Quote:
Originally Posted by ffcmike
You can set a save point by sleeping within a bed, this will set the location you are warped to when killed within a quest or by result of a baddy.
There are certain messages throughout the game such as the one within Zol's bathroom explaining how this can be done.
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I noticed that sign in the bathroom, but it seemed so inappropriately placed that I didn't even think about what it really meant. I just kinda had a laugh about how I'd feel irl if I walked into a bathroom and a sign there told me to sleep in one of the beds. I love thinking about sleeping in a comfy bed while I'm takin' a dump man.
I think it would be more effective if you had Sister Gertrude possibly explain this. She could stop you in the hallway after you die and say "Feeling better? You know, if you take a nap in a different bed, you can regain your strength there after battle rather than here. Even so, you are always welcome to rest here, my child."
edit:
Conversely, if you want it to be more of a "show" than a "tell," you could simply give players a real reason to go into one of the beds before doing that quest (or another quest, w/e). It could be something like, say, making the player trip on a pot/beer mug/chair that wasn't pushed in and lose half a heart when they first step into Zol's pub to do the quest. Zol could hurry over and apologize, and he could send you to one of his beds to heal up.
This could also be a good chance to show whatever personality you want him to have. What is Zol like? Is he paranoid and jumpy? Is he genuinely concerned about your health? Does he just want to make sure you won't sue him? Is he grumpy, telling you that you should just watch where you're going?
It's always better to show than tell in games.