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  #451  
Old 07-22-2010, 12:19 PM
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Quote:
Originally Posted by oo_jazz_oo View Post
v5 has done this to me....forever. xD
Since v5 was released...and I can't remember if it happened with prior clients.

I just always have to maximize the window every time I start Graal.
I don't on v5. o_O
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  #452  
Old 07-24-2010, 12:07 AM
alskdjfhg alskdjfhg is offline
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Open beta time?
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  #453  
Old 07-24-2010, 12:08 AM
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Originally Posted by alskdjfhg View Post
Open beta time?
Still waiting on some updates that include the polishing of certain things like Font rendering.
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  #454  
Old 07-24-2010, 03:10 AM
alskdjfhg alskdjfhg is offline
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Originally Posted by fowlplay4 View Post
Still waiting on some updates that include the polishing of certain things like Font rendering.
It's a beta for a reason. I don't mind some glitched font issues.
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  #455  
Old 07-24-2010, 07:48 AM
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Originally Posted by alskdjfhg View Post
It's a beta for a reason. I don't mind some glitched font issues.
Font is unbearable at times.
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  #456  
Old 07-24-2010, 08:28 AM
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Quote:
Originally Posted by alskdjfhg View Post
It's a beta for a reason. I don't mind some glitched font issues.
We're not about to jump the gun just because a few people, such as yourself, really really really wanna try the beta. That would be a very bad move.
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  #457  
Old 07-24-2010, 08:38 AM
alskdjfhg alskdjfhg is offline
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Originally Posted by TSAdmin View Post
We're not about to jump the gun just because a few people, such as yourself, really really really wanna try the beta. That would be a very bad move.
It's closed beta to open beta... whats the harm? I don't want to find out that V6 runs like **** on my computer when it finally release, because V5 doesn't even run too well at times at the moment.

There's no reason this beta needs to be so exclusive... I've got some ideas I might want to contribute to V6 and might want to test some things and find bugs/flaws. I think I'm pretty good at finding glitches considering what I've done for Era.
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  #458  
Old 07-24-2010, 10:05 AM
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open beta = people begin to make impressions

you dont want to open up with a bad impression
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  #459  
Old 07-24-2010, 04:09 PM
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Zone doesn't display well for me on V6; most of the ganis and content will not display.
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  #460  
Old 07-24-2010, 05:01 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stephen View Post
Zone doesn't display well for me on V6; most of the ganis and content will not display.
Tried deleting FILENAMECACHE? I had a similar problem on Kingdoms and that fixed it.
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  #461  
Old 07-27-2010, 06:00 PM
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A new version will be uploaded in a few hours, it's v5.26:
- Comes with some files packaged already (blue gui, icons)
- Command line option "-opengl" is working again, doesn't support full screen mode yet though
- Improved font rendering: all fonts except arial and verdana are now drawn with truetype hinting which is closer to the v5 font rendering
- New script variables player.diagonalwalkspeed = 0.5^0.5; and player.chatoffset = {0,-10};
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  #462  
Old 07-27-2010, 06:52 PM
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Quote:
Originally Posted by Stefan View Post
- New script variables player.diagonalwalkspeed = 0.5^0.5; and player.chatoffset = {0,-10};
Yay!
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  #463  
Old 07-30-2010, 12:38 AM
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Still some kind of rendering problem with multiline controls or something. See UN's forum in external window.

Also, each external window is being given a taskbar button. This makes it annoying when you have a few windows open.
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  #464  
Old 07-30-2010, 08:29 AM
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Quote:
Originally Posted by Stefan View Post
A new version will be uploaded in a few hours, it's v5.26:
- Comes with some files packaged already (blue gui, icons)
- Command line option "-opengl" is working again, doesn't support full screen mode yet though
- Improved font rendering: all fonts except arial and verdana are now drawn with truetype hinting which is closer to the v5 font rendering
- New script variables player.diagonalwalkspeed = 0.5^0.5; and player.chatoffset = {0,-10};
yay thanks for the chat offset
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  #465  
Old 07-30-2010, 11:35 PM
Tigairius Tigairius is offline
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Text in particle emitters is not working. For example:
PHP Code:
with (findimg(200)) {
  
layer 2;
  
emitter.delaymin 0.1;
  
emitter.delaymax 0.5;
  
emitter.nrofparticles 1;

  
emitter.particle.lifetime 5;
  
emitter.particle.text "hi what's up";
  
emitter.particle.mode 1;
  
emitter.particle.alpha 0.8;
  
emitter.particle.zoom 1;

  
emitter.particle.angle pi;
  
emitter.particle.speed 8;
  
emitter.addlocalmodifier("range"01"alpha""replace"0.40.6);
  
emitter.addlocalmodifier("range"00.5"speed""replace"124);

Works fine in v5 but not in v6.

I was really hoping to use this on the iPhone and in v6.
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Last edited by Tigairius; 07-30-2010 at 11:46 PM..
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