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View Poll Results: Should the remodelled classic have a default or a custom system?
Default 29 78.38%
Custom 8 21.62%
Voters: 37. You may not vote on this poll

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  #1  
Old 07-09-2009, 04:58 AM
Remonq Remonq is offline
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why do people insist on making these redundant threads?
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  #2  
Old 07-09-2009, 04:59 AM
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Quote:
Originally Posted by Rufus View Post
Yeah, you have.



There's stuff like this all over the place.
Quote:
Originally Posted by ffcmike View Post
I don't recall ever setting out to make a set of custom systems with the goal of completely replicating Default,
I had taken bits and pieces out of the current systems and replaced them with mechanisms similar to Default but that is a completely different process.
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Originally Posted by WhiteDragon View Post
Rather than arguing about the HD I would suggest waiting for the newer one to be released which should feel more like the default
Where does it say that we're going to attempt to build a full set of custom systems with the intention of emulating Default?
Rather than replacing one single mechanism within Custom Systems not designed for that purpose for determining whether the player has been hit by another player with a mechanism also used in Default?
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  #3  
Old 07-09-2009, 05:42 AM
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Quote:
Originally Posted by ffcmike View Post
There are endless possibilities,
for instance, you may want a normal Default like movement as regular player movement but with the ability to easily apply additional modes such as running, slipping on ice, opposite walking, no damage recoil movement, double damage recoil movement etc.
Can't say it's impossible to do such things with Default but they tend to require messy hacks as there are limited controls, or by disabling Default temporarily you'd be relying on a Custom input anyway.

Default also limits you on the basic variables such as HP, Bombs, Arrows etc,
as far as recent tests on Dev show (feel free to correct me if i'm wrong) you can't properly give players more than 12 hearts, or more hearts than their normal heart limit, AP restrictions apply all the time and can prevent full heals, Saints can't be hurt in levels where you'd want them to be hurt etc, all somewhat important things for events, sparring, pking and there's just so many things which require tampering with and you end up spending more time on it.
so rather than making small edits at a time with the default system, you are going to script an entirely new system and then make small edits on that once you need them? that sounds like a waste of development time, since i don't see the difference if the custom is going to be "classic" but scripted

how is your scripted system going to differ from the default one, if at all?
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  #4  
Old 07-09-2009, 05:57 AM
ffcmike ffcmike is offline
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The difference between Custom and Default is that while we might want to make it feel like Default first and foremost, the potential is there to improve certain areas of it, if not adjust areas to suit the needs of any type of content that might require different player manipulation.
With a decent setup this can be accomplished much quicker than working with Default in the long run.
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  #5  
Old 07-09-2009, 07:30 AM
Terazel Tenjin Terazel Tenjin is offline
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WHERE IS YIN YANG IN BOX?

**** it, I'm going over to G2K1.
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  #6  
Old 07-09-2009, 07:49 AM
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**** it, I'm going over to G2K1.
That's Bomy Island to you.
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  #7  
Old 07-09-2009, 10:15 PM
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The system will be a documented custom system that for the long term goal is a more efficient way to go.
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  #8  
Old 07-09-2009, 10:40 PM
maximus_asinus maximus_asinus is offline
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We're just going to get another version of what we already have. Default is the best way to go, it would attract far more developers, and would avoid confusion for future generations. If this were the best route, wouldn't Stefan force something like this for every server?
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  #9  
Old 07-09-2009, 10:44 PM
Pelikano Pelikano is offline
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Quote:
Originally Posted by maximus_asinus View Post
We're just going to get another version of what we already have. Default is the best way to go, it would attract far more developers, and would avoid confusion for future generations. If this were the best route, wouldn't Stefan force something like this for every server?
agreed

not to talk about the poll results >.<
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  #10  
Old 07-09-2009, 10:46 PM
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Quote:
Originally Posted by Pelikano View Post
agreed

not to talk about the poll results >.<
I hold you directly responsible for forced customization.
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  #11  
Old 07-09-2009, 10:58 PM
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  #12  
Old 07-09-2009, 11:26 PM
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fung si picard
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  #13  
Old 07-09-2009, 11:37 PM
Nabru Nabru is offline
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Quote:
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Of the U.S.S. Classic-A 2000-2004
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  #14  
Old 07-10-2009, 01:34 AM
DarkCloud_PK DarkCloud_PK is offline
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this isn't going to happen right with the current management the way it is.
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  #15  
Old 07-10-2009, 04:48 AM
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Quote:
Originally Posted by DarkCloud_PK View Post
this isn't going to happen right with the current management the way it is.
I tried to tell Bell that today, but I was swiftly dismissed
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  #16  
Old 07-10-2009, 06:23 AM
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*facepalm*
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  #17  
Old 07-10-2009, 06:30 AM
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*facepalm*
thats a cool sig
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  #18  
Old 07-10-2009, 06:42 AM
xnervNATx xnervNATx is offline
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ya
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  #19  
Old 07-10-2009, 06:42 AM
maximus_asinus maximus_asinus is offline
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I don't think Storm would be doing the facepalm though. He and Thor would probably be making out after suggesting they go with custom.
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  #20  
Old 07-10-2009, 07:07 AM
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i see. so interesting
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  #21  
Old 07-10-2009, 08:55 AM
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Well, there went any chance the server had of being revived.
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  #22  
Old 07-10-2009, 10:31 AM
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Let's be optimistic here. At least, uh, there are still developers working for Classic? I don't know, I'm pretty bad at this. But it's okay, Bell will take care of business for free.
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  #23  
Old 07-10-2009, 11:53 AM
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Originally Posted by Terazel Tenjin View Post
Let's be optimistic here. At least, uh, there are still developers working for Classic? I don't know, I'm pretty bad at this. But it's okay, Bell will take care of business for free.
Yea she will hold the torch close to their asses...
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  #24  
Old 07-10-2009, 12:17 PM
Nabru Nabru is offline
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Yea she will hold the torch close to their asses...
Too bad they've been wearing flame-retardant suits the past 4 years.
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  #25  
Old 07-10-2009, 05:18 PM
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  #26  
Old 07-10-2009, 05:24 PM
MysticX2X MysticX2X is offline
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  #27  
Old 07-11-2009, 09:48 PM
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expect classic to have another ****ty playercount with custom
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  #28  
Old 07-11-2009, 09:52 PM
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i just want custom nicks wtf
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  #29  
Old 07-20-2009, 10:12 AM
ff7chocoboknight ff7chocoboknight is offline
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20 is the default limit for hearts. Although, I can't really think of a good reason for going over--let's say--10.
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  #30  
Old 07-20-2009, 04:55 PM
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Too many hearts = insanely long, difficult, and probably impossible-to-finish ctf games.
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  #31  
Old 07-20-2009, 05:37 PM
MysticX2X MysticX2X is offline
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You can set events at a heart cap.
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  #32  
Old 07-20-2009, 06:46 PM
BlackSolider BlackSolider is offline
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Too many hearts = spars going too long + runners being even more annoying.
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  #33  
Old 07-20-2009, 06:47 PM
MysticX2X MysticX2X is offline
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nobody said we were going to have 20 hearts + there is a lvl 3 and 4 swords ya know.
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  #34  
Old 07-20-2009, 07:16 PM
BlackSolider BlackSolider is offline
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Nobody said we weren't either :O
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