities.

So my suggestion for Armageddon, Big gmaps are fabulous. But how about section off an area you can complete in a foreseeable time. Make some...event, so that you can rope off the exits. Like a carnival or maybe some kind of police lock-down. And develop quality instead of rushed quantity. Really hope for good things on Armageddon.
^ Best compliment to go along with what we are doing in a general sense.
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  #37  
Old 07-06-2010, 03:07 AM
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Thats actually not true, he just has what he wants to do in mind before he starts.
and he won't change his mind about it, hence my comment
  #38  
Old 07-06-2010, 03:15 AM
Shards-Of-Fate Shards-Of-Fate is offline
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Nah man, thats why my project is still a solo project, I have an idea and I don't want to change it :3. He's got the vision.
  #39  
Old 07-09-2010, 04:03 AM
sssssssssss sssssssssss is offline
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Systems: 65%
Weapons: 45%
Levels: 1%
GFX: 50%
Ganis: 40%
Other (event prizes,quests,ect):1%

I've been redoing ALL the ganis, so they look correct and smoother. What we have has been redone now, and we're moving along to finish up the systems. I think we might have more of the systems % done than I put, but have to go through them and getting tired. I know a lot of the 35% thats not finished is because many systems just are only halfway done, or dont work completely correct. Shouldn't take long to finish them all.

Decus has also been working on the starter town and tileset for the server. A starter town should at least have a basic look and be accessible by next week. Will post screenshots and announce when its up.
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Last edited by sssssssssss; 07-09-2010 at 04:29 AM..
  #40  
Old 07-10-2010, 12:48 AM
sssssssssss sssssssssss is offline
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Also...the starter town will appeal, hopefully, to rp players and classic alike. I can see how classic players make not like it, but behold, the original town will still be there, and the "idea" of using those classic tiles will not be forgotten. The overworld will include ideas that attract both rp and classic players, as we must compete for both. Expect greatness.

Hiro, get p2p, we need u. Seriously.
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