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  #31  
Old 11-19-2008, 12:46 AM
Crono Crono is offline
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Originally Posted by Minomato View Post
Creative, but you have yet to make an attempt to correct me. By all means, feel free to explain your point specifically. If I am not getting it, then a key part of the issue is going to be warped and twisted in ways it was never meant to be.
Jetpacks existed back then too, it's not the problem.

The problem is the drive to claim bases, some motivation for players to actually capture all the bases and hold them to win. Some form of incentive is needed.

Whatever is there right now is obviously not working.
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  #32  
Old 11-19-2008, 02:13 AM
Minomato Minomato is offline
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Quote:
Originally Posted by Crono View Post
Jetpacks existed back then too, it's not the problem.

The problem is the drive to claim bases, some motivation for players to actually capture all the bases and hold them to win. Some form of incentive is needed.

Whatever is there right now is obviously not working.
Right, so like I said, "winning" on Iricia doesn't give much of a reward.
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  #33  
Old 11-19-2008, 02:32 AM
XdNemesisXd XdNemesisXd is offline
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Quote:
Originally Posted by Minomato View Post
Right, so like I said, "winning" on Iricia doesn't give much of a reward.

There really is no reward. People just want kills. I think if everyone captured bases it would be better. More fun when Jesse and I tried it everyone had to fight us.
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  #34  
Old 11-19-2008, 02:43 AM
Raeiphon Raeiphon is offline
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Easy fix to all this.

Offer experience to all people present at the base (of a particular team of course) when it's captured, and a small amount awarded every minute thereafter that the base is held.

There's your incentive to capture bases.
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  #35  
Old 11-19-2008, 03:09 AM
Minomato Minomato is offline
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Originally Posted by Raeiphon View Post
Easy fix to all this.

Offer experience to all people present at the base (of a particular team of course) when it's captured, and a small amount awarded every minute thereafter that the base is held.

There's your incentive to capture bases.
Doesn't sound promising. With that system, one team would capture all but one base, and THEN go spawn camping, so they can get free EXP while holding the enemy back.
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  #36  
Old 11-19-2008, 04:19 AM
DeathOfRa DeathOfRa is offline
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Uh, easy solution...
Create a timer, if someone is inside a base for more than 10 minutes, it automatically warps them to the door of the complex if they are constantly getting kills in the bunker.
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  #37  
Old 11-19-2008, 03:58 PM
Crono Crono is offline
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Originally Posted by Minomato View Post
Right, so like I said, "winning" on Iricia doesn't give much of a reward.
That wasn't what I was arguing against. Re-read what I quoted from you.

Also, sup guys:
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  #38  
Old 11-19-2008, 07:07 PM
Dante55555 Dante55555 is offline
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Quote:
Originally Posted by Minomato View Post
Gelats didn't exist then, so the amount of people having jetpacks wasn't such an incredibly high amount.
Lol?

Everyone had jetpacks back then, new players could just buy them for 7500 money. You didn't need to USD to get them. Everyone who was P2P had one and even some trials (DDC, that maniac) had them after playing for hours straight.

Is today opposite day? Your statement is totally backwards.

Quote:
That's great, but once the "events" are done, they go right back to spawn camping. Unless you want this to be a constant thing, I don't see how it will work. Even if it became constant, it'll end up being abused sooner or later.
It'll work by encouraging teamwork, if only for a short time. Hopefully it will catch on, people will see how much fun it is (we'll do it on a weekend when there's a bunch of people, as well as more ETs online to help). We have to try something, Mino.

Quote:
Originally Posted by Crono
Jetpacks existed back then too, it's not the problem.
Agreed.

Quote:
The problem is the drive to claim bases, some motivation for players to actually capture all the bases and hold them to win. Some form of incentive is needed.
Agreed.

Last edited by Dante55555; 11-19-2008 at 07:08 PM.. Reason: Whoops
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  #39  
Old 11-19-2008, 08:00 PM
bahamutstevetff bahamutstevetff is offline
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home base should have some sort of defence system.
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  #40  
Old 11-19-2008, 08:12 PM
Dante55555 Dante55555 is offline
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Like what?
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  #41  
Old 11-19-2008, 08:22 PM
bahamutstevetff bahamutstevetff is offline
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i dunno, barracades, auto turrets, stuff like that.
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  #42  
Old 11-19-2008, 09:21 PM
Huwajux Huwajux is offline
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Anyone remember that Star Wars group or something? It was a bunch of trials who focussed their gameplay style on strategy and teamwork, they were highly efficient; or for the Zone players of today, they were extremely lame.
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  #43  
Old 11-19-2008, 09:33 PM
Dante55555 Dante55555 is offline
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Quote:
Originally Posted by Huwajux View Post
Anyone remember that Star Wars group or something? It was a bunch of trials who focussed their gameplay style on strategy and teamwork, they were highly efficient; or for the Zone players of today, they were extremely lame.
Yeah, that Jedi Order guild or whatever?
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  #44  
Old 11-19-2008, 09:35 PM
bahamutstevetff bahamutstevetff is offline
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Originally Posted by Dante55555 View Post
Yeah, that Jedi Order guild or whatever?
i think milky was in that :P
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  #45  
Old 11-19-2008, 10:29 PM
Minomato Minomato is offline
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Quote:
Originally Posted by Dante55555 View Post
Everyone had jetpacks back then, new players could just buy them for 7500 money. You didn't need to USD to get them. Everyone who was P2P had one and even some trials (DDC, that maniac) had them after playing for hours straight.
They weren't used as frequently as today, due to hotkeys not existing at the time, so it wouldn't of mattered if more people had them-- it was who was using them.
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