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  #1  
Old 05-26-2009, 03:55 PM
Mark Sir Link Mark Sir Link is offline
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Originally Posted by xnervNATx View Post
see it the good way, if you make it local every active guild on classic will leave the server, im not saying its bad but i doubt its would be a "good" thing
yea right
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  #2  
Old 05-26-2009, 04:10 PM
xnervNATx xnervNATx is offline
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yea right
yea right what
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  #3  
Old 05-26-2009, 05:02 PM
BlackSolider BlackSolider is offline
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If you switch to local guilds and cap it at 3, for example, you might promote guild activity on the server, but global guilds outside the server will be hesitant to come here since they can't represent their guild.

I know that I was hesitant to join any local main guilds on Era (not that they tried to recruit me,) because I didn't really care about them. I was far happier in the local party guilds I was in with friends.

The point is, when you force people to join guilds they don't care about, you might not bring in many people from other servers. If you keep it global and add content, they might be inspired to come and stake their guild claim on classic.
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  #4  
Old 05-26-2009, 05:27 PM
MysticX2X MysticX2X is offline
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Originally Posted by BlackSolider View Post
If you switch to local guilds and cap it at 3, for example, you might promote guild activity on the server, but global guilds outside the server will be hesitant to come here since they can't represent their guild.

I know that I was hesitant to join any local main guilds on Era (not that they tried to recruit me,) because I didn't really care about them. I was far happier in the local party guilds I was in with friends.

The point is, when you force people to join guilds they don't care about, you might not bring in many people from other servers. If you keep it global and add content, they might be inspired to come and stake their guild claim on classic.
I think there should be at least 6-7 local guilds.

There can also be those party guilds as well.

No guilds even come to Classic so gg.
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  #5  
Old 05-26-2009, 06:00 PM
BlackSolider BlackSolider is offline
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Originally Posted by MysticX2X View Post
No guilds even come to Classic so gg.
If you add content, they will be more likely to come kthx.
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  #6  
Old 05-26-2009, 05:14 PM
xnervNATx xnervNATx is offline
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what will happend to mod fort?
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  #7  
Old 05-26-2009, 06:34 PM
MysticX2X MysticX2X is offline
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How much guild content can you add? MoD Fort was redone to keep it relatively competitive but it failed. UN tried initializing a town takeover system last year, which failed hardcore. Even their castle wars is slowly deteriorating in activity. Global guilds are dying in General, and if global staff won't do much to help clean up global guilds, then what good are they for? Local guilds can be monitored and ensure there is a limited number to let Classic remain competitive somewhat instead of just haivng 1 guild. Honestly, when was the last time you've done something fun and competitive with your guild that wasn't a monthly spar or some teaming up in events?
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  #8  
Old 05-26-2009, 06:54 PM
BlackSolider BlackSolider is offline
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Originally Posted by MysticX2X View Post
Honestly, when was the last time you've done something fun and competitive with your guild that wasn't a monthly spar or some teaming up in events?
When was the last time another guild had 4-5 members online outside of a guild monthly tournament? Not very often. Why? There is nothing for guilds to do, outside of capturing MoD, which grants no benefits other than being able to gloat.

If content is added with a reward system, I'm sure guild activity is going to increase because guild activity would be rewarded.
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  #9  
Old 05-26-2009, 07:01 PM
MysticX2X MysticX2X is offline
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Gloating was what guilds were built upon. I mean having fun is also what guilds did things. It's not always about receiving some prize item. I for one know that I didn't join a guild/participate in situations with them just for a "prize reward".

There's not even much you can award a guild without making it unfair. A trophy certainly won't give much incentive if we want to get on the giving rewards level.
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  #10  
Old 05-26-2009, 07:05 PM
Nelm Nelm is offline
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Originally Posted by MysticX2X View Post
Gloating was what guilds were built upon.
Yeah, and that was cool. Ten years ago.
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  #11  
Old 05-26-2009, 07:15 PM
MysticX2X MysticX2X is offline
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More like 3+ years ago. I even seen occurrences like that in 2007.
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  #12  
Old 05-26-2009, 08:39 PM
jacob_bald6225 jacob_bald6225 is offline
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Why not instead of limiting a max # of guilds just say you need 10 active members (active defined later) to keep it open.

That way as the playercount grows or shrinks it works out.
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  #13  
Old 05-26-2009, 08:46 PM
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Quote:
Originally Posted by jacob_bald6225 View Post
Why not instead of limiting a max # of guilds just say you need 10 active members (active defined later) to keep it open.

That way as the playercount grows or shrinks it works out.
define active now
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  #14  
Old 05-26-2009, 09:20 PM
jacob_bald6225 jacob_bald6225 is offline
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define active now
It's something that would need defined by whoever works out a guild system. I'm not involved in the project so I have no idea how many guilds or the tolerance on recruiting noobs from another server to boost your activity.
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  #15  
Old 05-27-2009, 04:19 AM
DarkCloud_PK DarkCloud_PK is offline
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I would rather they get an active guild player that is trusted, and reintroduce the guild admin position, giving them to power to influence and give the support to global guilds that it really hasnt had in a while.
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