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Local Guilds
Well, this thread http://forums.graalonline.com/forums...ad.php?t=85709 made me think a little. I spoke to some oldies of Classic and made them tell me a little about how the guilds were.
I heard the word "important" a lot. Well, right now guilds are everything else than important. That thread gave me a lot of good ideas and I liked it a lot, so I asked DC for the permission to start this project, choosing my own Developer(s) to help me. Here's the current Team: NAT: Pelikano (Sam) LAT: Shannon (Jade) I've chosen Jade, because in the past I've seen that she completes what she starts, which is not what every Staff on classic is like. Making her kind of unique, :]. Okay, so why the hell am I posting this here? Well, before just disabling the Global Guilds and Enabling Local ones, making a horde of angry Graalians finding out about my destination and rushing my House with Ak47s and RPGs, I decided to first post this on the forums and ask for some Feedback. Please tell me why you'd like to see this project running or why not, of course. Here's my current plan: - Create GUI etc to manage Guilds Creating a GUI-Based System to manage a Guild, give rights to this Person, add that person, remove those people etc... - Put up a Poll for Guild-Leaders, choose 3 Next we'd have to choose 3 Guild Leaders for the 3 Guilds that'll exist, if you guys like this idea, we'd put up a poll with all the people that'd like to have a guild... EDIT: Of course a guild that'd be put up CAN'T be a current Global Guild, unless the Leader of the Global Guild wants to set it up on Classic. - Disable Global Guilds In order to make local guilds useful we'd have to obviously disable the Global Guilds first. - Create Guild Events (Weekly) Next we'd create some sort of Guild Events, Guild Wars etc. which would be hosted every week... - Guild Rankings: Kills/Deaths And we'd put up a Highscore of the Guild's deaths and kills... - Guild Bases Last we'd create a Base for every of the 3 Guilds, make them "raidable" and add some kind of point-system, we'll have to think about this... Any ideas and feedback are welcome. |
So you are saying you will get rid of most of the player-count by getting rid of the only reason they want to be there. They want global guilds because they have been in them for years.
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people that say guild need to be worked on are out of their mind.
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pelikano, please resign while you still can.
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Seriously having only 3 guilds will kill the fun.
:-{( I would like to help come up with a good guild system if I could. |
The reasoning behind this is sound, and similar to what was attempting before when it was the Master Storm/Massokre team running things (and ultimately shot it down upon the basis that it would change the meaning of Classic, but in reality because it wasn't their vision and was quite a bit of work).
http://forums.graalonline.com/forums...ad.php?t=67224 I'm sure Tyhm wouldn't mind elaborating on what were the next steps of the original idea, but essentially that was the first and easiest phase of a 3 or 4 phase project (in direct coordination/cooperation between key players/leaders and development team). Summarizing that, it's essentially revamping guilds into something more and giving them a reason to fight/defend by providing Territories. Similar idea to Guild Forts, but expanding it to the sense of region. Really wouldn't mess with Global guilds, though. They're there and kept for a reason. |
IMO not a good idea for a few reasons:
A) I like knowing when my guildmates are online on other servers (obviously they have to be on tag) because otherwise I'd assume they weren't on. B) Changing global guilds to local guilds doesn't instantly improve guild activity. The other aspects of the plan (guild bases + events) can probably still work with globals. C) Having only local guilds (using era as my example) is really annoying for visitors because you really feel excluded. Plus, forcing people to join a guild they might not care about rather than represent one they care about is not very cool. I'm sure some people wouldn't mind joining up a local guild (assuming we have 3 main ones,) but other 'hard-core' guilders might not want to put down their favorite guild tag so easy. |
real classic players only play classic so disabling global guilds shouldn't matter
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But what I am concerned with is only 3 guilds? NO WHERE was that even mentioned by me or anyone else in that thread...so where is that coming from? That idea is pure stupid on top of more stupid. |
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I think the reasoning behind this is that global guilds as they stand now have the most piss poor support imaginable.
The Guild CP is horrible. The Guild Listing is horrible. Some servers disable global guilds already. There's not really a guild admin anymore, just Tig. There's no enforcement to have serious guilds or ways to discourage multiguilding. |
Who wants to start a newbie Guild with me?
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It'll be called Newbux what do you think?
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I'm for the idea of local guilds. Global guilds are lacking and obviously no extreme solution is being taken by the globals.
Look at Era. They have gangs who always remain relatively competitive. They are overseen by the local management and events are always focused around these gangs. Granted, Classic shouldnt have a limited amount of guilds like Era, but there needs to be some cap. Guild events can tie in greatly. I always liked the idea of doing everything in game. |
lol, local guilds will kill global, you might lose players or gain more, its risky
still against it |
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I like the idea, 3 guilds to start with, and maybe if the playercount goes up enough more guilds are added and as more people start logging in the guilds have the chance to gain more members and grow, maybe even limit the number of people in these guilds, because 100 people in one guild and only 17 in another because of favoritism would be unbalanced.
What made guilds kind of stupid was when lots of people started multiguilding, it was a bit dumb for a new player that just upgraded their account and make a guild to add someone in hopes that their guild would have a name for itself, only to find that person they just added is already in 20 others guilds, so now this new players chances to have a well known guild are crap because the people he's adding are all multiguilding and like their other guilds much more, all because of favoritism. |
Whether they are local or global, content can be added to promote guild activity. I for one don't see the benefits of going only local if the same activity can be generated by globals.
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Special type events for local guilds. Competitions to win a special prize to promote more guild wars because guild wars are fun.
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hit detect needs to be fixed first before anything else is done
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No. Hit detect is fine, you have a sword you can swing use it and just war war and then eventually you will have a decent hd(one can only hope) and we keep on warring.
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Nataxo and Rufus please add something useful/your opinion to the thread or get the hell outta here.
3 Guilds cap was suggested, since we don't really have enough players on Classic right now for more guilds. Perfect Example is Nataxo with her little "let's create a newb guild" wanna be joke. I will talk with Storm, DC and Thor about this idea and thread. Thanks for the feedback guys |
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If you switch to local guilds and cap it at 3, for example, you might promote guild activity on the server, but global guilds outside the server will be hesitant to come here since they can't represent their guild.
I know that I was hesitant to join any local main guilds on Era (not that they tried to recruit me,) because I didn't really care about them. I was far happier in the local party guilds I was in with friends. The point is, when you force people to join guilds they don't care about, you might not bring in many people from other servers. If you keep it global and add content, they might be inspired to come and stake their guild claim on classic. |
what will happend to mod fort?
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There can also be those party guilds as well. No guilds even come to Classic so gg. |
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How much guild content can you add? MoD Fort was redone to keep it relatively competitive but it failed. UN tried initializing a town takeover system last year, which failed hardcore. Even their castle wars is slowly deteriorating in activity. Global guilds are dying in General, and if global staff won't do much to help clean up global guilds, then what good are they for? Local guilds can be monitored and ensure there is a limited number to let Classic remain competitive somewhat instead of just haivng 1 guild. Honestly, when was the last time you've done something fun and competitive with your guild that wasn't a monthly spar or some teaming up in events?
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If content is added with a reward system, I'm sure guild activity is going to increase because guild activity would be rewarded. |
Gloating was what guilds were built upon. I mean having fun is also what guilds did things. It's not always about receiving some prize item. I for one know that I didn't join a guild/participate in situations with them just for a "prize reward".
There's not even much you can award a guild without making it unfair. A trophy certainly won't give much incentive if we want to get on the giving rewards level. |
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