Thym.. saw you said something about what Paypal charges for money transfers, PayPal only charges you for taking money "out" of your PayPal account.
So you can put it on there for free by using a credit card, wire tranfer ect... you can keep it on there forever. But if you send it to someone and they wish to "withdraw" it or send it to their bank account, than they pay 5% or something like that.
Something like that wouldn't effect the profits very much..
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Originally Posted by bgumeny
What if we don't have Euros? Are we **** out of luck? [/SARCASM]
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... Ok lets make it Russian Roubles than, who cares paypal automaticly converts it for the person that recieves it.
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Originally Posted by bgumeny
I dunno about this idea, I think before it could be implemented the overall game-play on playerworlds would have to be improved. As it stands I can't see too many people wanting to spend money for items on most of the playerworlds that we have, because most of them are fairly idle.
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Well it's pretty obvious that servers have to be remodeld in certain aspects and that it might not be made available to all servers (right away). Above all of that, graal always changes.. new servers emerege that could be compatible with shopping, more so than the current servers.
And you would be mistaken if you see to what lenghts UN players go for Furniture for their "rented" room.
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Originally Posted by WanDaMan
If it were to be introduced in the long run it'd be like Graal Kingdoms; I see people under level 30 with some of the best items in the game... I'm intimidated so I just idle there now and talk to friends 
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No it wouldn't if done correctly, overpowered weapons/skills/items still require large ammounts of local currency. (Read my previous post :P) This way you prevent access to these weapons/items/skills to those who do not activly play on a server. Above that it's more than just weapons & power objects.
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Originally Posted by excaliber7388
Maybe if normal gralats could be purchased.
People would pay graalonline, who would give them the gralats on a certain server.
Of course, money hacking scripts may have to change a bit.
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That aspect would give economic unstabilaty in the long run. Even if you would make the exchange rates very expensive, Private Ragnarok servers have people that donate 100 dollars just for a "God item" and some "cards"...
Than there would also be notting to stop them from obtaining "powerfull" items/weapons withouth even bothering to participate in the server...
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Originally Posted by konidias
- special clothing sets
- mutation potions to mutate into different animal-human hybrids
- bomy pets/special bomy pet looks
- special house furniture
- cool looking shields/swords/bows not available in the game otherwise
- new emotions/playable ganis
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Nice idea, wouldn't mind paying for some of these... aslong as the server is nice to play ect..
But i'll just wait a month after the release >.> before I'd be anything
Having a house full of bomy's.. with specialized KONIA (Ikea?) furniture... and two other players online doesn't sound worth it
Quote:
Originally Posted by Konidias
Another idea is to pay for a "premium ticket" which lasts a set amount of time (like a week or month) that while in use, allows for more item drops from monsters, or more gralat earned from jobs... or whatever.
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Again.. worth to pay for (if it wouldnt be to expensive)..
Servers could basicly have their own system.. like with the "Events" tab. But have a special RC right *Shop Access... and leave whats to be sold up to the Manager.. but by oversight of an appointed global. The server shops would also show up under a general Shop tab, simmilair to events.
It wouldn't make the concept for a shop menu much more complicated to create.
Possibly linking it to a special DB that edits the account information once the player logs on or is online already.
(Just to give an idea of how it could be done with just a "little" efford)