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  #1  
Old 05-02-2010, 06:06 PM
Rufus Rufus is offline
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If there is actually interest in developing the server, can it not be rescripted so it hasn't got a 'high dependency' upon Stefan?
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Old 05-02-2010, 09:15 PM
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If there is actually interest in developing the server, can it not be rescripted so it hasn't got a 'high dependency' upon Stefan?
The current engine is in C++, hard coded on the gserver (mudlib). As a result, it's (usually) very efficient. It could be coded in GS2 but the engine would be much less efficient on whichever physical server it resides on.

Once the engine was completed, if it were scripted in GS2, the developer would then have to create the content which uses it - such as farming, mining, dungeons, etc. For the lifetime of the product... one I think may be dying... I don't think the effort is worth it.
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Old 05-02-2010, 09:51 PM
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The current engine is in C++, hard coded on the gserver (mudlib). As a result, it's (usually) very efficient. It could be coded in GS2 but the engine would be much less efficient on whichever physical server it resides on.

Once the engine was completed, if it were scripted in GS2, the developer would then have to create the content which uses it - such as farming, mining, dungeons, etc. For the lifetime of the product... one I think may be dying... I don't think the effort is worth it.
I don't think efficiency is as big as a problem as you're making it out to be; Zodiac seems to be work as much as Kingdoms does, and they're not relying on a hard coded mudlib. It would be a lot of work to do something this extreme, but if Kingdoms is sticking around as a server and Stefan isn't showing any involvement, I'm really not sure there's any other way. It is not fair on the players to expect them to stick around with no hope of updates, and the server simply won't survive without them. This could be something to work towards as a long term goal.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Old 05-02-2010, 09:50 PM
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Perhaps upgrading the tutorial would be better.

50% of the new players skip the tutorial.
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Old 05-02-2010, 09:55 PM
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For the lifetime of the product... one I think may be dying... I don't think the effort is worth it.
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I don't think efficiency is as big as a problem as you're making it out to be; Zodiac seems to be work as much as Kingdoms does, and they're not relying on a hard coded mudlib.
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It would be a lot of work to do something this extreme, but if Kingdoms is sticking around as a server and Stefan isn't showing any involvement, I'm really not sure there's any other way.
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This could be something to work towards as a long term goal.
Allow me to reiterate what I just said... in fact, it was my closing statement.
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Old 05-02-2010, 09:56 PM
Rufus Rufus is offline
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Allow me to reiterate what I just said... in fact, it was my closing statement.
So you believe that Kingdoms should just die?
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #7  
Old 05-02-2010, 09:57 PM
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So you believe that Kingdoms should just die?
I've pretty clearly laid out some development plans for the immediate future only two posts ago. Should I reiterate that for you too?
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  #8  
Old 05-02-2010, 10:01 PM
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I've pretty clearly laid out some development plans for the immediate future only two posts ago. Should I reiterate that for you too?
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Quarterly updates were a great idea. Sadly, Stefan couldn't give us access to the stuff we ask for a year in advance - so quarterly updates couldn't work.
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Stefan will probably be angry at me for this, but again - we're waiting on Stefan to fix a scheduling error in the gserver.
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Our nice concepts, which the players would have loved, may never see the light of day because Stefan is spread too thin on the QuattoPlay engine and iPhone development.
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It really doesn't. Later today I am going to release a document I presented to our Little French Friends. They dismissed it, but we will all agree that it's a good concept.
me confused
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #9  
Old 05-02-2010, 10:04 PM
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I'd really like to make a new one geared towards level 25-50 players, with emphasis put on larger parties (than crypt) of 6-8 players.
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I mentioned a new dungeon earlier in my post - I'm hoping that the larger parties (6-8) will help form those friendships and bonds needed to pull people through some of the tough levelling gaps. It worked for me when I was a new player.
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me confused
Here you go chief, something to play with while you try to figure it out. It's pretty complex stuff.

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  #10  
Old 05-02-2010, 10:09 PM
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You're not very bright, are you?
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  #11  
Old 05-02-2010, 10:10 PM
Rufus Rufus is offline
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You're not very bright, are you?
Well please, enlighten me? You also slated people for not providing discussion in this thread, yet you are just sitting and retorting with petty responses. Please, fill me in here.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #12  
Old 05-02-2010, 10:11 PM
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Well please, enlighten me? You also slated people for not providing discussion in this thread, yet you are just sitting and retorting to petty responses. Please, fill me in here.
Maybe you should get some special care to explain it for you - I'm done repeating myself.
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Old 05-02-2010, 10:42 PM
Pelikano Pelikano is offline
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Stephen do you have any friends? I heard arrogant people don't have friends.

Go kiss a girl or something man and then you'll realise you can't go on being arrogant, since she won't kiss you again LOL
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Old 05-02-2010, 10:50 PM
Gothika Gothika is offline
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Go kiss a girl or something man and then you'll realise you can't go on being arrogant, since she won't kiss you again LOL
-waiting for Stephen to come in with a mom joke-
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Old 05-02-2010, 10:57 PM
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-waiting for Stephen to come in with a mom joke-
Not even I would touch upon the subject of that gorgon.
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  #16  
Old 05-02-2010, 11:09 PM
Pelikano Pelikano is offline
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-waiting for Stephen to come in with a mom joke-
ya I'd expect the same, he has no pride at all
  #17  
Old 05-02-2010, 10:44 PM
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oh and if GK dies zone gets more players, right?!
  #18  
Old 05-02-2010, 10:45 PM
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oh and if GK dies zone gets more players, right?!
Not if Stephen remains the way he is and Zone's manager
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  #19  
Old 05-03-2010, 03:51 AM
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The amount of work it would take to 'save' GK will never be done.
  #20  
Old 05-03-2010, 03:55 AM
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The amount of work it would take to 'save' GK will never be done.
GK can still be a great environment - but the Graal Online "system" is broken and needs to be fixed or every server is practically screwed.
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  #21  
Old 05-03-2010, 04:05 AM
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offtopic but

When TSA and me were playing there were a lot of players willing to help us out. I guess new players are pretty much foreign to that server and the few that come the community is nice to
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  #22  
Old 05-03-2010, 05:00 AM
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offtopic but

When TSA and me were playing there were a lot of players willing to help us out. I guess new players are pretty much foreign to that server and the few that come the community is nice to
yeah we have a surplus of FAQ's too, not to say there active, but thats a different story.
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  #23  
Old 05-03-2010, 04:58 AM
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*The only thread thriving right now in "Graal Kingdoms" forum section*
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wow I'm by Sean and Tench...How unlucky can you get?
  #24  
Old 05-03-2010, 12:10 PM
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Now if only people played, there would be a use for them.
  #25  
Old 05-03-2010, 12:50 PM
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I think either way, to keep a healthy server, you'd need FAQ's. 20 players or 60 players, still useful.
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  #26  
Old 05-03-2010, 07:44 PM
Tigairius Tigairius is offline
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I let this thread develop a little bit before responding, and I've explained it countless times.

We work on it when we can with what we have. We don't have much. I feel for you guys, I truly do, GK needs more, but there isn't a lot I can do to improve the situation with the tools I currently have available.

I know a few of you have genuine concerns for GK and the rest of you are all just here to join the crowd taking shots at the administration. Either way, GK will never follow the footsteps of Zone.

Since nothing good is coming out of this discussion (as I had hoped it would), I'm closing this.
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