Quote:
Originally Posted by Devil
I'll post my opinion wherever I wish. Thanks for your concern anyway.
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Yeesh, lay on your back and cry a little harder? If they want to QQ @ your opinion the least you can do is try not to QQ back.
Quote:
Originally Posted by cbk1994
Then leave. You won't be missed.
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Shut your boy hole.
Quote:
Originally Posted by DustyPorViva
I think at this stage we'd be better off with a standard header, left navigation field, and main column made with nothing but CSS(no images).
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Better off without a doubt - but it's not really needed either; there's currently no distinguishable demand.
What it comes down to here is postulating is a great step, but not the answer to the argument. Postulate some approaches, apply some careful market research, find out the best approach & pursue - regardless of personal preferences.
I think the core of the argument is that players desire to play, and developers to develop; two very separate (but in the case of Graal) important directions.
Only shooting from the hip, but if the landing page were two faced, in the effect that there were two buttons or paths... Developing & Playing... it would pigeon hole both interests perfectly.
For development there could be a well organized path such that development tools (rc, level editor, ganishop, etc) are easily accessible and documentation is given very plainly and clearly for each.
For players there could be the servers and news spot lights for more successful servers - so players have a direction to head when they're new, and a reference if they find they're interested in other servers.