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RC updates please.
Current bugs
1) Comments window is currently randomly deleting itself, removing all archival methods of keeping accounts in check. 2) You cannot be in guildcode when you sign on or the RC/game doesn't recognize you as being in it, you have to switch repeatedly off guildcode and on to even get on a staff tag. 3) Addition of how long the player account in question has been online since their last log on. This would help. 4) An archive of the last three-four separate IPs per account Com013 has more on the LAT side of the discussion, so listen to him too :P |
5.) "Test" in NC.
Having to open another graal client to check and see if a script has a little bug isn't very fun. 6.) "Style" in NC. Having to open another graal client to style a script isn't very fun. |
7) Make the chat window not delete the top lines after it gets full. If that is not possible, log the chat to a text file (rclog_[server].txt).
8) Instead of not coloring nicknames anymore if they are over a certain length, just cut them. It is not good if some lines of chat get overlooked because they are not colored and stuff. 9) When I choose a nickname that has lots of spaces in it, but not enough to disconnect me for sending illegal data, it will keep saying "Loriel changed his nickname to unknown" until I close RC with Alt-Ctrl-Delete or something. It also crashes others sometimes. 10) Fix the bug that allows you to do "/open Stefan [lots of spaces] Loriel deleted the account Stefan" and it puts the Loriel deleted blah into another line. It is fun though :p 11) Do something against the possibility to change your nick to "New RC" because then you can say names which come out as if said person logs on RC, and confuse people. 12) Make the messages of the NPC Server more clear. For example, instead of "The npc name has been deleted", it should be "NPC deleted by person: name" or something. If you delete a NPC called server, it says "the npc server has been deleted" 13) Make the sendtonc command start with a certain prefix, like "NPC #N/#v(id) says:", so you cannot confuse people with stuff like "sendtonc Stefan deleted the account unixmad;". |
14) For the message the npcserver sends, "Account added a weapon", make it say what the weapon is, so we know if it is legit or not.
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15) A means of determining a complete list of banned accounts
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15a) Make it possible to search for local stuff in the accounts list. For example, "localbanned=1" and a bitflag for rights, or something.
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16.) I cant download the updated levels I get old ones, Fix that bug its annoying and I cant work fast as someone has to send me the levels!
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17.) Make File Browser seperate and/or with the RC.
18.) Make files 0kb be able to download. 19.) Make it so that the "High Admin" accounts cannot be edited by lower accounts. 20.) Make it so that you can edit folder rights without having to have the 'changerights' right. 21.) Make it so that 'serveroptions' must have a password entered to apply changes to it. The "High Admin" accounts can edit the password. 22.) The 'crc' messages will appear in a window opened by a F buttion or using a buttion. |
With 22 reasons to update the RC, I think it should be a priority.
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23.) add /disconnect .. please :( |
24.) Make a timed ban thing. Like, 1+ hour(s), or 1+ day(s), or 1+ week(s), and so on. It would be a lot easier than having to keep spare comments in some account. And then there's remembering the ban.
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A promt to to make sure you want to overwrite files you try to upload.
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if you ever coded using sendtorc or sendtocrc you would know what they do.
Crc is like, the history of when someone updates a level, opens attributes of a player, bans someone, etc... It appears in the RC Chat. |
The FileBrowser should be less laggy/use less memory when used on huge directories.
You should be able to upload files huger than 64k. (Like maps). The comments currently always disapear when you edited the attributes of the account. |
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Yeah, I hate having to go through and format other people's code... |
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It'd be nice if there was an AutoStyle option. It automatically displays it indented - but saves it with the indentations removed for those crucial few bytes when you reach the &^*(%%! NPCW Max Size
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Silly Tyhm. There are ways... For many things you do not need just one npc with the whole script in it... There are ways to use multiple npc's.... or a master npc with lot's of ... "slaves" Hehe. Kinda like a plugin. (especially if this is a large npc for the players weaponlist (hidden or not. doesn't matter)) |
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You cant use classes in weapons tho can you?
I recon weapons with upgrades would be cool though.. if (hasweapon(Sake Upgrade)) this.drunk+=100; |
1) Not all scripts lend themselves to OOPing. Particularly scripts that want to check if a local variable has been set by another subroutine - one COULD put "I'm on fire" and "I'm frozen" in different weapons, but it's a pain to make it so that if I'm on fire I'm no longer frozen and vice versa
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Make deleted classes not appear in the class window?
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