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Back (kind of) with some images of things i have been doing..
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My internet wasnt gone as long as i'd been warned. However due o the lack of respect i was shown in the hello/goodbye forumi am not returning for good, just browsing the forums, or loging in once or twice every few weeks. Oh well you would not care, im not that important as i noticed, heh. Anywa. to the point. If anybody here is familiar with the Unreal Engine/editor, then.. well , you know. I kinda went crazy with it the past few days, aand i decided to make a gothic building. Gothic means renessaince era churches and grand cathedral style of architecture back in the 13/14th centuries, i believe. without further ado, pleae don't bash me for who I am as it has become some what of a hobby of many people, just bash my graphics. Thank you. Of course it is a WIP but i am getting it done, it should probably be a DeathMatch for Unreal Tournament (versions Goty, 1999-2000).
Oh and for those who do not know or have not noticed, i have shifted styles from 2D design to both 2D and 3D. The tricky thing about creating places such as churches is the way that when you see them in real life, they are an overwhelming spectacle, especially considering that they had been standing for over 500 years. So someone may tell you that it is easy to recreate a gothic church graphically, and they may be correct depedning on their ability and skill. But what I can say is as easy it may be to remake the church, it is impossible, 100% impossible to recreate the feeling of amazement that you'd get if you were really seeing one. I will post more pics as i take screenshots of them, as it takes a while to render the wireframes due to the polygon count and lighting. |
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and here is another set of pictures. i disabled the lighting as
a) it is too dark b) It is artificial, meaning it will all be changed when it is doene. (I will add sunlight from a certain part of the map, preferably the one which gives it the most dramatic look) c) I will be making projector lighting emmitting from the stained glass windows (shows stained glass textured lighting on the ground.. hmm.. examples can be seen of the way that in splinter cell lighting from behind bars projects shadows, but in this case colour) d) basically it takes forever |
Pretty nice work, congratulations.
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Sounds like an excuse, Graal is an addiction, FIRST STEP TO RECOVERY IS ADMITTING YOU HAVE A PROBLEM. YOU'LL ALWAYS BE BACK.
Also, Nice, really nice actually o_O |
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erm okay.. heheh well kai erm dont find any more faults with my english or sentences please im here to do graphics only so ermm yeah
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okokok my logic or whatever you call it x-x here is some wireframe images that ive been working on almost non stop since i posted this thread
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It's very impressive, so far. I did a little 3D design for a short time, but it takes A LOT more effort than regular ol' 2D design.
I would suggest, for your turrets and towers that you line them with tile, otherwise it looks very nice. Most churches have stucco on the inside, or marble - I guess it really depends on where it's built. I really admire the architecture of churches - they're always so grandiose. I like it a lot - but you should also consider (if you have the energy when you're done) making some nice stain-glass portraits for the windows, that would be a nice touch. |
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Right you are, however I believe that he is probably more interested in the primary purpose or basic reason, that he created thread to surve. |
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It's pretty nice, I mean, for somebody on the Graal forums that's pretty nice.
Church's to me represent wasted money -- mostly. |
Very cool, I love the churches from back in that era
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