Quote:
Originally Posted by salesman
The plan is to let gangs expand by earning points. Points are just a measure of activity, and you cannot lose points, so the more active you are, the more you can unlock for your gang.
Each gang will have a weekly point quota. This quota will start out very small (100 points or so). If a gang fails to meet its quota, it will earn a strike; three strikes and the gang is deleted. You can remove a strike by going two weeks without getting any strikes. The more you unlock for your gang, the more the weekly quota goes up. Some unlocks will also require a certain amount of total points earned before allowing you to unlock them. For example, - Add 5 member slots - Adds 50 points to your quota.
- Gang Outfit Unlock - Requires 5000 total points and increases your weekly quota by 100 points.
- Gang Gun - Requires 25,000 total points and increases your weekly quota by 250 points.
- etc. I haven't made any unlocks yet, I've just planned out how I will implement them. Hopefully I will have a few to choose from when the system is released, and then gradually release more later on as updates.
These numbers aren't final or anything, I'm just using them as an example.
So, to answer your question. Gang bases, gang guns, and whatever you can think of could potentially be made into gang unlocks. Your gang can be as small as a party or bigger than gangs now--you just have to work for it. And yes, current gangs will be removed (but that doesn't mean you can't remake them).
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Sounds like a good plan.
I think once it's in place you might need to work on creating some more incentive for people to raid and defend, especially for gangs that already have their outfit and gun and are happy just being a small 5-10 man raiding team that meets their quota on the first day of each week but doesn't want to buy a base.
Another scenario I can see is that with a limited number of gang bases, what happens if Gang A starts out strong and is one of the first to buy a gang base. Then later on Gang Z forms, and by now all the gang bases are taken. Gang A doesn't have an outfit, gun or many members, and manages to meet its quota each week. Gang Z has all of the unlocks and easily meets its quota every week with a huge surplus but doesn't have a base. Would there be any way for Gang Z to somehow kick Gang A out of the base and take it over, given that they are a superior gang and there is no way for them to actually prevent Gang A from gaining points?
Another scenario, if Gang A has 17 members and needs 4,000 points for its quota each week but is stuggling to get them, can Gang A remove members and drop member slots to drop its quota to something more achievable?
If a gang gets deleted what happens to that gang gun? Are they purchased or from a rack? Can more than 1 rack be unlocked to expand the number of available gang guns?
Some of the problems are easily solved with a few caveats:
1. You need a gang base to have over 20 members.
2. You need a gang base to unlock gang gun (makes sense if you're using racks).
3. If another gang has captured your gang base your gang stops earning points until you reclaim it.
4. If your gang captures the base of another gang their points earned are awarded to your gang instead (maybe at 20% normal rate) as long as you hold it.