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  #16  
Old 11-08-2003, 05:52 PM
Crono Crono is offline
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Everything looks good except for the grass detailing.

7/10
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  #17  
Old 11-08-2003, 06:05 PM
Ducati_Link Ducati_Link is offline
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Iv never been great at grass detailing.
Anyone help with how I can make that area better?


Loriel, I took the cliffing from 2k1 to see how it was it could be done better... Hrm, cliffing isnt a strong point either.
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  #18  
Old 11-08-2003, 06:52 PM
Blitz_Hunter Blitz_Hunter is offline
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Looks nice , except for some parts on grass detail but thats aight. 7/10
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  #19  
Old 11-09-2003, 01:46 AM
Androk Androk is offline
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I love the way you use graphics to improove the level.

Note the Bush on a stick type thingy at the bottom left. And although the hanging green things have been overdone, it still improoves the overall feel of the level.

Also note the sweet use of light effects. I guess it's teh fact that dim lighting was used, but it actually is easy on your eyes and improoves the feel of the level.

Problems:

Bottom Left, see the brown fence thing, it cuts into the grass and into the shading. It can be easily removed, and replaced witha graphic to make it look alot better. Same is on bottom right.

Improovements:

Improove on the cliffs somehow, I see that you are able to disconnect them, so make a ledge type thing for the waterfall.

Improove water by adding a lillypod or something.


Rating: 9/10 (Very Good Level, but can still be improoved)
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  #20  
Old 11-11-2003, 05:17 AM
haunter haunter is offline
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Impressive. I like it for the most part... One thing I dislike is how that pathway kinda goes jaggedey to the left on the very top, i like parrallel things
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  #21  
Old 11-11-2003, 06:04 AM
protagonist protagonist is offline
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Lovely.

Blue is an excellent color, especially dark blue. It calms and soothes the human mind. I'll use your level for therapy.

10/10
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  #22  
Old 11-11-2003, 06:12 AM
Kaimetsu Kaimetsu is offline
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7/10

It's all been constructed well, but the whole thing looks indistinct at first glance. It takes a little while to figure the perspective out.

Plus I think it'd look more majestic (if indeed that's the intention) if it were symmetrical.
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  #23  
Old 11-11-2003, 07:01 AM
SingleChance SingleChance is offline
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Quote:
Originally posted by haunter
Impressive. I like it for the most part... One thing I dislike is how that pathway kinda goes jaggedey to the left on the very top, i like parrallel things
!?!
ur back?
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  #24  
Old 11-11-2003, 07:02 AM
haunter haunter is offline
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!?!
ur back?
No.
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  #25  
Old 11-11-2003, 07:33 AM
Mykel Mykel is offline
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Dude, wow.

9/10

Noone gets a 10, so basically you get a perfect score.
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  #26  
Old 11-11-2003, 09:39 AM
Ducati_Link Ducati_Link is offline
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Quote:
Originally posted by Kaimetsu
8/10
Plus I think it'd look more majestic (if indeed that's the intention) if it were symmetrical.
When I started building it, it was symmetrical. Yet to me it just seems to stight, to modern.. and just didn't look like it has depth. That's why it ended up a but more ruggered.


Quote:
Originally posted by Androk
I love the way you use graphics to improove the level.

Bottom Left, see the brown fence thing, it cuts into the grass and into the shading. It can be easily removed, and replaced witha graphic to make it look alot better. Same is on bottom right.

Improovements:

Improove on the cliffs somehow, I see that you are able to disconnect them, so make a ledge type thing for the waterfall.

Improove water by adding a lillypod or something.
The fence is actully hiding a tile error I couldn't fix. I shall fix it with a gif.


I will add a ledge to the waterfall, and see what it looks like.

As for lillypod. Hrmm.. At the end of that level it leads out to the ocean. As this building is on a small Island. Just don't think it would look right.


Quote:
Originally posted by haunter
Impressive. I like it for the most part... One thing I dislike is how that pathway kinda goes jaggedey to the left on the very top, i like parrallel things
How about any of these 2?



(And thank you for all the other ratings )
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  #27  
Old 11-11-2003, 09:45 AM
haunter haunter is offline
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Quote:
Originally posted by Ducati_Link




How about any of these 2?

personally I like #2
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  #28  
Old 11-11-2003, 05:08 PM
ETD ETD is offline
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Quote:
Originally posted by Ducati_Link

When I started building it, it was symmetrical. Yet to me it just seems to stight, to modern.. and just didn't look like it has depth. That's why it ended up a but more ruggered.
That's what I don;t understand about those tiles... to me, they look metal/plastic-ish... but maybe they are ment to be stones... but blue stones?
o.0'
so, if your intention was to make it non-modern, then you must be useing them like stone...
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  #29  
Old 11-11-2003, 05:37 PM
Ducati_Link Ducati_Link is offline
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I always saw it as stone, yes. I didnt belive graal would make churchs, and other things outta plastic - _ 0

I don't know about america, but in Australia you get something called 'blue metal' which is a blue and white specky rock.
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  #30  
Old 11-11-2003, 09:12 PM
NeoJenova NeoJenova is offline
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That building is very impressive, very eye appealing.

*stares*

You must show us more of your work...
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