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  #16  
Old 04-08-2003, 05:13 PM
ETD ETD is offline
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i'd have to say that (for me) it would go...

theme - graphics - levels - scripting

because if some server has a wierd theme, then i wouldn't play it 0.o' but if they had a good theme, and desent graphics, then i might play it... if a server has those, as well as good levels, then i'm sold...

scripting is just a little extra, but that's just how i see it. Of course, if i was an NAT, i bet i would think scripting is uber important too.. but i'm not, i do levels, and a little simple graphics work, so the quality of what i know is more important to me.

actually, i think that's true... you look for high quality of what you know.. like Kai, and Criminal know scripting, so they look for good scripting in a PW... whereas i am good at levels, and ok at graphics, so i look for that....
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  #17  
Old 04-08-2003, 05:37 PM
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Quote:
Originally posted by ETD

scripting is just a little extra, but that's just how i see it. Of
A LITTLE EXTRA? Lets see you have fun on a server with NO NPCS. *sigh* That was an utterly stupid view...
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  #18  
Old 04-08-2003, 05:53 PM
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Scripting is vitally improtantonplayer worlds.
True the graphics and levels may first draw you in which is important too but it will be the NPCs which keep you there. Usually the better the scripters the better quality and more variety of NPCs your going to be able to create.
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  #19  
Old 04-08-2003, 05:54 PM
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Quote:
Originally posted by Falados


A LITTLE EXTRA? Lets see you have fun on a server with NO NPCS. *sigh* That was an utterly stupid view...
I personally agree with you Falados. But I could see if all he does is PK then all he would care about is his sword shield and hearts. Everything else would be just a nice little extra. As the other stuff you can just select and put in a treasure chest.
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  #20  
Old 04-08-2003, 05:57 PM
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Quote:
Originally posted by Falados

A LITTLE EXTRA? Lets see you have fun on a server with NO NPCS. *sigh* That was an utterly stupid view...
lets see you make a fun server with NO levels, or ANY graphics?


you can't have a server with NONE of one of those things, now THAT is just "utterly stupid"

but i do think that you can have a fun server with just simple NPC's... as long as the story line works well

a server needs graphics + levels + ideas + scripting

all 4 are important, since you NEED at least some of all 4... but the importance of each one is really opinionated, and changes from person to person
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  #21  
Old 04-08-2003, 06:55 PM
Falados Falados is offline
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Quote:
Originally posted by ETD


lets see you make a fun server with NO levels, or ANY graphics?


you can't have a server with NONE of one of those things, now THAT is just "utterly stupid"

but i do think that you can have a fun server with just simple NPC's... as long as the story line works well

a server needs graphics + levels + ideas + scripting

all 4 are important, since you NEED at least some of all 4... but the importance of each one is really opinionated, and changes from person to person
You implied that scripts were unimportant, giving no idication that they were a vital part of a playerworld. "A Little Extra", like they could be tossed aside as garbage. You DO need all the elements, i made no implication that you did not. (Although, it is entirely possible to make a workable playerworld using only scripts and 1 blank level)
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  #22  
Old 04-08-2003, 11:51 PM
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Quote:
Originally posted by Falados
You implied that scripts were unimportant, giving no idication that they were a vital part of a playerworld. "A Little Extra", like they could be tossed aside as garbage. You DO need all the elements, i made no implication that you did not. (Although, it is entirely possible to make a workable playerworld using only scripts and 1 blank level)
the PW would not be accepted... i mean, i "could" make a PW with just levels, and no scripts, but it doesn't mean it would be good, or that it would be accepted.

and anyways, that wasn't what i implied, it was what you infered

i explained what i ment in my last post.

yes, scripting is needed in any good PW, as well as quality levels, and graphics, and origional ideas... my point was, to me as a player, scripting is not all too important, and i think there can be a quality PW made with just basic scripting.

so in other words... for me:

ideas > levels > graphics > scripts

i was just stating my preference, if you don't agree, then that's cool, you're a different person, and you're intitled to that
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  #23  
Old 04-09-2003, 12:27 AM
Soul-Blade Soul-Blade is offline
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Re: Re: Re: Re: Re: Upcoming Playerworlds

Quote:
Originally posted by Kaimetsu


Heck no. Design is things like play balancing, combat systems etc. Quality of design is obviously constrained by quality of scripting. Graphics are of very little importance.

I agree, that is very important. But graphics truly are important as well. You cannot have stupid 2 color graphics, I believe graal is at the minimun of acceptance, and GK to be a little above (some things like trees are very realistic, while others are not). Personally, the first thing I did was plan out everything, and second I planned out the tileset and how I would do the graphics.

Rather then design, I think planning is a better term for it heh.

Quote:
Originally posted by Kaimetsu

Technically there probably isn't a person in the world who could script anything they wanted.
Well, you must have missed what I said secondly....and also, yes there are people that can't script anything. People who do not know the language...script learning can relate to graphics learning if you think about it...
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  #24  
Old 04-09-2003, 05:29 AM
Kaimetsu Kaimetsu is offline
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Re: Re: Re: Re: Re: Re: Upcoming Playerworlds

Quote:
Originally posted by Soul-Blade
I agree, that is very important. But graphics truly are important as well. You cannot have stupid 2 color graphics, I believe graal is at the minimun of acceptance, and GK to be a little above (some things like trees are very realistic, while others are not). Personally, the first thing I did was plan out everything, and second I planned out the tileset and how I would do the graphics.
Graphics are great, but they don't affect gameplay much (and I think we can both agree that gameplay is the most important thing?) Without scripting, you're limited to all the normal conventions for Graal - hearts, NPCws etc, and you don't have any freedom to go beyond those. You would be extremely heavily restricted and unable to provide anything new or interesting. Graphics are great but scripts provide the expression for those graphics. Scripts define the world, graphics just decorate it.

Rather then design, I think planning is a better term for it heh.[/b][/quote]

Well, the traditional term is 'game design'. Hence the job 'game designer'. All I did was drop the implied 'game' :-p

But hey, no need to argue over semantics. We know what we both mean now so there's no problem.

Quote:
Well, you must have missed what I said secondly....and also, yes there are people that can't script anything. People who do not know the language...script learning can relate to graphics learning if you think about it...
I think you might have misinterpreted me (or I you). You said that you can make any graphic, given enough time, right? And then you said that the same applies to scripting. But it doesn't. Experience, education, intelligence - all these things put limits on the things that you can create. Nobody will ever have enough of them to make everything they could possibly think of.
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  #25  
Old 04-09-2003, 09:13 AM
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Re: Re: Re: Re: Re: Re: Re: Upcoming Playerworlds

Quote:
Originally posted by Kaimetsu

I think you might have misinterpreted me (or I you). You said that you can make any graphic, given enough time, right? And then you said that the same applies to scripting. But it doesn't. Experience, education, intelligence - all these things put limits on the things that you can create. Nobody will ever have enough of them to make everything they could possibly think of.
So very true.
I would also argue, personality plays a large role in the maximum size project one is capable of completing.
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
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  #26  
Old 04-09-2003, 07:01 PM
HoudiniMan HoudiniMan is offline
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  #27  
Old 04-09-2003, 09:01 PM
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Why are you people arguing over which is better?

Anyone aspect doesn't hold the weight of the greatness of a playerworld. A truely great playerworld should have an equal balance of each. What would an awesome script be without some awesome graphics to go with it? What would super terrific graphics be if you didn't have a script to make it work?
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  #28  
Old 04-10-2003, 12:39 AM
Soul-Blade Soul-Blade is offline
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Re: Re: Re: Re: Re: Re: Re: Upcoming Playerworlds

Quote:
Originally posted by Kaimetsu


Graphics are great, but they don't affect gameplay much (and I think we can both agree that gameplay is the most important thing?) Without scripting, you're limited to all the normal conventions for Graal - hearts, NPCws etc, and you don't have any freedom to go beyond those. You would be extremely heavily restricted and unable to provide anything new or interesting. Graphics are great but scripts provide the expression for those graphics. Scripts define the world, graphics just decorate it.

Yes I agree, I was just arguing which was more important...but I think all are.


Quote:
Originally posted by Kaimetsu

Well, the traditional term is 'game design'. Hence the job 'game designer'. All I did was drop the implied 'game' :-p

But hey, no need to argue over semantics. We know what we both mean now so there's no problem.

Agreed.

Quote:
Originally posted by Kaimetsu

I think you might have misinterpreted me (or I you). You said that you can make any graphic, given enough time, right? And then you said that the same applies to scripting. But it doesn't. Experience, education, intelligence - all these things put limits on the things that you can create. Nobody will ever have enough of them to make everything they could possibly think of.

Yes that is what I said, so let us leave it at what you just said and be done with it, because I agree completely.
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  #29  
Old 04-12-2003, 09:35 PM
GoZelda GoZelda is offline
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Re: Upcoming Playerworlds

Quote:
Originally posted by PrinceDark
If you have an upcoming playerworld, or know someone that is working on one, then I got some questions.

1) What is the theme of your playerworld.
2) Who is the manager?
3) Who is the NPC Admin for the playerworld?
4) How much experience does the NPC admin and Manager have?
(please list all jobs you've held in the past)
5) About how long do you think it will take until you are ready to submit what you have created?
Rising Empires

1)It's about making empires from your stupid towns =D. With a lot to do, RP-style like Val.
2)Me, Cyrin
3)Agret
4)Dunno about Agret, me, i worked for several playerworld projects that all gave up 0.o Fallen Lands and Sojourn.
5)I just finished melee system, but i don't have an idea how long it 'll take...
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