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  #16  
Old 03-13-2003, 06:08 AM
zell12 zell12 is offline
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Erm, there is a anti magic rune. And a cancellation null. I'm not exactly sure if it cancels magic or melee.

Anyway, it would work best because it would deliver ALL damage in one blow. And it would go over npcs and anything that the missle didn't target. spells should go faster too. hehe
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  #17  
Old 03-13-2003, 06:41 AM
graaliholic graaliholic is offline
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Quote:
Originally posted by Kaiser2
Then the warriors would complain "But the Sorcs do so much damage to us, and we can't even hit them to make them stop their spells anymore."
Ahh, the good ol' days when magic was the way to go... I'll miss them.
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  #18  
Old 03-13-2003, 07:24 AM
Selzar Selzar is offline
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No who gives bout the newer players.
REMOVE THE ARMORs.
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  #19  
Old 03-13-2003, 08:20 AM
zell12 zell12 is offline
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Erm, critical wounds is too much. Anyone can kill anyone with them. If they stay like this they should be concidered one of the high leveled one hit death prayers.
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  #20  
Old 03-13-2003, 09:07 AM
DenoriZakarum DenoriZakarum is offline
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Quote:
Originally posted by zell12
Erm, critical wounds is too much. Anyone can kill anyone with them. If they stay like this they should be concidered one of the high leveled one hit death prayers.
the game is finally balancing out...now people dont only have to worry about phys resistance, now they have to find a way to dodge spells also, this makes alchemy armor-obsolete if stefan makes some spell resist-armor, alchemy problem fixed
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  #21  
Old 03-13-2003, 09:46 AM
Selzar Selzar is offline
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warriors and other classes gain NO HP on lvl ups 13+
Fix this!
If we dont get any more HP how're we EVER gonna survive a critical!
At this rate we'll need to be level 140 to have enough barely to take a critical and live.
FIX THE LVL UP SYSTEM
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  #22  
Old 03-13-2003, 01:47 PM
MasterNuke MasterNuke is offline
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Selzar... improvement potions... and no... all spells should be all projectiles... it wouldn't make any sense at all unless some couldn't be intercepted by anything else but the target... wouldn't you think it's pretty dumb if you were trying to heal your friend to keep him from dying and the heal spell hits the enemy and heals them?
The highered spell damage makes wizards alot more adept at long range and open area battle... which is pretty much all of Graal... but it's all still not fixed...

Last edited by MasterNuke; 03-13-2003 at 02:01 PM..
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  #23  
Old 03-13-2003, 03:42 PM
Kaiser2 Kaiser2 is offline
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I don't like the evil-smoky clan anymore
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  #24  
Old 03-13-2003, 07:05 PM
zell12 zell12 is offline
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There are no evil smokys, wtf?
Anyway, Alex can survive a critical, so im sure alot of other people can to.
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  #25  
Old 03-13-2003, 08:22 PM
Kaiser2 Kaiser2 is offline
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Quote:
Originally posted by zell12
Erm, critical wounds is too much. Anyone can kill anyone with them. If they stay like this they should be concidered one of the high leveled one hit death prayers.
Critical wounds isn't too much, when cause many wounds comes out, THAT'll be too much (the prayer version of bullet storm.) Also, Excal, I call it the evil-smoky clan because smokies are the basic monsters of their kind, and I base them off of that. Remember I said clan, not just evil-smoky.
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*Lance: Jenn: you're the biggest fool tseng
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  #26  
Old 03-13-2003, 09:14 PM
zell12 zell12 is offline
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Umm... Smoky and Hievil and Dievil came out at the same time.
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  #27  
Old 03-13-2003, 09:18 PM
Kaiser2 Kaiser2 is offline
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Did I say smokies came out first? no, I didn't, I said it was the most basic of their kind. Heavils use ice, and dievils use fire, and smokies just make you ever so slightly slower.
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*Lance: Jenn: you're the biggest fool tseng
*Lance: Jenn: because you're trying to create order in a place of chaos
Jagen: create order is a gk spell?
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  #28  
Old 03-13-2003, 09:38 PM
zell12 zell12 is offline
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Smokys are poison.
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  #29  
Old 03-14-2003, 02:04 AM
Kaiser2 Kaiser2 is offline
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They slow you down, but you don't get poisoned, anyway, it would say "you feel sick" if it was poison.
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*Lance: Jenn: you're the biggest fool tseng
*Lance: Jenn: because you're trying to create order in a place of chaos
Jagen: create order is a gk spell?
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  #30  
Old 03-14-2003, 02:10 AM
ZalastriDraven ZalastriDraven is offline
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But It does say that -.- Ayway.. I think the spells vamping up is okay.. but dont remove the armor. Spells being more powerfull is enough. There however should be spells that pierce armor and negate the effects of it. But taking all alchem armors would REALLY piss off some people.. I would quit.. =/ I like my mithril plate of berwean (At least I think its alchemed ;o)
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