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  #46  
Old 07-02-2010, 10:55 PM
TheJames TheJames is offline
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Originally Posted by LordSquirt View Post
I think we should implement every mining level=1HP for those people who are more business savvy
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  #47  
Old 07-05-2010, 09:02 AM
Logababy Logababy is offline
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I like this update, but i also hate it because it's hard for a lagger like myself to actually get kills.
No your just a noob.
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  #48  
Old 07-05-2010, 09:56 AM
Kenshin851 Kenshin851 is offline
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I hate this update because there isn't 200 people on anymore like it used to be.. half the time people are idling.. if you start shooting someone now they usually run... and I dont feel like killing 20,000 people to get 140 life.. not too many people have even 10,000 kills...

I would be for this update if, it required less kills to get to 140, the kills you have already were implemented so if you had 20k kills already you'd log in with 140.. and most importantly.. if Era was still populated. How the hell are you supposed to kill when no one is on?
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  #49  
Old 07-05-2010, 11:06 AM
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Originally Posted by Kenshin851 View Post
I hate this update because there isn't 200 people on anymore like it used to be..
Era never had a sustained 200 playercount. It was once every while it would peak that high.
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  #50  
Old 07-05-2010, 11:16 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Kenshin851 View Post
I hate this update because there isn't 200 people on anymore like it used to be.. half the time people are idling.. if you start shooting someone now they usually run... and I dont feel like killing 20,000 people to get 140 life.. not too many people have even 10,000 kills...

I would be for this update if, it required less kills to get to 140, the kills you have already were implemented so if you had 20k kills already you'd log in with 140.. and most importantly.. if Era was still populated. How the hell are you supposed to kill when no one is on?
You need to change your train of thought.
Seems like most people think that just because they had 140 hp before they NEED to get back to 140 hp again as soon as possible.
Getting 140 hp isn't a short term goal anymore, and in fact you're better off not thinking about it as something that is necessary, and just thinking of it as a small bonus for doing what you're supposed to do. You're barely going to notice the difference from one hp point to the next, but as a long term goal it does make a difference, and so it needs to be thought of in that way.
In the time being if people aren't PKing then they aren't going to have extra health either, so what is the damage?

Deaths haven't changed at all with the health update so the people that are running now probably would have run before anyway. You're never going to kill somebody that doesn't want to be killed badly enough. Seriously, all it takes is for them to run diagonally away from you and unless you can somehow outrun them you're just going to end up wasting time and ammo, and you'll fall further behind with every shot you take.

Chris has said that he'll change it back if it's not successful. But I'd rather see the formula tweaked first. At the moment it's using the sum of square numbers starting at 5, which means the number of kills requires grows exponentially as you progress, but also means that in order to get 130 HP you'll probably only need half as many kills as it takes to get to 140 HP.
Alternatively it could be worth while to make deaths count towards your HP increase as well, even if each death was only 0.5 or 0.33 or so.

P.S. Quests really sucked and I always hated them. They were linear and uninteresting, and the NPCs have always been buggy.
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  #51  
Old 07-06-2010, 05:15 AM
Frankie Frankie is offline
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having quests is awesome but I think you should work on making them more involved rather than run into a room and kill 5 nps, and repeat.
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  #52  
Old 07-06-2010, 07:44 PM
Venom_Fish Venom_Fish is offline
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This hp system is actually neat, and I'm not just saying that because I can now kill faster than ever. It gives people an incentive to PK, and anything that does that... can only help the server.
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  #53  
Old 07-06-2010, 08:06 PM
Nataxo Nataxo is offline
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lower the kills
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  #54  
Old 07-07-2010, 04:45 AM
Logababy Logababy is offline
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Originally Posted by Venom_Fish View Post
This hp system is actually neat, and I'm not just saying that because I can now kill faster than ever. It gives people an incentive to PK, and anything that does that... can only help the server.
I'll put a $500 bet that you will get to 140hp before reset.
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  #55  
Old 07-07-2010, 07:32 AM
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Maybe lower the kills for now since this is a test-run, so they have a taste. But keep it large for post-reset
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  #56  
Old 07-07-2010, 01:43 PM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Venom_Fish View Post
Maybe lower the kills for now since this is a test-run, so they have a taste. But keep it large for post-reset
Not sure if all of my math is right, since my total is a bit higher than the 20,000 kills to get to 140 HP that Chris has stated. But you can see the rate of growth here.
It only takes 1000 kills to get the first 10 levels.
Then 4000 more kills for the next ten levels.
By level 30 you need 1000 kills per level.
New players can get from 100 HP to 121 HP in the time it takes older players to get from 137 HP to 140 HP, at which point both players will take 7 hits to kill with a 20 damage gun.

101 HP = 25 kills
102 HP = 61 kill (+36)
103 HP = 110 kills (+49)
104 HP = 174 kills (+64)
105 HP = 255 kills (+81)
106 HP = 355 kills (+100)
107 HP = 476 kills (+121)
108 HP = 620 kills (+144)
109 HP = 789 kills (+169)
110 HP = 985 kills (+196)
111 HP = 1210 kills (+225)
112 HP = 1466 kills (+256)
113 HP = 1755 kills (+289)
114 HP = 2079 kills (+324)
115 HP = 2440 kills (+361)
116 HP = 2840 kills (+400)
117 HP = 3281 kills (+441)
118 HP = 3765 kills (+484)
119 HP = 4294 kills (+529)
120 HP = 4870 kills (+576)
121 HP = 5495 kills (+625)
122 HP = 6171 kills (+676)
123 HP = 6900 kills (+729)
124 HP = 7684 kills (+784)
125 HP = 8525 kills (+841)
126 HP = 9425 kills (+900)
127 HP = 10386 kills (+961)
128 HP = 11410 kills (+1024)
129 HP = 12499 kills (+1089)
130 HP = 13655 kills (+1156)
131 HP = 14880 kills (+1225)
132 HP = 16176 kills (+1296)
133 HP = 17545 kills (+1369)
134 HP = 18989 kills (+1444)
135 HP = 20510 kills (+1521)
136 HP = 22110 kills (+1600)
137 HP = 23791 kills (+1681)
138 HP = 25555 kills (+1764)
139 HP = 27404 kills (+1849)
140 HP = 29340 kills (+1936)
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  #57  
Old 07-07-2010, 02:10 PM
Arakonda Arakonda is offline
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It's impossible to farm that amount of kills if you log on once in a while just to pk.

I mean this is a great way to get more players active..
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  #58  
Old 07-07-2010, 02:23 PM
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I mean this is a great way to get more players active..
Not necessarily...
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  #59  
Old 07-07-2010, 03:16 PM
cbk1994 cbk1994 is offline
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I'm not sure if it's a way to make more players active, but it's seeming to be a good way to make current players PK more, which is one of the things it was intended to do.

And Demisis, your figures are spot on. I rounded poorly when I referred to "20k kills" for 140 HP.
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  #60  
Old 07-08-2010, 01:26 AM
Supaman771 Supaman771 is offline
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6000 kills for 7 hits from a majority of guns.
Not so hard, plus this is a long term thing for people to actively pk.
So, 'Less QQ more PewPew
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