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  #46  
Old 04-01-2010, 10:51 PM
coreys coreys is offline
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Originally Posted by Clockwork View Post
What do you mean by later? :o like 1 year...2 years? o.o
Don't be ridiculous.
3 years.
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  #47  
Old 04-01-2010, 11:11 PM
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Originally Posted by Stefan View Post
For making controls feel more 'native': we have added support for dynamic cursor, so it's showing a text cursor if you hover the mouse over a text field or it shows a hand cursor when you hover over a link. You can also set the cursor for GUI controls. Currently only hand and text cursor are supported, later we could also support custom graphical ones.
This is great. Consider adding the other native too before the graphical ones... here is the list from CSS: http://www.w3.org/TR/CSS2/ui.html#cursor-props
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  #48  
Old 04-01-2010, 11:40 PM
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Originally Posted by Stefan View Post
v6 plays very well on a PentiumII
For making controls feel more 'native': we have added support for dynamic cursor, so it's showing a text cursor if you hover the mouse over a text field or it shows a hand cursor when you hover over a link. You can also set the cursor for GUI controls. Currently only hand and text cursor are supported, later we could also support custom graphical ones.
Thank you for the update, when do we expect a release? thanks
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  #49  
Old 04-02-2010, 02:00 AM
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Thank you for the update, when do we expect a release? thanks
Not for a while.
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  #50  
Old 04-02-2010, 06:05 AM
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Quote:
Originally Posted by Stefan View Post
For making controls feel more 'native': we have added support for dynamic cursor, so it's showing a text cursor if you hover the mouse over a text field or it shows a hand cursor when you hover over a link. You can also set the cursor for GUI controls. Currently only hand and text cursor are supported, later we could also support custom graphical ones.
Will we get this for the entire client (on a server) as well?
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  #51  
Old 04-02-2010, 11:29 AM
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Quote:
Originally Posted by Stefan View Post
v6 plays very well on a PentiumII
For making controls feel more 'native': we have added support for dynamic cursor, so it's showing a text cursor if you hover the mouse over a text field or it shows a hand cursor when you hover over a link. You can also set the cursor for GUI controls. Currently only hand and text cursor are supported, later we could also support custom graphical ones.
Does it mean the focus of Graal is to make it completely a development platform, where players can test for money the skills of the different develop teams?
It's sad that there is no information what will happen with the Goldservers, if it's planned to let them die or if they will become interesting for (new)players.
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  #52  
Old 04-02-2010, 11:59 AM
Lord Sephiroth Lord Sephiroth is offline
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*sigh*

The direction of this thread has gone all over the place. It started out with a plea that Stefan and Co. talk to their players and give us something to look forward to. Then it somehow moved in the right direction of a lack of players or advertisements. Then Stefan or someone mentioned something briefly about v6 and this and that and everyone forgot all about the biggest issue like when a mom brings out ice cream to stop a kid from crying.

The point of the matter is we need more playercount. That's it. End of discussion. It doesn't matter if Stefan releases Graal PC v6 through v12. We're losing players. v6 is a bandaid to the bigger problem, you'll keep those that are still around interested for a bit, but when we all realize it's just another maintenance update that's long overdue, we'll all feel even worse and even more of us will leave.

Advertisements.

I've read the codes and rules for the iPhone. I know it's illegal to advertise other games on your Apps, but there are still loopholes that you can work around like a sign on the game or an NPC that tells the player theres a bigger version of the game available on the PC.

If you took even a little bit of the money you make from the gullable people you've somehow tricked into paying for this game and dumped it into advertising on the smallest of places like the side of website ads I can guaruntee you you'd see a bigger profit within 6 months.

The problem with Graal isn't the fact that the game sucks. All of us here know the game sucks but we still play it, or develop for it, or what-have-you. The problem is that NO ONE KNOWS IT EXISTS.

Make it known. Get people here. Then the updates might actually mean something. 'Cause until then, you're just getting the ice cream.
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  #53  
Old 04-02-2010, 02:40 PM
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Originally Posted by Lord Sephiroth View Post
*sigh*

The direction of this thread has gone all over the place. It started out with a plea that Stefan and Co. talk to their players and give us something to look forward to. Then it somehow moved in the right direction of a lack of players or advertisements. Then Stefan or someone mentioned something briefly about v6 and this and that and everyone forgot all about the biggest issue like when a mom brings out ice cream to stop a kid from crying.

The point of the matter is we need more playercount. That's it. End of discussion. It doesn't matter if Stefan releases Graal PC v6 through v12. We're losing players. v6 is a bandaid to the bigger problem, you'll keep those that are still around interested for a bit, but when we all realize it's just another maintenance update that's long overdue, we'll all feel even worse and even more of us will leave.

Advertisements.

I've read the codes and rules for the iPhone. I know it's illegal to advertise other games on your Apps, but there are still loopholes that you can work around like a sign on the game or an NPC that tells the player theres a bigger version of the game available on the PC.

If you took even a little bit of the money you make from the gullable people you've somehow tricked into paying for this game and dumped it into advertising on the smallest of places like the side of website ads I can guaruntee you you'd see a bigger profit within 6 months.

The problem with Graal isn't the fact that the game sucks. All of us here know the game sucks but we still play it, or develop for it, or what-have-you. The problem is that NO ONE KNOWS IT EXISTS.

Make it known. Get people here. Then the updates might actually mean something. 'Cause until then, you're just getting the ice cream.
There was a reddit thread that actually talked about graalonline. A few people still remembered. It's just that people see graal as an old memory. But other than that you're 100 percent correct.

Now here's an ice cream cone sweetie
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  #54  
Old 04-02-2010, 02:41 PM
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suggesting how stefan and co can improve graal is different than suggesting how they can make a profit guys

we're players, remember that
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  #55  
Old 04-02-2010, 11:32 PM
Lord Sephiroth Lord Sephiroth is offline
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Originally Posted by Crono View Post
suggesting how stefan and co can improve graal is different than suggesting how they can make a profit guys

we're players, remember that
Unfortunately in this instance, improving graal is directly proportionate to making a profit.
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  #56  
Old 04-03-2010, 12:04 AM
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Originally Posted by Lord Sephiroth View Post
Unfortunately in this instance, improving graal is directly proportionate to making a profit.
Yes but referring to profits and money directly is not the right way to go at it. Stick to a player's perspective.

p.s advertisements are not the answer.
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  #57  
Old 04-03-2010, 01:33 AM
Lord Sephiroth Lord Sephiroth is offline
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Originally Posted by Crono View Post
p.s advertisements are not the answer.
I disagree, how else are they supposed to get the name out? The time of word-of-mouth is long since gone, and Graal can't rely on that to get the players it needs anymore.


e. I disagree that advertisements isn't an answer. It may not be the only answer, but it's certainly a step in the right direction.
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  #58  
Old 04-03-2010, 01:43 AM
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Originally Posted by Lord Sephiroth View Post
I disagree, how else are they supposed to get the name out? The time of word-of-mouth is long since gone, and Graal can't rely on that to get the players it needs anymore.


e. I disagree that advertisements isn't an answer. It may not be the only answer, but it's certainly a step in the right direction.
You need to have something worth advertising first.
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  #59  
Old 04-03-2010, 04:17 AM
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Okay heres my two cents:

I left graal the client for probably the last 4 years. I left the forums about 3 years ago. In these 3-4 years of being on hiatus I return. I return to find NOTHING different. The only thing different I've seen is that all of my friends are gone. UN continues to bring in the numbers simply because they hold regular events, have idiots/cool people, and have things to do. Those three reasons are what made 2k1 good, and in a bunch of our eyes, the best server ever. So heres what I'm getting at.. release something decent, whoever the new clown is that is running 2k1 DO SOMETHING, or watch as playerworlds die and iphone graal becomes the ONLY graal.
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  #60  
Old 04-03-2010, 12:08 PM
Lord Sephiroth Lord Sephiroth is offline
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Originally Posted by salesman View Post
You need to have something worth advertising first.
I know this sounds hypocritical cause I had just said that Graal sucks, but there is a lot worth advertising here. Just the development aspect alone is worth noting. The game itself is enough to be fun for a lot of people that are just starting, especially since they won't be as jaded as we are. We all assume theres nothing attractive about Graal because we've been here so long and the stuff we loved is gone, but for new people theres still an interesting attraction.
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