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  #16  
Old 01-04-2007, 09:05 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Look at post 10.

Your idea would balance PvP, well that's good.
My idea (Not really my idea, it's been suggested many times before) balances both PvP and PvE.
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  #17  
Old 01-04-2007, 09:11 PM
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It's speaking for itself, once you get stronger you'll be able to kill more untill you reach a level where you can kill everything. At the moment this level is 15 or even lower with an ac of -40. We are already a god to the monsters. So the PvE is already unbalanced unless stronger monsters are added like these bosses.
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  #18  
Old 01-04-2007, 09:18 PM
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It's speaking for itself, once you get stronger you'll be able to kill more untill you reach a level where you can kill everything. At the moment this level is 15 or even lower with an ac of -40. We are already a god to the monsters. So the PvE is already unbalanced unless stronger monsters are added like these bosses.
A Lord's AC/WC would be around (guessing here) -5 to -10. Nerfing armour enchanting(or even removing it), example: lowering it to +2, you would end up with around -5 to -10 depending on your gear.

Now since there most likely won't be any new monster released any time soon, balancing the AC/WC of players around the current monster AC/WC would probably be the best bet.
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  #19  
Old 01-04-2007, 09:23 PM
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Now since there most likely won't be any new monster released any time soon, balancing the AC/WC of players around the current monster AC/WC would probably be the best bet.
That's what I am saying add bosses. Nothing would have to change besides that people are finally able to level.

and if AC is removed you would have alot of troubles fighting in brutals you would probably end up dying if you don't have -40 phy (then you are able to bile worms).

Edit: if PvP is balanced alot of people would be interested in GK also alot mroe events would be able to get hosted and more Kingdom events.
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  #20  
Old 01-04-2007, 09:27 PM
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You don't necesarily have to bile worms. When I wore fighting gear I Gov'd myself through brutals.

I said balance the game around the current monster AC/WC, Lords were just an example. Balancing it around the end-game monsters we have now would do the trick imo.
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  #21  
Old 01-04-2007, 09:28 PM
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You don't necesarily have to bile worms. When I wore fighting gear I Gov'd myself through brutals.

I said balance the game around the current monster AC/WC, Lords were just an example. Balancing it around the end-game monsters we have now would do the trick imo.
No you don't need to bile them correct as you said you wore fighter gear thus AC. But once you have low AC you will be lamed by 3 worms and get poisoned immediately thus doomed is written on your forehead.
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  #22  
Old 01-04-2007, 09:30 PM
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Read my post again.

Balancing the AC/WC around end-game monsters (Bigworms). You would have just enough AC to clear a Brutal.

Or you simply have to change your strategy a little bit.
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  #23  
Old 01-04-2007, 09:33 PM
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With -10 Ac you can't clear a Brutal unless your able to bile them, once poisoned you will walk extremely slow and you only have 10 minutes not forever.

You would need like -30 to -40 ac... not sure about this.
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  #24  
Old 01-04-2007, 09:38 PM
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You're totally missing my point here.

Now if someone could provide me with the Bigworm's AC/WC.

Let's say a bigworm has -6 wc and -10 ac.
Having -12 to -15 ac should reduce their hitting percentage by a little and with -5 to -10 wc you would have an equal chance to hit them.

By simply removing the bigworm's poison effect (I didn't know they had one. This because I've never been hit by one, balanced huh?) and actually giving it a GFX would solve the problem.
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  #25  
Old 01-04-2007, 09:44 PM
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You're totally missing my point here.

Now if someone could provide me with the Bigworm's AC/WC.

Let's say a bigworm has -6 wc and -10 ac.
Having -12 to -15 ac should reduce their hitting percentage by a little and with -5 to -10 wc you would have an equal chance to hit them.

By simply removing the bigworm's poison effect (I didn't know they had one. This because I've never been hit by one, balanced huh?) and actually giving it a GFX would solve the problem.
You've never got that poison effect because your AC was always to high. A bigworm always hits you .

And once having low AC why then not stay at level 15 and be done with everything, instead of levelling yourself up to defeat other people what is a real challenge and not a dull monster.

If ac is low like -10 you would be done with everything fast you would be able to hit the other player without hardly doing anything like this people would get bored faster then training yourself up with the thoughts of I'll get you once I am levelled.
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  #26  
Old 01-04-2007, 09:50 PM
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You've never got that poison effect because your AC was always to high. A bigworm always hits you .

And once having low AC why then not stay at level 15 and be done with everything, instead of levelling yourself up to defeat other people what is a real challenge and not a dull monster.

If ac is low like -10 you would be done with everything fast you would be able to hit the other player without hardly doing anything like this people would get bored faster then training yourself up with the thoughts of I'll get you once I am levelled.
But what I'm suggesting would change the player's focus, instead of spending hundreds of hours leveling just to be able to hit another player it would encourage players to (The main idea of graal kingdoms if I'm not mistaken.) RP, to spar eachother, even fighting monster together for fun (Remove 8 level cap for partying plox.)
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  #27  
Old 01-04-2007, 09:56 PM
StormYs StormYs is offline
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But what I'm suggesting would change the player's focus, instead of spending hundreds of hours leveling just to be able to hit another player it would encourage players to (The main idea of graal kingdoms if I'm not mistaken.) RP, to spar eachother, even fighting monster together for fun (Remove 8 level cap for partying plox.)
Again you will hardly have to do anything to be able to hit each other. Levelling will take time of course but it will be at least possible to hit another person if you take the time into it (what won't be that much any more if bosses where added). Players will stay longer like this. Why? Because what is now impossible will be possible.
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  #28  
Old 01-04-2007, 10:09 PM
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Again you will hardly have to do anything to be able to hit each other. Levelling will take time of course but it will be at least possible to hit another person if you take the time into it (what won't be that much any more if bosses where added). Players will stay longer like this. Why? Because what is now impossible will be possible.
And yet Zodiac is so popular. I was under the impression that the server was basically level, level, kill noob, level, kill noob. And a few quests. Pretty much like GK, but they have a rather balanced PvP system.

And the whole "the impossible will now be possible"-thing will keep players satisfied for a month max.
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  #29  
Old 01-04-2007, 10:12 PM
StormYs StormYs is offline
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And the whole "the impossible will now be possible"-thing will keep players satisfied for a month max.

Of course not you still need to build your char. up and become strong. And after that you will have events and kingdom activities.
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  #30  
Old 01-04-2007, 10:19 PM
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Originally Posted by StormYs View Post
Of course not you still need to build your char. up and become strong. gather thousands of diamonds in order to level.. And after that you will have events and kingdom activities.
Fixed.

You could basically do the same thing with my idea. You can become stronger (more hp, more wc, higher damage) to get an edge in PvP. Enjoy Kingdom events/events (both PvP and PvE). And seing as my idea balances both PvP AND PvE I find it better than yours which is just adding to the imbalance.
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