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  #31  
Old 02-12-2002, 09:20 AM
Frolic_RC2 Frolic_RC2 is offline
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Heres the screen with more equipment on, I kinda rushed through some things (boots & shoulder pads) but some things I took some time and look really nice (cape...can't see it well...the animation looks really good, you will have to wait until you play it to see ). So keep that in mind when you give your comments.
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  #32  
Old 02-12-2002, 01:14 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Frolic_RC2


Well, it will be complicated to hack in a string. The NPCs will completely mess up if there is an improper value for one of the areas, you need the text file to translate the strings. I am also probably going to make a few programs to make it easier to create equiptment.

You get the idea though, its to allow hundreds of inventory items, making the possibilities limitless.
I assume you'll use clientr.strings, then. Hmm... In essence it should work, I suppose.
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  #33  
Old 02-12-2002, 05:23 PM
konidias konidias is offline
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You're shallow water looks strange.. It look's like it's laying on top of the grass instead of being part of it.
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  #34  
Old 02-12-2002, 05:29 PM
Bird2prey Bird2prey is offline
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Quote:
Originally posted by Frolic_RC2
Heres the screen with more equipment on, I kinda rushed through some things (boots & shoulder pads) but some things I took some time and look really nice (cape...can't see it well...the animation looks really good, you will have to wait until you play it to see ). So keep that in mind when you give your comments.
I don't like it. It's very ugly and bright.
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  #35  
Old 02-12-2002, 08:23 PM
mhermher mhermher is offline
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Quote:
Originally posted by konidias
You're shallow water looks strange.. It look's like it's laying on top of the grass instead of being part of it.
Yeah thats what i were gonna say
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  #36  
Old 02-12-2002, 08:52 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by konidias
You're shallow water looks strange.. It look's like it's laying on top of the grass instead of being part of it.
Ok, I don't care about the water, I care about the character right now. And I think I said this before, but I will say it again...why are people refering to things as if there is only 1? As if there are set standards for tilesets? "Your bushes don't look right" "Your shallow water looks strange". I don't have 1 of each of these, I don't have set standards...
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  #37  
Old 02-12-2002, 08:54 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Bird2prey


I don't like it. It's very ugly and bright.
Could you be any more general?
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  #38  
Old 02-12-2002, 08:56 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Kaimetsu


I assume you'll use clientr.strings, then. Hmm... In essence it should work, I suppose.
Heh, client.strings yes...its not really a matter of it working, its more of a matter of it work well. I tested it all online, I don't think it has any problem...but when I get more then 2 players on who knows.
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  #39  
Old 02-12-2002, 11:33 PM
konidias konidias is offline
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Quote:
Originally posted by Frolic_RC2


Ok, I don't care about the water, I care about the character right now. And I think I said this before, but I will say it again...why are people refering to things as if there is only 1? As if there are set standards for tilesets? "Your bushes don't look right" "Your shallow water looks strange". I don't have 1 of each of these, I don't have set standards...
Um, because it doesn't look like shallow water? It's like drawing an animal that looks like a big dog and then saying it's a horse. It doesn't look like a horse.

Just like your water doesn't lay on the land right. Instead of being so pissy about what we mention maybe you should be asking us how to make it look better.

My suggestion is that you shade around the edges to give the water a sunken in around the grass feeling.

You sure know how to dish out the criticism, but you can't take it.
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  #40  
Old 02-13-2002, 01:12 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Frolic_RC2


Heh, client.strings yes...its not really a matter of it working, its more of a matter of it work well. I tested it all online, I don't think it has any problem...but when I get more then 2 players on who knows.
clientr strings.
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  #41  
Old 02-13-2002, 02:01 AM
Slaktmaster Slaktmaster is offline
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Quote:
Originally posted by Kaimetsu


clientr strings.
What is that?
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  #42  
Old 02-13-2002, 02:13 AM
Spanko Spanko is offline
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Quote:
Originally posted by Slaktmaster

What is that?
Strings accesible clientside but which can only be set serverside.
(And due to that P2P only)
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  #43  
Old 02-13-2002, 06:56 AM
Frolic_RC2 Frolic_RC2 is offline
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woah....that wouldn't work though, considering serverside variables can't be read clientside.
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  #44  
Old 02-13-2002, 06:58 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by konidias


Um, because it doesn't look like shallow water? It's like drawing an animal that looks like a big dog and then saying it's a horse. It doesn't look like a horse.

Just like your water doesn't lay on the land right. Instead of being so pissy about what we mention maybe you should be asking us how to make it look better.

My suggestion is that you shade around the edges to give the water a sunken in around the grass feeling.

You sure know how to dish out the criticism, but you can't take it.
Are you a freakin retard? I haven't insulted another playerworld unless they insulted mine, or insulted me in some way. 2nd, I was making a point, the point was you refer to everything as some set object and so does everyone else, acting as if everything must be like the graal tileset. I corrected that. Third, I know how to fix that shallow water, it simply isn't needed because I am waiting until we have custom arrays to continue tileset work.
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  #45  
Old 02-13-2002, 07:07 AM
Falcor Falcor is offline
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I like the idea of having lots of weapons instead of 4 or 5. It allows for better control and custimization. Take it from me, having extensive p2p scripting knowledge and exerience. But what i am telling you is 50% my opinion. It might not be the best way and it might not be the worst way. But from my experince. 2 NPCs are better than 1.
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