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  #16  
Old 11-03-2007, 04:46 AM
Googi Googi is offline
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How are you going to determine how much exp a person ought to be able to obtain by training for, say, an hour in your dungeon. Because from what I know about you, you're just going to pull monster selection and monster placement out of your ass.
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  #17  
Old 11-03-2007, 05:06 AM
Ravenblade1979 Ravenblade1979 is offline
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keep it up Googi and you can do the projects youself. I see a lot of "complaining" and people giving their opinion but again has any of you really volunteered to help?

In fact I have a plan for the dungeons. I won't say anything right now though because I still have to discuss with stefan and bjorn my idea.
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  #18  
Old 11-03-2007, 06:07 AM
Googi Googi is offline
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keep it up Googi and you can do the projects youself. I see a lot of "complaining" and people giving their opinion but again has any of you really volunteered to help?
I'm not volunteering to help, I'm just helping. I'm not doing dev work because I've stated that I think these kind of content additions are ineffective. Why would I try to help by doing something I don't think is helpful?

Nonetheless, I certainly have an interest in preventing anything destructive from happening, so if you're too disinterested or incompetent to do important calculations like these, I'm willing to go onto debug before the dungeon is released and do them for you.

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In fact I have a plan for the dungeons. I won't say anything right now though because I still have to discuss with stefan and bjorn my idea.
Do you, or do you intend to have, an answer to my question in the form of a hard number before the dungeons are released.
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  #19  
Old 11-03-2007, 05:02 PM
MajinDragon MajinDragon is offline
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I am working on the terrain issue and I will get them to redo the pking for battle island...let speed be a factor again.

In my opinion if your running irl and a car passes you it passes you..ya don't keep up with it running.

So like in irl that is how it should be in game.
Could bmode be enforced on everyone in the Battle island and sub-levels of the battle isle? Why hasn't it been named Kaimetsu Isle yet? And the current portal route to get to the island is kinda... lame in that it had no rp introduction and the spot is in the middle of the kart track.

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I'm not volunteering to help, I'm just helping. I'm not doing dev work because I've stated that I think these kind of content additions are ineffective. Why would I try to help by doing something I don't think is helpful?

Nonetheless, I certainly have an interest in preventing anything destructive from happening, so if you're too disinterested or incompetent to do important calculations like these, I'm willing to go onto debug before the dungeon is released and do them for you.
Googi, why don't you go about a project on your own, or with help if you need it, on something that you think will be helpful?
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  #20  
Old 11-03-2007, 05:13 PM
Ravenblade1979 Ravenblade1979 is offline
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I plan on adding a building and moving around kart track although thats not the official track.
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  #21  
Old 11-03-2007, 07:31 PM
MajinDragon MajinDragon is offline
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I plan on adding a building and moving around kart track although thats not the official track.
It's been official for quite some years
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  #22  
Old 11-03-2007, 09:32 PM
Googi Googi is offline
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Googi, why don't you go about a project on your own, or with help if you need it, on something that you think will be helpful?
Except that I already am. Did you miss the advertising program thread?
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  #23  
Old 11-04-2007, 12:01 AM
MajinDragon MajinDragon is offline
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Except that I already am. Did you miss the advertising program thread?
I didn't miss it, i just haven't seen it do anything productive in-game so far. That might be because i don't play as much as i used to nowdays, but it could also be because it just hasn't made an impact.
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  #24  
Old 11-04-2007, 12:15 AM
Googi Googi is offline
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Originally Posted by MajinDragon View Post
I didn't miss it, i just haven't seen it do anything productive in-game so far. That might be because i don't play as much as i used to nowdays, but it could also be because it just hasn't made an impact.
Or it could be because it hasn't happened yet.
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  #25  
Old 11-04-2007, 02:01 AM
Ravenblade1979 Ravenblade1979 is offline
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Its not official anymore Majin.
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  #26  
Old 11-04-2007, 04:32 PM
MajinDragon MajinDragon is offline
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Its not official anymore Majin.
Then could the official one be released? Maybie replace the horse race track with it.
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  #27  
Old 11-04-2007, 04:51 PM
Ravenblade1979 Ravenblade1979 is offline
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that is the new official one.i had to put off fixing it.
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  #28  
Old 11-04-2007, 07:12 PM
MajinDragon MajinDragon is offline
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that is the new official one.i had to put off fixing it.
Lol, it's way too wide, but i guess some players could find it difficult since the terrain takes you off-course, but it was way too easy to master. Sharper corners, thiner tracks (not too thin) and it'll be good.
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  #29  
Old 11-05-2007, 07:13 PM
Ravenblade1979 Ravenblade1979 is offline
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i was thinking of using the walking path around the island as a kart track..what you think?
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  #30  
Old 11-05-2007, 09:23 PM
cyan3 cyan3 is offline
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i was thinking of using the walking path around the island as a kart track..what you think?
I think people would pk you when riding a kart.
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