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  #46  
Old 11-19-2008, 10:35 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by Minomato View Post
They weren't used as frequently as today, due to hotkeys not existing at the time, so it wouldn't of mattered if more people had them-- it was who was using them.
Agreed. It's how the jetpacks are used, and with hotkeys around, they are being used way too much and way too easily.
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  #47  
Old 11-19-2008, 10:56 PM
Crono Crono is offline
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Quote:
Originally Posted by Minomato View Post
They weren't used as frequently as today, due to hotkeys not existing at the time, so it wouldn't of mattered if more people had them-- it was who was using them.
I disagree, I saw just as many people using jetpack then as I do now. As a matter of fact it was a little bit worse then because people would glitch themselves in the air so they wouldn't get hit.

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Originally Posted by Huwajux
Agreed. It's how the jetpacks are used, and with hotkeys around, they are being used way too much and way too easily.
Are they gonna fix this?
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  #48  
Old 11-19-2008, 11:25 PM
Minomato Minomato is offline
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Quote:
Originally Posted by Crono View Post
I disagree, I saw just as many people using jetpack then as I do now. As a matter of fact it was a little bit worse then because people would glitch themselves in the air so they wouldn't get hit.
For your information, they're still glitching. From what I saw two years ago, they weren't being used as much. If you saw more use, then that depends what planet you frequented and if primarily trials or gold players were on at your time.
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  #49  
Old 11-19-2008, 11:37 PM
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Quote:
Originally Posted by Minomato View Post
For your information, they're still glitching. From what I saw two years ago, they weren't being used as much. If you saw more use, then that depends what planet you frequented and if primarily trials or gold players were on at your time.
2004-2006 Zone was pretty much the only server I actively played. As I said before, though, jetpacks are not the problem. If members of both teams had the drive to take over bases, jetpacks will not hold them back.
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  #50  
Old 11-20-2008, 01:20 AM
Minomato Minomato is offline
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Originally Posted by Crono View Post
2004-2006 Zone was pretty much the only server I actively played. As I said before, though, jetpacks are not the problem. If members of both teams had the drive to take over bases, jetpacks will not hold them back.
Correct, they wouldn't be held back. The current problem would be that not enough people are contributing to get this movement going. The jetpacks DO affect the one scenario when only a few people are trying to take bases, rather than dozens on both teams.
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  #51  
Old 11-20-2008, 02:40 AM
Crono Crono is offline
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Originally Posted by Minomato View Post
Correct, they wouldn't be held back. The current problem would be that not enough people are contributing to get this movement going. The jetpacks DO affect the one scenario when only a few people are trying to take bases, rather than dozens on both teams.
I jetpack through bases like there's no tomorrow.

To fix Arctic, they must give players more exp/money. To make this actually matter, exp/money needs to be more useful.
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  #52  
Old 11-20-2008, 04:57 AM
Minomato Minomato is offline
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Quote:
Originally Posted by Crono View Post
I jetpack through bases like there's no tomorrow.

To fix Arctic, they must give players more exp/money. To make this actually matter, exp/money needs to be more useful.
Of course. Another thing could be to make it so someone has to stand on a base for 5 seconds or so to convert it to their own team, so people can't land on it with jets and take it really quickly.
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  #53  
Old 11-20-2008, 06:05 AM
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Quote:
Originally Posted by Raeiphon View Post
Offer experience to all people present at the base (of a particular team of course) when it's captured, and a small amount awarded every minute thereafter that the base is held.
Interesting idea, I like it. Could be modified and implimented :O.

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Originally Posted by Minomato View Post
Of course. Another thing could be to make it so someone has to stand on a base for 5 seconds or so to convert it to their own team, so people can't land on it with jets and take it really quickly.
Making it harder to take bases doesn't sound like encouragement for players to take bases... As Crono said, this has never been an issue. The current issue is that bases aren't captured, period.

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Jesse was offering a plan of "action".
I'm glad someone noticed xD.
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  #54  
Old 11-20-2008, 02:04 PM
XdNemesisXd XdNemesisXd is offline
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We should just make base lamming against the rules.
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  #55  
Old 11-20-2008, 03:35 PM
Loriel Loriel is offline
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Proposition to Stop Forum Laming

Just ban everyone in this thread with a >03 regdate
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  #56  
Old 11-20-2008, 04:15 PM
Raeiphon Raeiphon is offline
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Originally Posted by Loriel View Post
Just ban everyone in this thread with a >03 regdate
That's practically the entirety of Zone's playerbase gone then
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  #57  
Old 11-20-2008, 05:35 PM
Loriel Loriel is offline
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That's practically the entirety of Zone's playerbase gone then
I wanted to do a single-emoticon reply here but I could not decide on an emoticon.
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  #58  
Old 11-20-2008, 05:45 PM
pico57 pico57 is offline
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Quote:
Originally Posted by XdNemesisXd View Post
We should just make base lamming against the rules.
LMAO. base laming illegal? u mean this. xD

ur idea... sux.
it is not possible to do.


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  #59  
Old 11-20-2008, 06:18 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by XdNemesisXd View Post
We should just make base lamming against the rules.
yeh cuz dat wil work
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  #60  
Old 11-20-2008, 10:13 PM
Minomato Minomato is offline
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Quote:
Originally Posted by Huwajux View Post
yeh cuz dat wil work
Everyone but Jesse and Pheet would be locked.

Oh, and Crono.
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