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Old 06-13-2010, 11:04 PM
WhiteDragon WhiteDragon is offline
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Originally Posted by Demisis_P2P View Post
Would it be worth while to make a picso version of pics1?
I think part of the reason pics1 is such a mess is because everything is splattered all over the place (all the water, water/cliff tiles, etc).
Converting it to picso would mean you could group all related tiles together again neatly.
I think I asked before and the reasoning was that not all of pics1 would fit into the other format.
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Old 06-13-2010, 11:15 PM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by WhiteDragon View Post
I think I asked before and the reasoning was that not all of pics1 would fit into the other format.
Didn't Stefan implement some dude's idea to make picso infinitely stretchable, as long as you increase it's length by a proportion of it's current length so that the tile type ratios could stay the same?

Or was that all just a dream I had? A fantastic Stefan-dream.
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Old 06-13-2010, 11:24 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Demisis_P2P View Post
Didn't Stefan implement some dude's idea to make picso infinitely stretchable, as long as you increase it's length by a proportion of it's current length so that the tile type ratios could stay the same?

Or was that all just a dream I had? A fantastic Stefan-dream.
Nope. He can't, as the hex that the NW format uses maxes out at the current tileset size.

And yes, the problem is the type 0 format(default) is made specifically with the pics1 tileset in mind... and pics1 has A LOT of blocking tiles. Type 1(not picso :P) was made to be more flexible... thus has a lot of non-blocking space. Because of this, you end up with a ton of wasted space for custom tiles and not so much room for all the many blocking tiles pics1 uses.

Either way, converting ends up being a pain in the ass because you end up with a new format... thus it's not easy to convert to it, many classic levelers will not be comfortable with the format, and you lose all the support of predefined tiles.
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Old 06-13-2010, 11:31 PM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by DustyPorViva View Post
Nope. He can't, as the hex that the NW format uses maxes out at the current tileset size.

And yes, the problem is the type 0 format(default) is made specifically with the pics1 tileset in mind... and pics1 has A LOT of blocking tiles. Type 1(not picso :P) was made to be more flexible... thus has a lot of non-blocking space. Because of this, you end up with a ton of wasted space for custom tiles and not so much room for all the many blocking tiles pics1 uses.

Either way, converting ends up being a pain in the ass because you end up with a new format... thus it's not easy to convert to it, many classic levelers will not be comfortable with the format, and you lose all the support of predefined tiles.
Yeah. I went back and found the thread from 3 years ago and it was one of your threads :P
I posted in it on another account that I forgot I had until right now.
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