Graal Forums  

Go Back   Graal Forums > Development Forums > Graphic Design
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #16  
Old 04-06-2005, 12:37 PM
vahn32 vahn32 is offline
oner uf grawl +1 LOL
vahn32's Avatar
Join Date: Jan 2003
Location: See Bible.
Posts: 177
vahn32 is on a distinguished road
Send a message via AIM to vahn32
Quote:
Originally Posted by Kaimetsu
Presumably, yeah. But I didn't do anything wrong by making my post, and the thread only started veering off-topic when he objected to it.
It just seemed to me like he had no Idea what you were talking about.
I'm guessing English isn't his first language, or he's not familiar with the use of the word "subjective."
Reply With Quote
  #17  
Old 04-06-2005, 02:02 PM
smurfmidgetninja smurfmidgetninja is offline
πr²
Join Date: Sep 2004
Location: Davenport, Iowa, USA
Posts: 463
smurfmidgetninja is on a distinguished road
Send a message via ICQ to smurfmidgetninja Send a message via AIM to smurfmidgetninja Send a message via MSN to smurfmidgetninja Send a message via Yahoo to smurfmidgetninja
Would this even belong in the Graphics thread? Its more along the lines of level design...unless you made the textures and want to show them off...

I will post some of my ueber ****ty HL maps later when I have time...I g2g to school now.
__________________


"Zombies, man. They creep me out." - Kaufman, Land of the Dead
Reply With Quote
  #18  
Old 04-06-2005, 02:59 PM
Soul-Blade Soul-Blade is offline
US Marine
Soul-Blade's Avatar
Join Date: Jul 2001
Location: Coeur d'Alene, ID
Posts: 945
Soul-Blade is an unknown quantity at this point
Send a message via AIM to Soul-Blade
3d design surely goes under the topic of graphic design. In the end, "level" design is utter nonsense. Hopefully levelmakers won't read my post, so no harm done, but making a level is extremely simple and pales in comparisn to graphics. And 3d design is even harder then normal 2d design; you must make an image in 2d of great quality and convert it to 3d.

As far as actual modelling goes, it is extremely simple once you get the hang of it. Took me about 1 week to get the hand of it, then I was off building spaceships and other nonsense =P. The skinning and texturing aspect is where 3d design gets very difficult. People thing modelling is the hard part, and it never is....anyone can make a nice model. But few can apply the materials needed to make it look like something you can understand.

Anyway, aside from that, it looks better then anything else I've seen posted around here as far as 3d design goes. I didn't realize there were some fellow decent 3d designers here. If my old hard drive that has the models for shifting ages was not fried I would show you some of the models for space ships I made....because it was pre-rendered I got away with some mesh smoothing which made it appear considerably better, but even without mesh smoothing the models look very nice, and if rendered in real time would not appear any different then a smoothed model because of the distance it would be viewed.
Reply With Quote
  #19  
Old 04-06-2005, 04:21 PM
Darlene159 Darlene159 is offline
Administrator
Darlene159's Avatar
Join Date: Aug 2001
Location: Florida
Posts: 12,470
Darlene159 has much to be proud ofDarlene159 has much to be proud ofDarlene159 has much to be proud ofDarlene159 has much to be proud ofDarlene159 has much to be proud ofDarlene159 has much to be proud of
Quote:
Originally Posted by Soul-Blade
3d design surely goes under the topic of graphic design. In the end, "level" design is utter nonsense. Hopefully levelmakers won't read my post, so no harm done, but making a level is extremely simple and pales in comparisn to graphics.

Anyone can make a level, but not everyone can make a really good level...I do, however, agree that it is probably harder to make good graphics for alot of people, but to call it "utter nonsense"? Come on now....
__________________
FORUM RULES
GRAAL BIBLE (Lots of useful info)
INFO ABOUT REPUTATIONS.
INFO ABOUT INFRACTIONS.
HOW TO APPLY FOR THE NON-GRAAL RELATED FORUM (<<READ THOROUGHLY!)

SUPPORT: http://support.toonslab.com

NOTE: YOU ARE RESPONSIBLE FOR YOUR OWN POSTS.
READ>THINK>POST
Reply With Quote
  #20  
Old 04-06-2005, 06:38 PM
Zero Hour Zero Hour is offline
Stiff Upper Lip
Zero Hour's Avatar
Join Date: Oct 2006
Location: Nova Scotia, Canada
Posts: 0
Zero Hour is on a distinguished road
Send a message via AIM to Zero Hour
Quote:
Originally Posted by Darlene159

Anyone can make a level, but not everyone can make a really good level...I do, however, agree that it is probably harder to make good graphics for alot of people, but to call it "utter nonsense"? Come on now....
Dunno, to make a good level you only have to have a very basic understanding of perspective, and the aging wear & tear of stuff, and patience.
__________________
Reply With Quote
  #21  
Old 04-06-2005, 08:50 PM
Redwizard Redwizard is offline
Official Graal Oldbie
Redwizard's Avatar
Join Date: Oct 2001
Location: South Wales, United Kingdom
Posts: 601
Redwizard is on a distinguished road
Send a message via ICQ to Redwizard Send a message via AIM to Redwizard Send a message via MSN to Redwizard Send a message via Yahoo to Redwizard
I believe a graphics artist can be a good level maker. graphics artists make graphics out of pixels, level makers make graphics out of sets of pixels, or 'tiles'. It's all the same, except the end result for a level maker is considered a level, or what i like to call 'series of graphics in certain places'. It all comes down to what you break down the level to be.
level = 64x64 tiles(?), tiles = 16x16 pixels, pixel = graphical unit. heh so a level maker is actually a graphics assembler ^.^
Reply With Quote
  #22  
Old 04-07-2005, 01:25 AM
Soul-Blade Soul-Blade is offline
US Marine
Soul-Blade's Avatar
Join Date: Jul 2001
Location: Coeur d'Alene, ID
Posts: 945
Soul-Blade is an unknown quantity at this point
Send a message via AIM to Soul-Blade
Quote:
Originally Posted by Redwizard
I believe a graphics artist can be a good level maker. graphics artists make graphics out of pixels, level makers make graphics out of sets of pixels, or 'tiles'. It's all the same, except the end result for a level maker is considered a level, or what i like to call 'series of graphics in certain places'. It all comes down to what you break down the level to be.
level = 64x64 tiles(?), tiles = 16x16 pixels, pixel = graphical unit. heh so a level maker is actually a graphics assembler ^.^

Exactly my way of thinking. Level makers don't need much skill our precision; the resolution they work with is 16 times larger then a graphics artist! If you can make nice graphics, you can make nice levels as good if not better then the best level maker.

In addition, a graphics maker can make new tiles which flow nicer or look nicer all together....making a nicer level. You just can't argue with this. People who make levels and cannot make graphics...yes, I say it is utter nonsense. To disrespect intended.
Reply With Quote
  #23  
Old 04-07-2005, 03:11 AM
Lord Sephiroth Lord Sephiroth is offline
Babylon OG
Lord Sephiroth's Avatar
Join Date: Jan 2005
Location: Winnipeg, Manitoba, Canada
Posts: 798
Lord Sephiroth will become famous soon enough
Send a message via AIM to Lord Sephiroth
Quote:
Originally Posted by Soul-Blade
3d design surely goes under the topic of graphic design. In the end, "level" design is utter nonsense. Hopefully levelmakers won't read my post, so no harm done, but making a level is extremely simple and pales in comparisn to graphics. And 3d design is even harder then normal 2d design; you must make an image in 2d of great quality and convert it to 3d.

Not exactly true. I agree with Moonie on this one, its easy to make a simple level, a good level takes time and practice, OH WHAT A SURPRISE SO DOES GRAPHICS.
Which is also not exactly true is that levels "pale in comparisn" to graphics. Anyone can make a graphic, whether it's good or not is up to the decent Graphics Designer, just like levels. You can make it, whether its good or not is up to the decent Levels Designers. Try not to put so much bias into this thread.

And yeah, for some people it is harder to make good graphics, some people. But to put emphasis on "Utter Nonsence" is just plain rediculous.
__________________
Babylonian; wherever I or it may lay.
Reply With Quote
  #24  
Old 04-07-2005, 03:35 AM
Kaimetsu Kaimetsu is offline
Script Monkey
Kaimetsu's Avatar
Join Date: May 2001
Posts: 18,222
Kaimetsu will become famous soon enough
Soul-Blade: Would you also say that real-world architecture and landscape modelling are no different to 2D pixel art?
__________________
Reply With Quote
  #25  
Old 04-07-2005, 06:09 AM
Zero Hour Zero Hour is offline
Stiff Upper Lip
Zero Hour's Avatar
Join Date: Oct 2006
Location: Nova Scotia, Canada
Posts: 0
Zero Hour is on a distinguished road
Send a message via AIM to Zero Hour
Quote:
Originally Posted by Kaimetsu
Soul-Blade: Would you also say that real-world architecture and landscape modelling are no different to 2D pixel art?
I'm not sure why you mention this, I don't see any reference to such a incredible circumstance.

Dude, I've been doing computer graphics for about 4 years, and I still can't say I'm very good. I did levels for about a month, and I don't mean to boast - but I was doing pretty good.
__________________
Reply With Quote
  #26  
Old 04-07-2005, 07:51 AM
Kaimetsu Kaimetsu is offline
Script Monkey
Kaimetsu's Avatar
Join Date: May 2001
Posts: 18,222
Kaimetsu will become famous soon enough
Quote:
Originally Posted by Zero Hour
I'm not sure why you mention this, I don't see any reference to such a incredible circumstance
"Circumstance"? I don't know what you're talking about. Also, it is not necessary for you to know why I do the things I do.
__________________
Reply With Quote
  #27  
Old 04-07-2005, 06:48 PM
Zero Hour Zero Hour is offline
Stiff Upper Lip
Zero Hour's Avatar
Join Date: Oct 2006
Location: Nova Scotia, Canada
Posts: 0
Zero Hour is on a distinguished road
Send a message via AIM to Zero Hour
Quote:
Originally Posted by Kaimetsu
"Circumstance"? I don't know what you're talking about. Also, it is not necessary for you to know why I do the things I do.
Why do you say he may compare architecture with 2D design?
__________________
Reply With Quote
  #28  
Old 04-07-2005, 08:16 PM
Redwizard Redwizard is offline
Official Graal Oldbie
Redwizard's Avatar
Join Date: Oct 2001
Location: South Wales, United Kingdom
Posts: 601
Redwizard is on a distinguished road
Send a message via ICQ to Redwizard Send a message via AIM to Redwizard Send a message via MSN to Redwizard Send a message via Yahoo to Redwizard
may be he is referring to that 2D and 3D differences is being discussed? so clue
Reply With Quote
  #29  
Old 04-08-2005, 04:24 AM
Kaimetsu Kaimetsu is offline
Script Monkey
Kaimetsu's Avatar
Join Date: May 2001
Posts: 18,222
Kaimetsu will become famous soon enough
Quote:
Originally Posted by Zero Hour
Why do you say he may compare architecture with 2D design?
If he answers, you may find out.
__________________
Reply With Quote
  #30  
Old 04-09-2005, 06:06 AM
Soul-Blade Soul-Blade is offline
US Marine
Soul-Blade's Avatar
Join Date: Jul 2001
Location: Coeur d'Alene, ID
Posts: 945
Soul-Blade is an unknown quantity at this point
Send a message via AIM to Soul-Blade
Quote:
Originally Posted by Kaimetsu
Soul-Blade: Would you also say that real-world architecture and landscape modelling are no different to 2D pixel art?



Hmm. Yes. They are very different. Here is the way I look at this after thinking about it: One is a collection of a lines, the other pixels. Pixels do make up a line, but lines do not make up pixel art. Dunno if that makes sense.

Also, architecture is a hand drawn and done with a variety of tools and rulers. I think the pixel art comparison is a little dumb =/.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.