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Everyone wants to lead!
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I've been working on a gang system which will potentially allow anyone to create their own gang. Out of curiosity, I decided to start a poll to see how many people would be interested in leading their own gang rather than joining someone else's. So far, it looks like everyone wants to lead! At least more than I had expected.
Attachment 52339 1-man gangs wouldn't be very fun, so this could be a problem. I thought of a few potential solutions:
In my opinion, putting a price on gangs is the best solution, and it is probably what I will end up doing. Regardless, I wanted to share these results and I'd also like to hear your ideas. |
A little off topic but I love Era's poll system, who made that beaut?
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noobs cant lead a gang (nas and sx as lc leaders=fail)
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Option 3 is really just making another party system.. Option 2 would really be the same thing as making a party, since every party has a member cap already. Option 1 is really the best one out of these 3.. In my opinion :3
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I would think letting anyone create a gang for 50k would be the best bet. It might bring back that "exclusive" feeling of a gang and could potentially make gangs more like families again. Closed, invite only, and hard to get in to.
But I fear that doing this will also make gangs feel like parties and that anyone could make a gang. A solution to this happening is increasing the price of them and make someone gather the money from several people in order to have the funds. But anyways, I like the idea of anyone being able to purchase a gang and I think it could produce some pretty good results. |
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Also, option 2 isn't suggesting a cap on the number of members, but instead a cap on the number of gangs (similar to the current system). Another idea is to make creating a gang require more than just one person (3 supporters or so). |
best idea is:
have 3 gangs and every week the last gang is cancelled and a new gang is created given to the top gangpoint scorer of the past week or maybe a gang event MVP loads of noobs have 50k noob buys gang nobody joins gang fails raids suck innactivity |
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In this system, gangs are going to be made to fail, and there will be definately more than 3 that stick (and those will be 3+ good active ones) More raids (because more gangs) |
Yes, TK thats true, but then thats 50,000 that they are out for failing to run the gang....Thats the risk they take of putting 50k up and being able to run it, There are costs and benefits...The cost is 50k, the benefit is you have your own gang, the other cost is if you fail you lose that 50k and your gang gets scrapped. So it will take some talent and skill to be able to do so.
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I'd imagine that most of the "leaders" would also be quite happy with senior/co-leader positions in gangs as well.
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more than 3 gangs is a bad thing for gang activity not a good one
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Will there still be gang guns?
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Top gangs will naturally reach the top (as long as the incentives are worth it), allowing players to form their own can only make this process much less staff-involved. |
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Besides, the only "elite" PKers left are already leaders in gangs. And if you think you're elite you're probably not (I'm talking about NYChris, FalkonJenova, Cole, etc. and dare I say Wil Soul) |
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