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  #1  
Old 11-15-2001, 06:09 AM
Falcor Falcor is offline
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I just think thre isnt a need for global guilds
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  #2  
Old 11-15-2001, 06:24 AM
Sigla Sigla is offline
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Well maybe not, but if they were going to have them, that would be one way of making things a little less confusing.
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  #3  
Old 11-15-2001, 09:47 AM
James James is offline
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How about a nicer and new guild system + global guilds for p2p players and not global and the old system for not p2p players.
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  #4  
Old 11-15-2001, 10:41 AM
Boozy_Bravo Boozy_Bravo is offline
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Quote:
Originally posted by James
How about a nicer and new guild system + global guilds for p2p players and not global and the old system for not p2p players.
That's a good idea, but not very fair. As it is people without upgraded accounts have it bad enough not being able to support / create a guild.
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  #5  
Old 11-15-2001, 03:17 PM
Dlaiyre Dlaiyre is offline
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Guild stats;
In Game Guild control panel;
Arrow above guild members head;
Global Guilds require P2P, non global don't;
OR ;
quote:
--------------------------------------------------------------------------------
Originally posted by Sigla
Perhaps Global Guilds should be retained, but only for guilds with over a certain number of members. That would overcome some of the heavy traffic due to the many smaller Guilds that populate Graal.
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  #6  
Old 11-15-2001, 03:39 PM
Dlaiyre Dlaiyre is offline
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Even so, Ever consider having another executable for guild editing.

Eg. RemoteControl.exe
Like that but; GuildCP.exe
(Possiblility for future)
this would allow instant changes to guilds, and not having to
A)Log on graal
B)Get on 2001 site

setting nick for guild would be a in game cp option but all adding, removing and changes to guild options done through GuildCP.exe

What do you think?1
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  #7  
Old 11-15-2001, 08:46 PM
Sigla Sigla is offline
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Quote:
Originally posted by Dlaiyre
Even so, Ever consider having another executable for guild editing.

Eg. RemoteControl.exe
Like that but; GuildCP.exe
(Possiblility for future)
this would allow instant changes to guilds, and not having to
A)Log on graal
B)Get on 2001 site

setting nick for guild would be a in game cp option but all adding, removing and changes to guild options done through GuildCP.exe

What do you think?1
I think might be a good idea, actually. That would help guild leaders tremendously, because, speaking from personal experience, having to log in everytime you want to add or remove someone can get tedious if you intend to keep up with the guild regularly.

(Also, thanks for at least recognizing the validity of my suggestion. lol)
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  #8  
Old 11-16-2001, 03:24 PM
Dlaiyre Dlaiyre is offline
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Especially with a 56k modem lol
and the idea to have it so readyly available will make everything, easier.
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  #9  
Old 11-16-2001, 08:50 PM
Sigla Sigla is offline
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Quote:
Originally posted by Dlaiyre
Especially with a 56k modem lol
and the idea to have it so readyly available will make everything, easier.
Lol, yeah. It takes even longer on those. o_0
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  #10  
Old 11-19-2001, 01:40 PM
Ziro- Ziro- is offline
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Quote:
Originally posted by Dlaiyre
Even so, Ever consider having another executable for guild editing.

Eg. RemoteControl.exe
Like that but; GuildCP.exe
(Possiblility for future)
this would allow instant changes to guilds, and not having to
A)Log on graal
B)Get on 2001 site

setting nick for guild would be a in game cp option but all adding, removing and changes to guild options done through GuildCP.exe

What do you think?1
heh.....i think that's the best idea i seen so far.....i hope Stefan does that.....
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  #11  
Old 11-20-2001, 01:35 AM
Sigla Sigla is offline
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Quote:
Originally posted by Ziro-


heh.....i think that's the best idea i seen so far.....i hope Stefan does that.....
I know I would find it pretty damn useful.
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  #12  
Old 11-29-2001, 05:20 PM
Dlaiyre Dlaiyre is offline
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Has Stefan seen this!
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  #13  
Old 11-30-2001, 02:42 AM
Psyker Psyker is offline
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Quote:
Originally posted by Dlaiyre
Has Stefan seen this!
I don't know!
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  #14  
Old 12-06-2001, 07:35 PM
Bird2prey Bird2prey is offline
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-

It seems that any new guild applications or supports have been deleted or otherwise lost in some way.
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  #15  
Old 12-06-2001, 09:20 PM
Sigla Sigla is offline
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Re: -

Quote:
Originally posted by Bird2prey
It seems that any new guild applications or supports have been deleted or otherwise lost in some way.
><
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  #16  
Old 12-08-2001, 10:59 AM
ShockwaveISTHEBEST ShockwaveISTHEBEST is offline
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Finally
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  #17  
Old 12-10-2001, 01:10 AM
Spark910 Spark910 is offline
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I DONT KNOW IF THIS IS WHAT STAFAN WAS SAYING BUT YOU SHOULD STILL HAVE TO GET 10 SUPORTERS (Which i have waiting for mine ot be made) THEN ITS OFFICIAL LKE B4.
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  #18  
Old 12-10-2001, 01:13 AM
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Re: -

Quote:
Originally posted by Bird2prey
It seems that any new guild applications or supports have been deleted or otherwise lost in some way.
Hmm i still have 10 supportes but if i click to aleart the guild admin and they ahven lost kme they will jsut delete it for me pressing it 2wice.
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  #19  
Old 12-10-2001, 01:22 AM
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NNNNNNNOO
mines lost Pm me if you will support me please.
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  #20  
Old 12-10-2001, 03:53 PM
adam adam is offline
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You should be able to tell what guild people are in even if thier not wearing thier tag... *there are some times where not wearin g a tag may be necesary*

like if you spar somebody with the same tag neither of you can hurt eachother? that thing disabled in spar rooms maybe?
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  #21  
Old 12-12-2001, 05:28 AM
Bird2prey Bird2prey is offline
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Quote:
Originally posted by adam
You should be able to tell what guild people are in even if thier not wearing thier tag... *there are some times where not wearin g a tag may be necesary*

like if you spar somebody with the same tag neither of you can hurt eachother? that thing disabled in spar rooms maybe?
What if two different guilds have a team spar? Players from either guild would be sliceing eachother up.
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  #22  
Old 12-12-2001, 05:28 AM
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Re: -

Quote:
Originally posted by Bird2prey
It seems that any new guild applications or supports have been deleted or otherwise lost in some way.
oooooh, just great.
Quote:
Originally posted by adam
You should be able to tell what guild people are in even if thier not wearing thier tag... *there are some times where not wearin g a tag may be necesary*

like if you spar somebody with the same tag neither of you can hurt eachother? that thing disabled in spar rooms maybe?
what about team spars, guild wars?
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  #23  
Old 12-15-2001, 06:06 AM
Sennema Sennema is offline
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Quote:
Originally posted by Falcor
Global guilds suck. You know why? Becasue guilds like SuperSaiyanFighterElite can join any server with there stupid tag. Even RP servers. Thats quite anoying.
The current system is bad. You have to go on a website. In-game is better.
So why not allow serverowners to ban certain tags from their server, so that when people wearing that tag log on, the tags are removed. Then maybe make it so that the members can still send guild messages or whatever... I dunno, I'm starting into one of my "Can't possibly make any sense" modes.
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  #24  
Old 12-18-2001, 09:46 PM
Dlaiyre Dlaiyre is offline
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Quote:
Originally posted by Sennema


So why not allow serverowners to ban certain tags from their server, so that when people wearing that tag log on, the tags are removed. Then maybe make it so that the members can still send guild messages or whatever... I dunno, I'm starting into one of my "Can't possibly make any sense" modes.
I'm almost certain Guild tags can be deleted with ftp for servers.
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  #25  
Old 12-18-2001, 11:00 PM
Sigla Sigla is offline
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Quote:
Originally posted by Dlaiyre


I'm almost certain Guild tags can be deleted with ftp for servers.
Not global ones. (that I know of)
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  #26  
Old 12-19-2001, 11:08 AM
Dlaiyre Dlaiyre is offline
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Right, that would explain the "Banning" of TCN from npulse about 6 months ago, i guess thats why tags weren't deleted -.-
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