Quote:
Originally Posted by Demisis_P2P
Didn't Stefan implement some dude's idea to make picso infinitely stretchable, as long as you increase it's length by a proportion of it's current length so that the tile type ratios could stay the same?
Or was that all just a dream I had? A fantastic Stefan-dream.
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Nope. He can't, as the hex that the NW format uses maxes out at the current tileset size.
And yes, the problem is the type 0 format(default) is made specifically with the pics1 tileset in mind... and pics1 has A LOT of blocking tiles. Type 1(not picso :P) was made to be more flexible... thus has a lot of non-blocking space. Because of this, you end up with a ton of wasted space for custom tiles and not so much room for all the many blocking tiles pics1 uses.
Either way, converting ends up being a pain in the ass because you end up with a new format... thus it's not easy to convert to it, many classic levelers will not be comfortable with the format, and you lose all the support of predefined tiles.