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  #16  
Old 06-04-2007, 09:53 PM
StormYs StormYs is offline
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Yes of course mortar laming will be there it can be done everywhere. If you don't want mortar laming to exist then remove the weapon but of course that won't happen.
This idea is only to reduce the laming and increase the fun.
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  #17  
Old 06-04-2007, 10:01 PM
Ravenblade1979 Ravenblade1979 is offline
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I have discussed this with Stefan. he's thinking of putting a time limit that your allowed on the other team's spawn base then you get blasted to next year.
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  #18  
Old 06-04-2007, 10:03 PM
pooper200000 pooper200000 is offline
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Quote:
Originally Posted by Ravenblade1979 View Post
I have discussed this with Stefan. he's thinking of putting a time limit that your allowed on the other team's spawn base then you get blasted to next year.
NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!NO!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!NO!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!NO!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!NO!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!NO!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!NO!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Then I couldn't lame :'( Thats what makes zone fun most of the time. Mortar laming...... just on the spawn base or around it? and in it? if its in the past then sweet more laming fast! [/blondlol!]
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  #19  
Old 06-04-2007, 10:04 PM
anubis_wing anubis_wing is offline
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That's harsh, but a good idea. Suck if you had a high bounty.
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  #20  
Old 06-04-2007, 10:09 PM
kia345 kia345 is offline
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Originally Posted by Ravenblade1979 View Post
I have discussed this with Stefan. he's thinking of putting a time limit that your allowed on the other team's spawn base then you get blasted to next year.
I love this
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  #21  
Old 06-04-2007, 10:10 PM
xAzerothx xAzerothx is offline
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If it only works for bunker laming fine. It's annoying when they hold down S and get kills over and over because some idiots keep going in.
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  #22  
Old 06-04-2007, 10:13 PM
dude2020 dude2020 is offline
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The only way you get motar kills is BY laming, it better just be the spawn and not around it, Stefan already killed the motar now we don't need it to be smacked.
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  #23  
Old 06-04-2007, 10:59 PM
StormYs StormYs is offline
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Then I would still like to see those guns on the bases, would actually be quite fun trying to take a base over with those guns.
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  #24  
Old 06-05-2007, 12:51 AM
kia345 kia345 is offline
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Put one inside the Base and we'll have a winner
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  #25  
Old 06-05-2007, 01:36 AM
Dante55555 Dante55555 is offline
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Mleh theres nothing wrong with base laming.. Are you telling me that in War they only fight out in the field, not attack there home base?
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  #26  
Old 06-05-2007, 01:39 AM
anubis_wing anubis_wing is offline
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They usually take PoW's when they invade home bases.
Maybe a slave system, haha.
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  #27  
Old 06-05-2007, 03:34 AM
UnknownMasterMind UnknownMasterMind is offline
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Quote:
Originally Posted by dude2020 View Post
The only way you get motar kills is BY laming, it better just be the spawn and not around it, Stefan already killed the motar now we don't need it to be smacked.
What did he do to the mortar!? I never use it so I wouldn't notice.
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Like the Idea, except don't put them on the remote bases, like B5, B4, B3, B2.

(Probably not a good idea.)But that is just my opinion, also why not add a shield GFX or something to the bases, you could use the Beam GFX it would disable vehicles when getting very close to bases, so people couldn't run away on them or run in on them anymore. The Field would be in a square shape so that it will also be used during Vehicle Events, So people can not Fly over the base and lame, or Mech them.

Locations:
Sweep_Fleet- From the point of the base to the Wall.

Storm_Riders- Entrance/Exit to the base, their is only one, unless you have a jetpack.

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P.S.
Make sure that you place the shields, away from the Bikes spawn near the base.
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  #28  
Old 06-05-2007, 04:54 AM
MisterMastermind MisterMastermind is offline
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The turrets should be automated to turn on instead of the nuclear bomb, so they can just clean out the base and give them a chance to spawn for a bit.
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  #29  
Old 06-05-2007, 05:19 AM
quintin1992 quintin1992 is offline
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Quote:
Originally Posted by MisterMastermind View Post
The turrets should be automated to turn on instead of the nuclear bomb, so they can just clean out the base and give them a chance to spawn for a bit.
Interesting...maybe they can have them activate when theres 2 or more of the other team in thier hq area after 2 minutes of laming,or if all the bases are enemy controlled. Then they would stop when a minute was up, or the team had gotten a base. DO NOT PUT ONE AT B1!!! thats just screwed up. and it wasn't automatic.....ultra laming on the bunker door lolz.
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  #30  
Old 06-05-2007, 08:04 AM
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Quote:
Originally Posted by Ravenblade1979 View Post
I have discussed this with Stefan. he's thinking of putting a time limit that your allowed on the other team's spawn base then you get blasted to next year.
thats okay, the smart players wll just hang off the base :
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