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  #31  
Old 02-25-2009, 11:46 PM
DarkCloud_PK DarkCloud_PK is offline
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Originally Posted by MysticX2X View Post
People from all over Graal? N-pulsians? Unholy
Nation sparrers? Return of some Classicians who didn't want to play on a *** HD? You want to know why most sparrers go to Unholy Nation? Because they easily have the best spar system with the good ol' Default HD. Bringing a HD similar to default would return the competitive essence to this server since i particularly haven't seen any in a great amount of time, and attract people from all over. A majority of everything depends on the HD. Most people don't even come to Classic because of the terrible HD we have now, and I mean serverside.
They left because they never wanted to adjust. They're not going to come back because Classic after 4 years has something that UN has already and not a whole lot else. If we had default HD like UN, people would still play UN. HD complaints were relevant in the past, but now its just an excuse to not play classic because it isn't as fun. They didn't come back for clientside HD, they aren't going to come back for a slightly better default HD, don't kid yourself. Until Classic has something to offer OVER other servers, we're not going to see a decent player count.

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You don't even play events so you don't know how unfair it seems to get to not even touch a european player without losing half of your hp first regardless of skill. It's not my fault people didn't want to get accustomed to a new HD hence it's 2 month oldness.


You're right, we all have different pings. I can't help myself getting hit so easily because I have the best internet service i can get in the area and I'm not upgrading to t1 just to have fun on Classic. Clientside was more in favor of laggers. Laggers are stoppable. UN has put up with them. Classic can't? On serverside, I lag to the europeans. Can i prevent myself from being hit from so far away because the server thinks im 3 tiles back from what i see on my screen? Not the likely case.
Despite playing events rarely, I still have no problem handling european players. They can hit me a little bit later, I can hit them a little bit earlier. Definitely not 3 tiles, as you continue to exagerate.(unless your ping is like 600-700ms, if so, sucks for you) I prehit Rufus and Kill and Xaphan regularly. One way or another, theres no sync, and these inconsistencies will occur.
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  #32  
Old 02-26-2009, 12:22 AM
BlackSolider BlackSolider is offline
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As far as I know, we have to pick our poison:

Get occasionally reached by euros on serverside.
OR
Have your hits occasionally not hit on clientside.

On either HD, you can obviously adjust; but only to a certain level. If the HD just isn't recording some of your hits, no amount of adjustment will help. If the HD simply gives the euros an occasional tile reach, no amount of early swinging will save you all the time. Occasionally you will either get reached or have some of your hits not hit.

From there, its a personal decision. Personally, I'd rather have my efforts rewarded with a hit when I hit someone. I can deal with an occasional reach. Perhaps others feel the same. Perhaps others feel differently. No matter which way we go with these two HDs, someone will not be happy.
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  #33  
Old 02-26-2009, 06:49 AM
maximus_asinus maximus_asinus is offline
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Originally Posted by DarkCloud_PK View Post
7 RCs and no clients? That sounds a bit exaggerated. Only people I know of to habitually idle on RC are WD and Ben Rain, everyone else usually is active on RC with a client logged in. The problem of RC to player ratio is that most of the people playing at any given time are RC wielding staff members. You could argue that's a bad thing if it isn't necessary, but you could also argue that the more dev power the better, since its mostly dev staff on RC at any given time.
From top of the list down I seen; You, Racil, WD, Elk, Kat, Ben, and Clel
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  #34  
Old 02-26-2009, 03:39 PM
DarkCloud_PK DarkCloud_PK is offline
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i was totally on client and not idle
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  #35  
Old 02-26-2009, 06:07 PM
MysticX2X MysticX2X is offline
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Originally Posted by DarkCloud_PK View Post
They left because they never wanted to adjust. They're not going to come back because Classic after 4 years has something that UN has already and not a whole lot else. If we had default HD like UN, people would still play UN. HD complaints were relevant in the past, but now its just an excuse to not play classic because it isn't as fun. They didn't come back for clientside HD, they aren't going to come back for a slightly better default HD, don't kid yourself. Until Classic has something to offer OVER other servers, we're not going to see a decent player count.
They left because we currently have some stupid HD that the people who had the advantage on it fought for it to be put back. Default is clearly the only HD anyone will admire the most.

Are you forgetting the part about the HD affecting most things on Classic? Events? Sparring? PK? I'm not sure what more you can offer that doesnt require the swing of your sword as much (Except the card game that is).

Quote:
Despite playing events rarely, I still have no problem handling european players. They can hit me a little bit later, I can hit them a little bit earlier. Definitely not 3 tiles, as you continue to exagerate.(unless your ping is like 600-700ms, if so, sucks for you) I prehit Rufus and Kill and Xaphan regularly. One way or another, theres no sync, and these inconsistencies will occur.
I've been hit 2-3 tiles away numerous times. My ping averages 200-250 MS all the time and I can't help that it's like that. We played about 2 CTF's yesterday where i was reach hit by the Europeans a massive amount of times as well as other players. Serverside HD is not accurate at all to the players screens if your ping is high and just messes up your whole strategy. I don't know when to time myself, when to hit or anything because the fate of me being hit depends on my ping, which changes recursively. I just have to run like a rabbit and hope luck falls on my side with the hits. Serverside HD screws over 90 percent of the players now because we all lag. It just doesn't seem fair at all. Yeah, quite a bit of the Classic people want it back, but that's because they been on this HD for 4 years and bear no knowledge of accurately hitting from the looks of their complaints.

@Gladius: You still seem not to consider the fact of accurately hitting people. Yes your hits might not count, maybe it's because 90 percent of the people who play Classic LAG. Remember the server move to Europe? Different Story for the clientside HD had the server been in USA. Yes, both HD's screw us over but at least i want to know when I'm hit rather than knowing 3 tiles away.
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  #36  
Old 02-26-2009, 06:11 PM
Rufus Rufus is offline
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Originally Posted by MysticX2X View Post
You still seem not to consider the fact of accurately hitting people. Yes your hits might not count, maybe it's because 90 percent of the people who play Classic LAG. Remember the server move to Europe? Different Story for the clientside HD had the server been in USA. Yes, both HD's screw us over but at least i want to know when I'm hit rather than knowing 3 tiles away.
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[..]It sounds completely selfish to yell at them because they're not catering to your tastes. I have seen several people appreciate what the devs have done on various things. Just because they aren't catering to you, Dusty, doesn't give you the right to call them out and keep *****ing[..]
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  #37  
Old 02-26-2009, 08:03 PM
BlackSolider BlackSolider is offline
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In serverside, I can swing in front of laggers and have a decent chance of hitting them.
In clientside, I can swing in front of laggers and the chance to hit them goes down b/c it might or might not hit them on their screen.

The thing is, laggers are always a tile or two in front of where they appear. Yes? But in ctf, sparring, and pking, people don't move in straight lines. Flag runners or sparrers tend to change directions when they find themselves in a bad position. If a lagger is going one way, I'll try to swing in front of him. But sometimes they had already changed directions before I swung. I didn't know/see that however, because their movements appear a split second slower on my screen than theirs. This occurs on either HD. The difference is, I find, that with serverside my hits still might count b/c I saw them being hit (even if they weren't there exactly). With clientside, the hit might not count as often b/c they didn't see themselves get hit.

Thats the difference I find, which is why I like serverside.
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