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Old 04-13-2012, 08:10 PM
Crow Crow is offline
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Originally Posted by Emera View Post
What's the difference when I use OpenGL? I don't see any noticeable changes or any performance improvements.
The difference is, simply put, that everything is rendered using OpenGL instead of DirectX. There are no visible performance impacts on most computers, but it does use more processing time, and things like taking screenshots takes longer, which delays certain effects one could code (like the one Dusty made :3).
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Old 04-13-2012, 08:14 PM
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Quote:
Originally Posted by Crow View Post
The difference is, simply put, that everything is rendered using OpenGL instead of DirectX. There are no visible performance impacts on most computers, but it does use more processing time, and things like taking screenshots takes longer, which delays certain effects one could code (like the one Dusty made :3).
Also some GPUs support DirectX or OpenGL better than one or the other. On my current PC I can't really tell a difference, but on my older PC's openGL was unplayable, not only because of speed, but also because it had a ton of graphical glitchesl; especially relating to rendering text.
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Old 04-13-2012, 08:18 PM
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Originally Posted by DustyPorViva View Post
On my current PC I can't really tell a difference, but on my older PC's openGL was unplayable, not only because of speed, but also because it had a ton of graphical glitchesl; especially relating to rendering text.
I blame that on Graal's implementation of OpenGL. It actually made games like Quake run a lot better than they'd have with DirectX.
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