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  #31  
Old 10-26-2002, 01:04 PM
Tyhm Tyhm is offline
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It'd be nice if there was an AutoStyle option. It automatically displays it indented - but saves it with the indentations removed for those crucial few bytes when you reach the &^*(%%! NPCW Max Size
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  #32  
Old 10-26-2002, 01:44 PM
adam adam is offline
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Quote:
Originally posted by Tyhm
It'd be nice if there was an AutoStyle option. It automatically displays it indented - but saves it with the indentations removed for those crucial few bytes when you reach the &^*(%%! NPCW Max Size

Silly Tyhm. There are ways...

For many things you do not need just one npc with the whole script in it... There are ways to use multiple npc's.... or a master npc with lot's of ... "slaves"

Hehe. Kinda like a plugin.


(especially if this is a large npc for the players weaponlist (hidden or not. doesn't matter))
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  #33  
Old 10-27-2002, 12:02 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by adam

For many things you do not need just one npc with the whole script in it... There are ways to use multiple npc's.... or a master npc with lot's of ... "slaves"
Or class files. Class files are good.
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  #34  
Old 10-27-2002, 03:34 AM
R0bin R0bin is offline
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You cant use classes in weapons tho can you?

I recon weapons with upgrades would be cool though..

if (hasweapon(Sake Upgrade)) this.drunk+=100;
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  #35  
Old 10-27-2002, 03:59 AM
Tyhm Tyhm is offline
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1) Not all scripts lend themselves to OOPing. Particularly scripts that want to check if a local variable has been set by another subroutine - one COULD put "I'm on fire" and "I'm frozen" in different weapons, but it's a pain to make it so that if I'm on fire I'm no longer frozen and vice versa
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  #36  
Old 10-27-2002, 08:30 AM
user13-xo user13-xo is offline
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Make deleted classes not appear in the class window?
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