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Old 11-17-2006, 03:44 AM
Tom Tom is offline
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the hand anatomy is perfect.
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Old 11-17-2006, 03:53 AM
alarid0 alarid0 is offline
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Quote:
Originally Posted by Infernix View Post
...I like the hands and the pixel art, how did you setup the computer player.
The computer player ran the cycle of showing the frames for the hand slamming down, and at the second to last frame chooses a random number which is tied to rock, paper, and scissors; 1 2 and 3...or was it 0 1 and 2? It chooses on the second to last since that frame of animation is different for each choice...that way I didnt have to have the same animation cycle written in the code in 3 different places. Anyways, in the end the last frame (and result of the match) is determined by the number it chose vs your number (if computernumber= 1 and playernumber = 2 then <this happens>)

Quote:
Originally Posted by Tom View Post
the hand anatomy is perfect.
Thank you
Although...heh...if I remember right, lay the paper right over the scissors and youll see the fingers are different lengths
If you want to get really really picky :P
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Old 11-17-2006, 04:32 AM
Goboom Goboom is offline
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Quote:
Originally Posted by alarid0 View Post
The computer player ran the cycle of showing the frames for the hand slamming down, and at the second to last frame chooses a random number which is tied to rock, paper, and scissors; 1 2 and 3...or was it 0 1 and 2? It chooses on the second to last since that frame of animation is different for each choice...that way I didnt have to have the same animation cycle written in the code in 3 different places. Anyways, in the end the last frame (and result of the match) is determined by the number it chose vs your number (if computernumber= 1 and playernumber = 2 then <this happens>)


Thank you
Although...heh...if I remember right, lay the paper right over the scissors and youll see the fingers are different lengths
If you want to get really really picky :P
My guess would be 0,1,2, as that is how most programming languages arrays start at 0 and work up. 0=1, 1=2, 2=3, etc...
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Old 11-17-2006, 04:38 AM
Zideruic Zideruic is offline
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OBJECTION!
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