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  #1  
Old 04-04-2012, 06:38 AM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by Crono View Post
Obviously because you annoyed the **** out of everyone with the stupid "LOL UPGRADE TO V6 OR ENDURE THIS ANNOYING POP UP EVERYTIME YOU LOG IN ^___^". fowlplay summerized it here.
Lol, I also made it so when I check for v5 and v6, it sends a message to v5 players to upgrade.
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Old 04-04-2012, 09:21 AM
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  #3  
Old 04-09-2012, 12:40 PM
xXziroXx xXziroXx is offline
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Levels with tilelayers are behaving extremely strange in v6. The first time you enter a level every session, all of it's surrounding levels on a gmap is completely covered in blocking tiles that won't dissapear until the level is updated. It creates some very inconvenient problems for non-staff players.

@Stefan, check it out yourself on Maloria at mal.gmap.
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Old 04-10-2012, 02:24 AM
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Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.
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Old 04-10-2012, 02:53 AM
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Originally Posted by Stefan View Post
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.
It would be great if you could first make the current layers work properly without needing a staff member to update level everytime you enter it. Really, please check it out on Maloria @ mal.gmap.

I'm very interested in the special offline editor for the new map format though, especially if the format will be available on servers soon - I don't want to have to remake the entire server once they are.
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Old 04-12-2012, 09:21 PM
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Quote:
Originally Posted by xXziroXx View Post
It would be great if you could first make the current layers work properly without needing a staff member to update level everytime you enter it. Really, please check it out on Maloria @ mal.gmap.
The problem is the last tile (4095) which is colliding with the -1 transparent tile. When loading the tile layers from cache then the -1 tile becomes 4095. I've fixed it, so it should be fine in the next version. To avoid the problem in the current version you could make the last tile transparent. In the next version the tile 4095 cannot be used in upper tile layers anymore.
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Old 04-12-2012, 11:08 PM
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Originally Posted by Stefan View Post
The problem is the last tile (4095) which is colliding with the -1 transparent tile. When loading the tile layers from cache then the -1 tile becomes 4095. I've fixed it, so it should be fine in the next version. To avoid the problem in the current version you could make the last tile transparent. In the next version the tile 4095 cannot be used in upper tile layers anymore.
Aha, I see. Thanks for taking care of that
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Old 04-13-2012, 08:41 PM
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Originally Posted by Stefan View Post
The problem is the last tile (4095) which is colliding with the -1 transparent tile. When loading the tile layers from cache then the -1 tile becomes 4095. I've fixed it, so it should be fine in the next version. To avoid the problem in the current version you could make the last tile transparent. In the next version the tile 4095 cannot be used in upper tile layers anymore.
Hmm, this only solves the display issue of it though. If I make the 4095 tile transparent, the cached tiles in surrounding levels are still blocking.
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Old 04-10-2012, 03:49 AM
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Quote:
Originally Posted by Stefan View Post
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.
Lemme test dat.
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Old 04-10-2012, 09:07 AM
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Quote:
Originally Posted by Stefan View Post
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.
I'd love to give that a shot.
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Old 04-10-2012, 05:06 PM
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Quote:
Originally Posted by Stefan View Post
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.
I will be your tester.

@Andre, that sounds like a lovely idea.
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Old 04-11-2012, 05:21 AM
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Quote:
Originally Posted by Stefan View Post
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.
I'm interested...
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Old 04-10-2012, 10:00 AM
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Old 04-13-2012, 03:08 PM
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v6 seems to be eating up alot more CPU than usual, does anybody else notice this? Maybe my computer is just a tad outdated, but v5 ran perfectly. When running v6, my CPU is constantly at 100%
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Old 04-13-2012, 06:39 PM
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v6 seems to be eating up alot more CPU than usual, does anybody else notice this? Maybe my computer is just a tad outdated, but v5 ran perfectly. When running v6, my CPU is constantly at 100%
I take it you still have a single core processor. So, yes, that means your computer is outdated. Still, should run well on a single core CPU as well.

What bothers me is that it's very noticeable that Graal doesn't have a very good implementation of OpenGL. Even though it's not half as bad as it used to be, CPU usage is still higher in OpenGL mode. It also does a lot of things really funky/slowly.
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Old 04-13-2012, 07:46 PM
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Quote:
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I take it you still have a single core processor. So, yes, that means your computer is outdated. Still, should run well on a single core CPU as well.

What bothers me is that it's very noticeable that Graal doesn't have a very good implementation of OpenGL. Even though it's not half as bad as it used to be, CPU usage is still higher in OpenGL mode. It also does a lot of things really funky/slowly.
What's the difference when I use OpenGL? I don't see any noticeable changes or any performance improvements.
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Old 04-13-2012, 08:10 PM
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Originally Posted by Emera View Post
What's the difference when I use OpenGL? I don't see any noticeable changes or any performance improvements.
The difference is, simply put, that everything is rendered using OpenGL instead of DirectX. There are no visible performance impacts on most computers, but it does use more processing time, and things like taking screenshots takes longer, which delays certain effects one could code (like the one Dusty made :3).
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Old 04-13-2012, 08:14 PM
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Quote:
Originally Posted by Crow View Post
The difference is, simply put, that everything is rendered using OpenGL instead of DirectX. There are no visible performance impacts on most computers, but it does use more processing time, and things like taking screenshots takes longer, which delays certain effects one could code (like the one Dusty made :3).
Also some GPUs support DirectX or OpenGL better than one or the other. On my current PC I can't really tell a difference, but on my older PC's openGL was unplayable, not only because of speed, but also because it had a ton of graphical glitchesl; especially relating to rendering text.
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Old 04-13-2012, 09:31 PM
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Yeah I do have a single core processor. Planning on getting an upgrade soon, hopefully. My laptop has a dual core, but the LCD light blew out or something, I need to replace the screen.
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Old 04-15-2012, 11:07 PM
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Going by task manager CPU percentage, V6 is performing significantly better for me with both OpenGL and DirectX now I've put back in a different graphics card. OpenGL has gone from 7 - 10% idling in an empty level on Classic (scripted systems considered) to .5 - 2%.
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Old 04-16-2012, 04:09 AM
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I have a GeForce 6100 nForce 405 video card. It's integrated, though. But it has run countless games without problems before. I think it may very well be my single core processor. Idk, I'm going to tweak some settings in the NVIDIA control panel. See if I can make it perform a little better with OpenGL.
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Old 04-16-2012, 07:16 AM
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One thing I found annoying was when you're in the middle of a PM or you have several PMs open, if the client gets disconnected all PMs will close.
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Old 04-18-2012, 05:12 PM
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No matter what server I logon, GraalControl seems to not have focus so I can't do anything until I click somewhere on the screen to give it focus.

Really frustrating and it only happens in v6. Worked around it on Maloria by running GraalControl.makefirstresponder(true); when the player logs in, but it's still an inconvenience with the client.

EDIT: Likely related to playerlist.
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Last edited by xXziroXx; 04-18-2012 at 05:58 PM..
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Old 04-18-2012, 06:12 PM
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Quote:
Originally Posted by xXziroXx View Post
No matter what server I logon, GraalControl seems to not have focus so I can't do anything until I click somewhere on the screen to give it focus.

Really frustrating and it only happens in v6. Worked around it on Maloria by running GraalControl.makefirstresponder(true); when the player logs in, but it's still an inconvenience with the client.

EDIT: Likely related to playerlist.
http://forums.graalonline.com/forums...postcount=1375
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Old 04-18-2012, 05:22 PM
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Similar issue when opening/closing the playerlist. It can easily be fixed through script but it's annoying if you're on a server that hasn't added a fix. When you close the in-game playerlist, GraalControl no longer has focus, and you have to click to give it focus.
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Old 05-03-2012, 05:12 AM
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I've been having some problems with a certain account name (presumably because it begins with a number) breaking attr[] values.
For instance, lets say I do this serverside:

PHP Code:
this.attr[3] = "1Death,account2,account3,etc"
When attempting to read this.attr[3] clientside, it would always be read as "1". Only by doing temp.s = @this.attr[3]; could I access the value.

At one point I also attempted to store a list of player IDs rather than accounts, this caused the problem of the attr[] somehow not synchronising to clients while working normally serverside.
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Old 10-22-2012, 12:02 AM
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Quote:
Originally Posted by ffcmike View Post
I've been having some problems with a certain account name (presumably because it begins with a number) breaking attr[] values.
For instance, lets say I do this serverside:

PHP Code:
this.attr[3] = "1Death,account2,account3,etc"
When attempting to read this.attr[3] clientside, it would always be read as "1". Only by doing temp.s = @this.attr[3]; could I access the value.

At one point I also attempted to store a list of player IDs rather than accounts, this caused the problem of the attr[] somehow not synchronising to clients while working normally serverside.
Although not specific to the V6 client, this is still a problem.
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Old 05-25-2012, 05:33 AM
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Stefan must be a very busy man. V6 still isn't released and he makes such subtle changes/updates every 6 months...
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Old 06-07-2012, 02:15 AM
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Stefan, I have found another problem regarding layers. Logon Maloria, and warp to forest.nw. There's nothing wrong with the level itself, but the client seems to have some rendering problems with it and skipping tiles in the top layer randomly. If you resize the window a few times, it eventually renders the level correctly.

If you need to see how the level itself is designed: http://forums.graalonline.com/forums...hp?t=134266558
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Old 10-01-2012, 03:56 PM
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Quote:
Originally Posted by xXziroXx View Post
Stefan, I have found another problem regarding layers. Logon Maloria, and warp to forest.nw. There's nothing wrong with the level itself, but the client seems to have some rendering problems with it and skipping tiles in the top layer randomly. If you resize the window a few times, it eventually renders the level correctly.

If you need to see how the level itself is designed: http://forums.graalonline.com/forums...hp?t=134266558
Ok fixed in my version, it was a problem with bugged optimization of transparent/black tiles in upper tile layers.
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Old 07-14-2012, 03:31 AM
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I wouldn't say this is a V6 bug as it happens on V5 as well, but sometimes when you apply a scripted gani attribute to a player, and a different player then logs on within the same level, that different player will not see the resulting displays of that gani, or they might see it and then it will quickly disappear. If a different player were to simply enter the level for the first time however, then it works fine.

An example of what I'd like to be able to do:

PHP Code:

SCRIPT
function onPlayerEnters(){
  
temp.bg this.showimg(201"classic_gc_flagbearer_bar.png"player.xplayer.1);
  
this.changeimgpart(201004816);
  
temp.bg.layer 2;
  
temp.bg.attachtoowner true;

  
this.bar this.showimg(202"classic_gc_flagbearer_bar.png"player.0.3125player..75);
  
this.update();
  
this.bar.layer 2;
  
this.bar.attachtoowner true;
  
this.setTimer(1);
}

function 
onTimeout(){
  if(
player.attr[13] != this.fbpoints){
    
this.update();
  }
  
this.setTimer(1);
}

function 
update(){
  
this.fbpoints player.attr[13];
  
this.changeimgpart(202516max(138 * (this.fbpoints 200)), 8);
}
SCRIPTEND 
An example of what I'm having to do:

PHP Code:

SCRIPT
function onPlayerEnters(){
  
this.onTimeout();
}

function 
onTimeout(){
  if(
this.bar == NULL){
    
temp.bg this.showimg(201"classic_gc_flagbearer_bar.png"player.xplayer.1);
    
this.changeimgpart(201004816);
    
temp.bg.layer 2;
    
temp.bg.attachtoowner true;

    
this.bar this.showimg(202"classic_gc_flagbearer_bar.png"player.0.3125player..75);
    
this.update();
    
this.bar.layer 2;
    
this.bar.attachtoowner true;
  }
  else{
    if(
player.attr[13] != this.fbpoints){
      
this.update();
    }
  }
  
this.setTimer(1);
}

function 
update(){
  
this.fbpoints player.attr[13];
  
this.changeimgpart(202516max(138 * (this.fbpoints 200)), 8);
}
SCRIPTEND 
There are also no other gani attributes in use at the same time which could explain the disappearance, as I know that sometimes using the same index in 2 different gani scripts can cause conflict.

I also get the same problem with similar displays that have no timeouts involved, contained entirely within onPlayerEnters().
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  #32  
Old 07-26-2012, 02:05 PM
MattKan MattKan is offline
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Okay so every time I run Windows Installer (like I need to install anything and it asks for administrator permission or what not) my client freezes and I have to resize it to unfreeze it. (Maximizing or minimizing doesn't work, but I have to actually resize it.) This happens on both my Windows 7 PC and my Windows Vista PC, both 64 bit.
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Old 07-26-2012, 02:46 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by MattKan View Post
Okay so every time I run Windows Installer (like I need to install anything and it asks for administrator permission or what not) my client freezes and I have to resize it to unfreeze it. (Maximizing or minimizing doesn't work, but I have to actually resize it.) This happens on both my Windows 7 PC and my Windows Vista PC, both 64 bit.
Try disabling screen dimming in the UAC settings.
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Old 08-02-2012, 08:37 AM
alskdjfhg alskdjfhg is offline
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Old 08-04-2012, 01:28 AM
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Windows 8 is going into RTM on August 15th.
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Old 08-04-2012, 03:57 AM
alskdjfhg alskdjfhg is offline
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Windows 8 is going into RTM on August 15th.
Actually, I think it came out on the 1st, correct me if I'm wrong though...
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Old 08-04-2012, 05:10 AM
ff7chocoboknight ff7chocoboknight is offline
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Yup. I was wrong. It's being released to developers on the 15th.
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Old 08-18-2012, 11:45 PM
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Sorting playerlist by account names stops showing friends on other servers. At the same time, people who have you on their friend list are unable to see you online on other servers.
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Old 08-30-2012, 06:32 AM
alskdjfhg alskdjfhg is offline
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Can anyone confirm that V6 is still been worked on?
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Old 09-10-2012, 10:49 AM
ff7chocoboknight ff7chocoboknight is offline
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I've been noticing that my options menu (F3) randomly changes when I load the client.

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