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Originally posted by Darlene159
Tseng, in most cases, you dont know who you can trust and who you cannot.
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Your husband disagrees.
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We have had a few staff members who have been on Npulse like forever, were well known, and not troublemakers...they became staff, moved up the ladder, then did some stupid stuff (one, a gp captain or something who reset a bunch of accounts)
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Again, completely goes against what he said. He said for them to be staff in the first place, they must be trusted, but you say you don't know who you can and cannot trust. He is theoretically right, but you are practically right.
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I fail to see why anyone would need server option rights...you keep saying Npulse dont have alot of staff. So?
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I have not 'kept saying' that, I said it once. While I have a high opinion of N-Pulse, I was pointing out that with a lower quantity of staff, there are
fewer staff that can go wrong. Would you argue with me that that is not the case?
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Even if we had a large amount of staff and players, we would do things the same way. We do things in a way to protect Npulse as much as we can, I dont see where that is wrong.
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Again - I never said your practices were influenced by the staff count. Your server security is good, and I do not believe I have said something is wrong with it.
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It is simple, giving people server option rights is not needed, period. If a problem arises, and it is needed to give a global scripter or whatever the rights in order to fix it, then we can easily do that, and remove it right after. What is the big deal?
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Not needed for you - but arguably useful for certain other servers. And, I do not understand what you mean by those last few sentences. You say they're not needed, period (meaning no cases exist where it's needed), and then you list an exception.
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Originally posted by Milkdude99
If they are not trusted their not Staff to begin with. But that has nothing to do with the security of the server.
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First, I already asked about the direct contradiction between what you and your wife have said. Second, Trust and security are closely interconnected - would you give someone you didn't trust a lot of rights? I wouldnt, because that would be insecure.
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The higher up you are the bigger the target for hackers and script kiddies so you limit the chances of a problem here.
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So I'm a target. Big deal - graal's 'hackers' are pitiful. In fact, I heard through the grapevine that they "have" "my IP" from when they took over Sobek Online. Now, my IP changes every couple of hours, so that's not really that big a deal to me if they have one IP at one time. The funnier thing is, they think my IP is the only static one (Again, through the grapevine), so I am rather amused by their pathetic attempt to 'pass my IP around for hacking purposes'. Additionally, my firewalls and router are set up so that an incoming attack is deflected every time. I would have to be exercising bad behavior and download a back door for them to be able to hurt me - And I'm careful with what I download/accept.
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You have aceptible limits of libility and those that are not , limiting the people who have serveroptions rights to a very few is acceptible; giving them to the high profile Globals are not because they are even bigger targets.
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Huh? I don't understand this. Perhaps if I split the part before the first comma, the rest makes sense, but then the first phrase doesn't. "You have acceptable limits of (I'm assuming liability) and those that are not" - huh?
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Then you make arrangements for both of you to be there to "fix" the problem , giving out those rights is not the right way to fix an issue.
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You should read what I say more carefully - I'm not talking 'give the right forever to fix when they need' in this case, I was pointing out that you said they
never should get it at all, when there are arguably cases where they should get it, if even for 5 minutes to fix something. I was pointing out the error in that.
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Wrong, we have had Npulse when it was on the top of the Player list so this "theory" doesn't hold water. The amount of Staff or players has no correlation to how a server is managed as to rights of Staff either local or Global. We have plenty of GPs which are the ones who control the gameplay as to the Game rules. What we have is a lack of those who develop the server not run it. (Gats, Nats, Lats)
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Your first sentences have nothing to do with what I was saying. As I said, it is more of a "If there are less staff, there are less staff who can go wrong and cause problems" - you cannot argue with this, for to do so would be equal to saying that this statement is false: If I had more doughnuts, then I have more doughnuts which can go stale.
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Again no I don't agree with this kind of lame thinking ,
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Very mature, for someone who has pointed out people's immaturity in the past.
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this are isolated occurances because of those who do not make their server secure but giving out to many rights.
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Yes. I have said this already. Reading my posts carefully instead of skimming them and responding to certain words might be beneficial.
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If you create your own problem by doing this then you have to pay the price of waiting for days or even a week or more to get it fixed.
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Arguable - you would have them punished, others would want the problem fixed as soon as possible. It's arguable which would teach them better.
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You don't fix the barn door after the animals are already out you fix the problem before it has a chance to occur.
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But if the animals escape, than it'd be nice to fix the barn door so you could put them back in, now wouldn't it?
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Like I said before Globals are bigger targets than Managers and the best way to get at a server is by attacking a person who has the rights to do the most damage to a server. A person may only want to hurt one server but once they are able to access this "Global" then the idea may come " hey lets go on all servers which he has access to alot on " and not only damage one but many.
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Um, they're called global IP ranges, man. They override local IP ranges, and are very restrictive.
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Sorry but this is not an acceptible risk to me or Moonie and why we do what we do and deny serveroptions to Globals. If they are high enough then they already have those rights globally and that is not anything I have control over so that is an acceptible risk.
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I'm sorry if 0.000000000001% is too much for you
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It doesn't matter if you agree with me or not but our track record with Npulse speaks for itself, it is one of the most secure if not the most secure server online ( 2 1/2 years) and it is by no accident it's that way.
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Subjective - As I've seen several servers, I've seen others which are also very secure.
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Added note: Why make it easier for people doing stupid things to get them fixed? This does not address the problem but perpetuates the issues by letting them exist. Address the root of the problem and fix that don't add to it by letting the problem continue.
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I'm sorry; I don't see how fixing a problem someone causes on a playerworld can possibly be 'letting the problem continue'.