![]() |
Murasamune Update Thread
1 Attachment(s)
Sorry, this will be the last one. I'm gonna post every update in here I feel like posting, so check back if you see me reply to it ;).
Well the main reason I made this thread is because of the magic system I'm working on. Its in early stages right now, but I am progressing very fast. I am basicly scripting a new scripting language for magic, weapons, items, equipment...all that good stuff. My script reads strings, interprets the strings, and does things depeding on the strings....its weird but once Murasamune is release it will make since. The magic "scripting" is very complicated, I just made a template for it (took about an hour) and I am going to begin the interpretation script. Auto-Targeting will be a special move...and it won't work for hidden doors/certain enemies/players with special equipment. Normal targeting is where you move the cursor, and once mouse support is added, it will be where the mouse x/y is as well as where you move the cursor with up/down/left/right. I'm not sure where you will enable/disable auto-targeting yet, but it will most like be like the following: A - Cancel S - Cast Spell D - Enable/Disable Auto-Targetting Of course, thats the config after you assign the magic ability to S/D in travel mode, or D in battle mode. I think thats about it...so off to the screen The following screen is what I have of the auto-targeting system. This is a test showing of it, to show what I will be doing. Once I am done, the enemy data will be in its own little section...also, remember, this is simply a test level. The only system NPC is the magic NPC. Later tonight or tommorrow I will show magic actually being casted and in the air, as well as the finished product. This means I will be showing the new body to, when I finish the magic system. It will basicly be the complete gui...compare the before and after when I post the last screen about magic. This of course is the first, and when I'm done I will show the last ;). |
Sounding very, very, VERY kewl!!! Can't wait :D
|
Looking good
|
Frolic_RC2: Isn't that soldiers idea and work?
|
Quote:
(this is Soul Blade anyway) |
Nice, but I wanna see graphics! :)
That's what impresses me and so far your stuff has been really impressive. |
Quote:
Heh NPCs are much better in action. But fear not, I will soon have the gfx made for this, and it will all be integrated into Murasamune...the next time I show a screenshot it will be the complete version. It will also show the cool effect the magic "Fireball" makes... |
sounds good. i had an idea like this for providence, but i changed my mind and went for a more simple approach.
|
Quote:
Well, the hardest part is done...yes...special effects have been completed. Completely customizeable giving us unlimited possibility for magic, we can do all sorts of really good effects, give it different properties, and tons of other things. The last thing I need to do is the damage stuff...after that I will finish the new bodies, make the new ganis, finish the movement script, make the magic casting ganis, and I will show a screen. This basicly means some time this week the magic system & new bodies will be completely complete. |
Quote:
Somebody said it was Tyne yesterday... |
Quote:
|
I would like to see more.
|
Magic System is done!!
That leaves only a few other system NPCs needing to be done. And unlike the other system NPCs I can't complete until I get the next 2 done, Magic is COMPLETELY done. I never need to worry about it again... I would show a screen, but look at my posts above ;) |
Alright, I finished the cape, and detailed a cape. All I have left to do graphics wise (in order to complete the ganis and system NPCs, is what I mean) are the shoulder pads and detailed boots (the boot template is done, I need to detail it and make some boots). Once thats done, I can start working on ganis again, then finish all the system NPCs. After that (I know I been saying this alot, but this time I'm serious) all the good stuff begins, I begin working on levels, integrating plot, and making the stuff which makes a server fun. Once I get to the point when I am ready to do that, then I will probably be ready to submit in a month - 2 months. Let me get one thing clear though - Murasamune, if it gets accepted, will not be able to be played on. I will most likely add start levels, or a title screen. Murasamune will be officially released when I feel its about 80 - 90% complete, but even when this current world is complete (which won't be a for a long time) I will probably slowly enlarge the map.
Oh yes, before I work on levels and such, I need to make the world "round". You will know the meaning of what this is once Murasamune is released ;). |
Quote:
Ha, I made that before you! ;P (Not meant in an offensive way, and in case you're wondering what the heck I am talking about just check here.) [/Squeaky!] |
All times are GMT +2. The time now is 02:45 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.