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  #46  
Old 05-27-2009, 05:13 AM
xnervNATx xnervNATx is offline
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tbh id prefer to have the current guild having a raiding system added to their base
and maybe add new base from new guilds that will register their guild on here just like btk saying they would come back.
there no rush into this too.

no need to be active, find a spot that dev will let u use, build a gh, register guild and here u go
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  #47  
Old 05-27-2009, 06:36 AM
weeway weeway is offline
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hey leave me a staff msg with what you need I havent seen you in a few weeks
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  #48  
Old 05-27-2009, 06:44 AM
weeway weeway is offline
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You could use the local guild system but have 3 main guilds and allow outher players to say buy guilds and then have to pay say 5k monthly and if one of the smaller guilds die or dont pay there removed and if a Smaller guild grows to be more active then a main guild the main guild is demoted and the smaller guild dosent have to pay and gets a guild bace.
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  #49  
Old 05-27-2009, 07:33 AM
jacob_bald6225 jacob_bald6225 is offline
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Enemy guilds should be allowed to fight in no pk zones.
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  #50  
Old 05-27-2009, 07:33 AM
BlackSolider BlackSolider is offline
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Whoa there jade, take a breath.
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  #51  
Old 05-27-2009, 08:01 AM
Luda Luda is offline
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Whoa there jade, take a breath.
lmao
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  #52  
Old 05-27-2009, 11:31 AM
Pelikano Pelikano is offline
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Quote:
Originally Posted by jacob_bald6225 View Post
Enemy guilds should be allowed to fight in no pk zones.
love this idea
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  #53  
Old 05-27-2009, 01:53 PM
Remonq Remonq is offline
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so you would have to register your guilds as enemies?
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  #54  
Old 05-27-2009, 02:39 PM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by weeway View Post
You could use the local guild system but have 3 main guilds and allow outher players to say buy guilds and then have to pay say 5k monthly and if one of the smaller guilds die or dont pay there removed and if a Smaller guild grows to be more active then a main guild the main guild is demoted and the smaller guild dosent have to pay and gets a guild bace.
i dont think that a good idea lmao
people would spend their days trying to get the gold haha
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  #55  
Old 05-27-2009, 02:45 PM
MysticX2X MysticX2X is offline
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Wouldn't matter either way since half of Classic has over 200k in their bank account.
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  #56  
Old 05-27-2009, 03:12 PM
Pelikano Pelikano is offline
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I could put up some kind of "Reputation" System like WoW has.
The more people of a Guild are killed, the less Reputation you have.

When... ... Members:

Guild A kills Guild B
Reputation of Guild A with Guild B sinks, Reputation of Guild A with Guild C raises.
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  #57  
Old 05-27-2009, 03:34 PM
xnervNATx xnervNATx is offline
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one thing, this is not wow
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  #58  
Old 05-27-2009, 04:00 PM
MysticX2X MysticX2X is offline
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That's why he used the word "like". He was referencing to it.
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  #59  
Old 05-27-2009, 07:29 PM
Pelikano Pelikano is offline
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Quote:
Originally Posted by xnervNATx View Post
one thing, this is not wow
kk, let's remove all content that looks like Zelda, owtf where's Classic?
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  #60  
Old 05-27-2009, 07:34 PM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by Pelikano View Post
I could put up some kind of "Reputation" System like WoW has.
The more people of a Guild are killed, the less Reputation you have.

When... ... Members:

Guild A kills Guild B
Reputation of Guild A with Guild B sinks, Reputation of Guild A with Guild C raises.
I actually like this idea for one reason.

Ranks!

Some internal ranks could be automated like this:



Leader: Manual promotion(Leader of guild)--Can manually set ranks
Advisor: Manual promotion
Commander: Manual Promotion
General: Manual Promotion
Division Leader: Manual Promotion ----------------Above can recruit
Warlord: Kills-Deaths > 0 & Reputation > 100 & Length in guild > 6 months
Avenger: Reputation > 75 & Length in guild 3 months
Paladin: Reputation >50 & Length in guild 2 months
Knight: Length in guild 1 month
Solider: Reputation > 25

So unless manually moved the autopromote system would put people wherever they belong.


In this system you need to have 25 reputation with the guild to even be able to get added onto the roster(IE: Kill their enemies).




Guild A /vs/ Guild B

Also, if Guild A declares B as an enemy their members get rep from killing guild B... it isn't until Guild B returns the hostility to them and both sides are at war with each other that they can kill each other in no pk zones.

Killing in nopk zones would dig up more hostility for guilds to hate eachother.
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