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  #31  
Old 05-16-2004, 01:01 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Dach
meh, its easier if you don't limit yourself to making it work the same as it did before, but I guess you're more worried about being hack-resilient than improving script/system quality
Actually... I don't think it would have been easy at all to map the movement of the boat from port to port. Classic's Map had like 1000+ levels.
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  #32  
Old 05-16-2004, 07:56 PM
Dach Dach is offline
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Quote:
Originally Posted by jake13jake
Actually... I don't think it would have been easy at all to map the movement of the boat from port to port. Classic's Map had like 1000+ levels.

fine, use a shortcut, move it off of the port level, and warp to a scrolling water level (similar to the old system) then warp to the next port

I never even said to do it the same as GK... not to mention mapping nodes on a gmap isn't very hard, classic does have alot of ocean y'know
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  #33  
Old 06-02-2004, 08:24 AM
dlang dlang is offline
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I hope this is added soon -.-, it would be very handy.
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