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Originally Posted by konidias
One reason this idea wouldn't work is because if someone found a way to abuse something as a trial to get lots of free money, they could do so and if they get caught, big deal it was a trial account... but if they don't get caught, they could upgrade and have tons of $$$. But if they weren't trial to begin with, not only would they be less inclined to try to abuse a bug or hack, but it would be a lot easier to trace them.
It's a nice idea in theory... but I doubt it would get people to upgrade. Trial is just what it means... a trial. Not "well there's the exception that you can save all your monies in a bank". Trial accounts are only supposed to allow a person to test out the game and some servers... not play on it for months without paying while still earning money like everyone else.
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Yes. Trials shouldn't be Just As Good. However, if your server has quests...or really anything that counts as Progress, you can't really get a sense of Trying A Game when you have to start over from the beginning every time you're hit with a rolling blackout, or your computer gets the Blue Screen of Death, or your connection resets, or....
I'd say limit each PW to a set number of Save Points, variable based off the size of the server. A server with 9 quests gets 5 savepoints - not enough to easily Beat The Game and have done with, but enough to want the power to save anywhere. You put in your password (or whatever) from the end of quest 1, you Pop at the end of that quest (or the latest in the series of quests) with your flags set saying you've already done that one - on to the next.
I made a newbie account and tried to play Classic. Even with its admittedly lacking quest-to-system ratio, I couldn't take it...having to reset at the newbie house Every Time, having to go through the pushblock maze Every Time...it's not condusive to "Wow this is a great game I should upgrade so I can play it all the way through", and hasn't been since the day of Kid Icarus and Castlevania I and ...