Quote:
Originally posted by G_yoshi
There is nothing in the ganis that define that kind of stuff...i just checked......especially for when the player walks in swamp tile.....graal just detects the tiles the player is on and places the sprite overtop.....samething goes for the carry thing.....all graal does is detect and load images for those kinds of things. There are no commands yet to define alternate sources...if there was, I wouldn't comment on this
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Must i proove you wrong, G Yoshi?

Well here it goes:
Animations:
- replacegani aniname,newani;
Lets the player use a different animation for
walking, swimming etc. You can do things like
replacegani walk,mywalk; if you want the player
use mywalk.gani as walking animation (instead of
writing your own walking script); This takes only
effect till the player logs off, so you must put it
in a system npc or so; its not lagging;
The default animations are:
idle,walk,walkslow,kick,sword,ridesword,
spin,push,grab,pull,lift,carrystill,
hiddenstill,carry,hidden,shoot,ridestill,
ridefire,rideeat,ride,sit,sleep,hurt,
ridehurt,dead,maps1,maps2,maps3,swim,
lava,carried
To reset the default animation just do
replacegani walk,walk; etc.
it should speak for itself