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  #16  
Old 11-17-2006, 03:19 AM
bgumeny bgumeny is offline
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I like it. Does the AI catch on to your patterns or does it just play randomly?
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  #17  
Old 11-17-2006, 03:35 AM
Infernix Infernix is offline
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...I like the hands and the pixel art, how did you setup the computer player.
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  #18  
Old 11-17-2006, 03:44 AM
Tom Tom is offline
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the hand anatomy is perfect.
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  #19  
Old 11-17-2006, 03:49 AM
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really nice
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  #20  
Old 11-17-2006, 03:53 AM
alarid0 alarid0 is offline
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Quote:
Originally Posted by Infernix View Post
...I like the hands and the pixel art, how did you setup the computer player.
The computer player ran the cycle of showing the frames for the hand slamming down, and at the second to last frame chooses a random number which is tied to rock, paper, and scissors; 1 2 and 3...or was it 0 1 and 2? It chooses on the second to last since that frame of animation is different for each choice...that way I didnt have to have the same animation cycle written in the code in 3 different places. Anyways, in the end the last frame (and result of the match) is determined by the number it chose vs your number (if computernumber= 1 and playernumber = 2 then <this happens>)

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the hand anatomy is perfect.
Thank you
Although...heh...if I remember right, lay the paper right over the scissors and youll see the fingers are different lengths
If you want to get really really picky :P
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  #21  
Old 11-17-2006, 04:24 AM
Stephen Stephen is offline
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Damn, those are some nice hand graphics.
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  #22  
Old 11-17-2006, 04:32 AM
Goboom Goboom is offline
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Quote:
Originally Posted by alarid0 View Post
The computer player ran the cycle of showing the frames for the hand slamming down, and at the second to last frame chooses a random number which is tied to rock, paper, and scissors; 1 2 and 3...or was it 0 1 and 2? It chooses on the second to last since that frame of animation is different for each choice...that way I didnt have to have the same animation cycle written in the code in 3 different places. Anyways, in the end the last frame (and result of the match) is determined by the number it chose vs your number (if computernumber= 1 and playernumber = 2 then <this happens>)


Thank you
Although...heh...if I remember right, lay the paper right over the scissors and youll see the fingers are different lengths
If you want to get really really picky :P
My guess would be 0,1,2, as that is how most programming languages arrays start at 0 and work up. 0=1, 1=2, 2=3, etc...
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  #23  
Old 11-17-2006, 04:38 AM
Zideruic Zideruic is offline
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OBJECTION!
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  #24  
Old 11-17-2006, 08:49 AM
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Amazing o_O
That looks like a program you would actually buy...
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  #25  
Old 11-17-2006, 03:33 PM
Magadal Magadal is offline
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Lol Andrew I thought exactly the same :P Sell it for half a dollar or something like that ;]
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  #26  
Old 11-17-2006, 04:30 PM
Stephen Stephen is offline
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Recode it in C++ and add support for network playing, sell it for $5
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  #27  
Old 11-17-2006, 04:41 PM
Sam Sam is offline
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Moved the first thread from the lounge and merged it with the second one.
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  #28  
Old 11-18-2006, 12:43 AM
Joey_P2P Joey_P2P is offline
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Easy
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  #29  
Old 11-18-2006, 10:52 AM
Twinny Twinny is offline
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Quote:
Originally Posted by Joey_P2P View Post
Easy
You probably just memory edited it .

Nice work. Add a winsock control and you can have internet matches. Depending on how far you want to take this, you could make a simple server which can match games up and such .
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  #30  
Old 11-18-2006, 08:40 PM
alarid0 alarid0 is offline
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Oh geez this is going way beyond my capabilites...lol
If anyone wants to do any of what was said, youve got my full permission to take the art xD

Just give me 20% of each sale ;D
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