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-   -   Era HP Upgrades (https://forums.graalonline.com/forums/showthread.php?t=134259692)

cbk1994 06-30-2010 03:58 PM

Era HP Upgrades
 
Since the last reset there have been "quests" — little 5 or 10 minute roadblocks that you do after starting Era to get to 140 HP.

I've replaced the quests with a health leveling system. The way it works is that for each HP level you reach, your maximum health is increased by one point. The first level takes 25 kills. To get to the second level, you need another 36 kills, then 49, 64, and so on. The maximum level you can reach is 40 (for 140 HP), which requires a total of almost 20,000 kills.

To view the number of kills you need to reach the next HP level, say "/hp". There is also a yellow bar at the bottom of your health bar which shows your progress.

http://img291.imageshack.us/img291/4...30at95639a.png

If this doesn't work out well, I will revert back to the quests. You won't have to do them again.

We will be hosting PK events all day to help start everyone off.

xAndrewx 06-30-2010 04:04 PM

hmm thats kinda cool tbh

Sp_lit 06-30-2010 04:24 PM

Quote:

Originally Posted by xAndrewx (Post 1585070)
hmm thats kinda cool tbh

I agree

TheJames 06-30-2010 04:33 PM

Rwawr, now Era is borrowing ideas from Atrius hehe

Supaman771 06-30-2010 05:09 PM

So.

The levels between 1 and 20 seem useless, and those between 21 and 40 are also useless based on the 15, 20, 25 gun damage range that is currently used. This makes a good incentive to go PK and all, but also turns deadly weapons even deadlier. I couldn't beat deagles when they took 6 hits, try it with 4? I guess this will grow on us, but being used to 140hp for over a year then dropping randomly kinda cramps your style. Yano?

Edit: Level 6 so claymores don't 1 hit you, lookout!

kia345 06-30-2010 06:00 PM

Quote:

Originally Posted by TheJames (Post 1585073)
Rwawr, now Era is borrowing ideas from Atrius hehe

Even though this idea is neither unique nor impressive

Shards-Of-Fate 06-30-2010 06:44 PM

Reminds me of San Andreas. (I'd like to see more of that.)

Fulg0reSama 06-30-2010 06:48 PM

PKing now has a purpose? Good job chris.

papajchris 06-30-2010 07:03 PM

i don't know if i like this idea simply because having quests forces players to go to all corners of the map (including the sewers). Infact i feel like your dumbing down the process to get 140 hp because players are already going to be pking so as long as they do what they are doing, they will get 140 hp. Theres no exploration, no having to think, etc. Furthermore, whats to stop a group of friends from just killing each other over and over? is there a limit that doesn't give you credit for killing the same person in a row?

It's a good idea if you wanted to have achievements like un or maybe even have ranks that are based on kills. But that about it imo

Liberated 06-30-2010 07:06 PM

Maybe make the quests add 5 hp each, and make the other 20hp obtainable by PKing? People will go for those other 20 hp points.

Quote:

Originally Posted by Fulg0reSama (Post 1585093)
PKing now has a purpose? Good job chris.

Not really, the only point of PKing is to get more hp to have a better shot at PKing.

Crono 06-30-2010 08:19 PM

20,000 is too much...it also makes the strong even stronger with noobs standing even less of a chance as it becomes harder and harder to kill those with high HP. :3...interesting direction though compared to the annoying quests.

salesman 06-30-2010 08:39 PM

Quote:

Originally Posted by Crono (Post 1585105)
20,000 is too much...it also makes the strong even stronger with noobs standing even less of a chance as it becomes harder and harder to kill those with high HP. :3...interesting direction though compared to the annoying quests.

There's no advantage of having 140HP over 139HP, and the amount of kills to get from 139 - 140HP would be almost 2000.

I don't think there'd be any difference in the number of hits you could take with any gun between a player with 136HP and one with 140HP. To get from 136HP to 140HP, you'd need thousands of kills.

So really, the max amount of kills you need to be at par with the strongest players is not 20000, but thousands of kills less than 20000.

Crono 06-30-2010 08:45 PM

i mean the overall system makes the strong even stronger with noobs standing even less of a chance as it becomes harder and harder to kill those with high HP.

Seeya 06-30-2010 08:57 PM

Epic idea.

Demisis_P2P 06-30-2010 09:03 PM

Quote:

Originally Posted by Crono (Post 1585114)
i mean the overall system makes the strong even stronger with noobs standing even less of a chance as it becomes harder and harder to kill those with high HP.

It's the exact same difference that has always existed on Era though; 100hp vs 140hp.
And that difference is only 2 hits with the strongest gun, 3 hits with the weakest.
A far cry different from UN where it takes a noob 26 hits to kill somebody who has max health, but only 2 hits for them to kill a noob.
Or Zodiac where it is impossible for a noob to kill anybody even 10 levels above them, and players that are even level 30 can get 1 hit killed.


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