I've had many experiences with prepped bows... Sure, it's lame, and it owns anything... but, really... A bow WILL own a Sword, Hammer, Bamboo Stick, dagger, in any situation IRL or elsewhere... just, consider this... All Graalians are super agile ambi-dexterious Elves! That's why we can run, shoot arrows, and manage to block swords all at the same time
No more explosion... lags up even me.. ;o
don't nerf firing rate or damage (since really, the damage on the bow is not the damage it inflicts)
the bow's distance is already nerfed... It is slower when shooting across the screen, and faster when shooting close, so no need to argue about that.
Make reflect (missles refers to magic) arrows ammy 25% stop. Make most shields 10% arrow stop. No bonus on helms, boots, etc. Heavy Body armor 40%, Mithril 25%, and the rest 10%.
Should shut you all up.. alltogather,possible 75% arrow stop... Good enough for the 'machine gun index finger' players to hit you, but high enough stop so that you aren't stuck in a barrage of arrows...
Also, I was thinking... why not add in some damage stop... take away Phys Resist (since it isn't accurate) and add Damage stop... that, of course, refers to the natural or prepped damage of a weapon, vs. the amount of damage stop you have, + armour.
Explanation; Damage stop is imediate damage stop, say you have 25% damage stop from a shield, somebody with 80 damage hits you, reduce by 25 (20 if you didn't know) and apply armour to the rest of the damage... (armour only reduces a percent of the damage on a rare basis.. ask Justin, he knows more then I).
It'd be smart, but... won't happen.