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  #31  
Old 12-14-2006, 06:16 PM
Chris Chris is offline
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Originally Posted by excaliber7388 View Post
And, once more, who would be willing to pay for graal money?
Wow.. Do you like not play Graal?
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  #32  
Old 12-14-2006, 06:52 PM
konidias konidias is offline
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2k1 currency is 1 gralat = 10 cents US. I think this works out nicely since you really won't be paying less than 10 cents US for any item in the game... I mean I can't even think of a Graal item that would have the value of 10 cents... I'd love to have this sort of system for Bomy Island when it's finally released. There would be plenty of items to sell too... none of which would be powerful weapons or stat boosting items. Just off the top of my head I could sell:

- special clothing sets
- mutation potions to mutate into different animal-human hybrids
- bomy pets/special bomy pet looks
- special house furniture
- cool looking shields/swords/bows not available in the game otherwise
- new emotions/playable ganis

so on and so forth... =) The only thing you'd have to watch out for is that people would start making servers with barely any content and then try to get people to buy everything... I mean, my server will have a ton of clothing varieties available without paying... but if this system was in effect, I'd make some awesome looking outfits in addition to what I planned to have in the game anyway.

Another idea is to pay for a "premium ticket" which lasts a set amount of time (like a week or month) that while in use, allows for more item drops from monsters, or more gralat earned from jobs... or whatever. They also have that on Gunbound as well. You basically earn more money than normal and you get your name in gold and your chat text is a special color and stuff. It does give some advantages that way but it's not really effecting the non-paying players directly.
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  #33  
Old 12-14-2006, 06:57 PM
excaliber7388 excaliber7388 is offline
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Maybe if normal gralats could be purchased.
People would pay graalonline, who would give them the gralats on a certain server.
Of course, money hacking scripts may have to change a bit.
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  #34  
Old 12-15-2006, 07:07 AM
Tyhm Tyhm is offline
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Ooh, the drop multiplier's a good idea. You buy a week of "X2!" for a buck, and (Kingdoms Example) every mineral you crack open drops twice - so twice the chance of it coming out as a diamond...having played WAY too much Disgaea, I'm well aware of how nice a multiplier is. ^_^
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  #35  
Old 12-15-2006, 07:12 AM
bgumeny bgumeny is offline
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Quote:
Originally Posted by petro1212 View Post
*Buying the currency for Euro's
What if we don't have Euros? Are we **** out of luck? [/SARCASM]

I dunno about this idea, I think before it could be implemented the overall game-play on playerworlds would have to be improved. As it stands I can't see too many people wanting to spend money for items on most of the playerworlds that we have, because most of them are fairly idle.
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  #36  
Old 12-15-2006, 07:21 AM
CidNight1142 CidNight1142 is offline
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Originally Posted by bgumeny View Post
What if we don't have Euros? Are we **** out of luck? [/SARCASM]

I dunno about this idea, I think before it could be implemented the overall game-play on playerworlds would have to be improved. As it stands I can't see too many people wanting to spend money for items on most of the playerworlds that we have, because most of them are fairly idle.
I'm sure they'll offer a changeover.

For a small fee, of course.
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  #37  
Old 12-15-2006, 09:49 AM
WanDaMan WanDaMan is offline
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If it were to be introduced in the long run it'd be like Graal Kingdoms; I see people under level 30 with some of the best items in the game... I'm intimidated so I just idle there now and talk to friends
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  #38  
Old 12-15-2006, 11:29 PM
petro1212 petro1212 is offline
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Thym.. saw you said something about what Paypal charges for money transfers, PayPal only charges you for taking money "out" of your PayPal account.

So you can put it on there for free by using a credit card, wire tranfer ect... you can keep it on there forever. But if you send it to someone and they wish to "withdraw" it or send it to their bank account, than they pay 5% or something like that.

Something like that wouldn't effect the profits very much..

Quote:
Originally Posted by bgumeny
What if we don't have Euros? Are we **** out of luck? [/SARCASM]
... Ok lets make it Russian Roubles than, who cares paypal automaticly converts it for the person that recieves it.

Quote:
Originally Posted by bgumeny
I dunno about this idea, I think before it could be implemented the overall game-play on playerworlds would have to be improved. As it stands I can't see too many people wanting to spend money for items on most of the playerworlds that we have, because most of them are fairly idle.
Well it's pretty obvious that servers have to be remodeld in certain aspects and that it might not be made available to all servers (right away). Above all of that, graal always changes.. new servers emerege that could be compatible with shopping, more so than the current servers.

And you would be mistaken if you see to what lenghts UN players go for Furniture for their "rented" room.

Quote:
Originally Posted by WanDaMan
If it were to be introduced in the long run it'd be like Graal Kingdoms; I see people under level 30 with some of the best items in the game... I'm intimidated so I just idle there now and talk to friends
No it wouldn't if done correctly, overpowered weapons/skills/items still require large ammounts of local currency. (Read my previous post :P) This way you prevent access to these weapons/items/skills to those who do not activly play on a server. Above that it's more than just weapons & power objects.

Quote:
Originally Posted by excaliber7388
Maybe if normal gralats could be purchased.
People would pay graalonline, who would give them the gralats on a certain server.
Of course, money hacking scripts may have to change a bit.
That aspect would give economic unstabilaty in the long run. Even if you would make the exchange rates very expensive, Private Ragnarok servers have people that donate 100 dollars just for a "God item" and some "cards"...
Than there would also be notting to stop them from obtaining "powerfull" items/weapons withouth even bothering to participate in the server...

Quote:
Originally Posted by konidias
- special clothing sets
- mutation potions to mutate into different animal-human hybrids
- bomy pets/special bomy pet looks
- special house furniture
- cool looking shields/swords/bows not available in the game otherwise
- new emotions/playable ganis
Nice idea, wouldn't mind paying for some of these... aslong as the server is nice to play ect..
But i'll just wait a month after the release >.> before I'd be anything
Having a house full of bomy's.. with specialized KONIA (Ikea?) furniture... and two other players online doesn't sound worth it

Quote:
Originally Posted by Konidias
Another idea is to pay for a "premium ticket" which lasts a set amount of time (like a week or month) that while in use, allows for more item drops from monsters, or more gralat earned from jobs... or whatever.
Again.. worth to pay for (if it wouldnt be to expensive)..

Servers could basicly have their own system.. like with the "Events" tab. But have a special RC right *Shop Access... and leave whats to be sold up to the Manager.. but by oversight of an appointed global. The server shops would also show up under a general Shop tab, simmilair to events.

It wouldn't make the concept for a shop menu much more complicated to create.

Possibly linking it to a special DB that edits the account information once the player logs on or is online already.

(Just to give an idea of how it could be done with just a "little" efford)
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  #39  
Old 12-16-2006, 09:20 AM
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Key to all this (or at least to Buying Currency) would still be some Global releasing the full script for all playerworlds of a New Currency System, nice and serversided, with the little editing marks for "if you have a baddy dropping Gralats, have it Join GGralats and then call ggralats_drop(value), where value is an integer from 0 to 5...
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  #40  
Old 12-16-2006, 10:44 PM
excaliber7388 excaliber7388 is offline
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Could this be enabled per server?
Maybe allowing servers owners to make some money?
Of course, some/most would have to go towards graalonline.
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  #41  
Old 12-16-2006, 11:34 PM
Googi Googi is offline
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It might be fine for official servers but it would be a disaster on playerworlds, where playerworld staff and managers will inevitably manipulate the system.
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  #42  
Old 12-17-2006, 02:13 AM
Tyhm Tyhm is offline
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Quote:
Originally Posted by excaliber7388 View Post
Could this be enabled per server?
Maybe allowing servers owners to make some money?
Of course, some/most would have to go towards graalonline.
Probably wise. It should be voluntary, and it'd be the perfect opportunity to start paying servers based on the income they bring in (if any).

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It might be fine for official servers but it would be a disaster on playerworlds, where playerworld staff and managers will inevitably manipulate the system.
I don't see a problem with that. If one gralat buys one Hypothetica Nickel, and the Hypothetica Manager mints a billion Hypothetica Nickels, the Hypothetica Nickel's value plummets. It's like the stock exchange that way.
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  #43  
Old 12-17-2006, 03:18 AM
Googi Googi is offline
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Quote:
Originally Posted by Tyhm View Post
I don't see a problem with that. If one gralat buys one Hypothetica Nickel, and the Hypothetica Manager mints a billion Hypothetica Nickels, the Hypothetica Nickel's value plummets. It's like the stock exchange that way.
The Hypothetica Manager's friend buys a bunch of Hypothetica Nickels (or worse, is given them). The Hypothethica manager proceeds to deflate the currency, and his/her (well, okay, his) friend then proceeds to sell the Hypothetica Nickels for USD at a lower price per nickel than the new value placed on them by Cyberjoueurs (but a higher value than what he originally paid for them.)
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  #44  
Old 12-17-2006, 01:49 PM
konidias konidias is offline
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I don't think that we need to have a dollar to playerworld currency exchange rate. Just do like other games and have a dollar to a global currency. "Global Gralats". These global gralats would not interfere with the normal playerworld currency, it would remain seperated.

For example Gunbound has in-gamed earned "gold" and money bought "cash". You can't buy in-game "gold" for money bought "cash", you can only buy "cash" items with it. Just an example.

I don't see how playerworlds could manipulate the system that way. They sell their items for global gralats and it's up to them what to charge for them. If they charge too much then nobody would buy the stuff so it's not a rip-off.

The only reason it would be better to have "global gralats" instead of just saying "pay with cash" is because not every country pays with cash. =P

I still say make it like 10 global gralats = $1 US. This way you could sell in game items for as little as 10 cents US but it still keeps an easy to remember transfer rate. You'd just tack on an extra 0 for items... like if you wanted a game item to cost $2 US you'd make it 20 global gralats... real simple. =P
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  #45  
Old 12-17-2006, 09:23 PM
Tyhm Tyhm is offline
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Originally Posted by Googi View Post
The Hypothetica Manager's friend buys a bunch of Hypothetica Nickels (or worse, is given them). The Hypothethica manager proceeds to deflate the currency, and his/her (well, okay, his) friend then proceeds to sell the Hypothetica Nickels for USD at a lower price per nickel than the new value placed on them by Cyberjoueurs (but a higher value than what he originally paid for them.)
Insider trading...good point.

Quote:
Originally Posted by konidias View Post
I don't think that we need to have a dollar to playerworld currency exchange rate. Just do like other games and have a dollar to a global currency. "Global Gralats". These global gralats would not interfere with the normal playerworld currency, it would remain seperated.

For example Gunbound has in-gamed earned "gold" and money bought "cash". You can't buy in-game "gold" for money bought "cash", you can only buy "cash" items with it. Just an example.

I don't see how playerworlds could manipulate the system that way. They sell their items for global gralats and it's up to them what to charge for them. If they charge too much then nobody would buy the stuff so it's not a rip-off.

The only reason it would be better to have "global gralats" instead of just saying "pay with cash" is because not every country pays with cash. =P

I still say make it like 10 global gralats = $1 US. This way you could sell in game items for as little as 10 cents US but it still keeps an easy to remember transfer rate. You'd just tack on an extra 0 for items... like if you wanted a game item to cost $2 US you'd make it 20 global gralats... real simple. =P
's a good idea, I suppose. My big concern is that the two be interchangable if not Exchangable: That you can mine on Kingdoms for 8 hours and make a whopping 3 plat, or you can go donate $5 and get 50 gralats, and you can buy whatever you want with either. Sure, maybe a golden double-axe is 50 plat -or- 3 gralats, but the point is you can use either. (Ideally you could use both, but I'm sure there's a way that'll be a problem.)

But even with the best systems we've come up with here, the problems of fraud abound - remember alchemy? One small gold nugget, a water, and a dievil foot makes a large gold nugget? Something like that...For one, all of those would have to be fixed...then you'd need to Serverside the tracking of Money Drops, so no two people pick up the same one...then you'd have to make that accessable for all servers, assuming you don't want this to be a Gold Only value...
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