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The Sorcerers/Priests making a comeback.
Today, after alot of fighting on debug between me, a few others, and stefan, we finally decided to double the damage on the spells and prayers. This should hopefull even the odds, that is, if your fast enough to cast. :)
But down't worry fellow magi' for Random Alchemy armours and such will be removed soon, forcing people to turn back to using the big heavy plate mail. It will slow things down a bit for you. |
uber I guess.
I really think ALL spells should be projectiles... |
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Re: The Sorcerers/Priests making a comeback.
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Re: Re: The Sorcerers/Priests making a comeback.
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I'm refering to levels 20+ and fighting evil-smoky clan monsters.
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Re: Re: The Sorcerers/Priests making a comeback.
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I don't think that will be done until everything is complete and stefan works out any bugs and evens things out. Or else there will be a reset... people will complain, then another big change or bug will come, and people will want another reset, then bickering will continue. It wont work until everything is good enough to be accepted.
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Re: Re: Re: The Sorcerers/Priests making a comeback.
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I think it should be Large Ice Ball
Medium Ice Ball Small Ice ball Small Fire Ball Medium Fire Ball Large Fire ball they would be changed to these. And would be projectiles. With a ballish elemental graphics. |
Re: Re: Re: The Sorcerers/Priests making a comeback.
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Errm...they are projectiles before they go boom into an actual snow storm and they do damage like bullets when they hit people but in my opinion though, the storms, create bomb, fireballs etc should do alot more damage cause as it is they do like 0 other than the projectile it shoots out at first.
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They already doubled the damage, no need to go overboard with it :(
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Overboard you say? Hah. This would be best.
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Then the warriors would complain "But the Sorcs do so much damage to us, and we can't even hit them to make them stop their spells anymore." And then the Warriors will get something like "Nullify Magic" Skill, and the Sorcs will complain and then they'll get "Override Nullify Magic" Skill and then everyone will be annoyed and quit... :p
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Erm, there is a anti magic rune. And a cancellation null. I'm not exactly sure if it cancels magic or melee.
Anyway, it would work best because it would deliver ALL damage in one blow. And it would go over npcs and anything that the missle didn't target. :) spells should go faster too. hehe |
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No who gives bout the newer players.
REMOVE THE ARMORs. |
Erm, critical wounds is too much. Anyone can kill anyone with them. If they stay like this they should be concidered one of the high leveled one hit death prayers.
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warriors and other classes gain NO HP on lvl ups 13+
Fix this! If we dont get any more HP how're we EVER gonna survive a critical! At this rate we'll need to be level 140 to have enough barely to take a critical and live. FIX THE LVL UP SYSTEM |
Selzar... improvement potions... and no... all spells should be all projectiles... it wouldn't make any sense at all unless some couldn't be intercepted by anything else but the target... wouldn't you think it's pretty dumb if you were trying to heal your friend to keep him from dying and the heal spell hits the enemy and heals them?
The highered spell damage makes wizards alot more adept at long range and open area battle... which is pretty much all of Graal... but it's all still not fixed... |
I don't like the evil-smoky clan anymore :(
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There are no evil smokys, wtf?
Anyway, Alex can survive a critical, so im sure alot of other people can to. |
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Umm... Smoky and Hievil and Dievil came out at the same time.
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Did I say smokies came out first? no, I didn't, I said it was the most basic of their kind. Heavils use ice, and dievils use fire, and smokies just make you ever so slightly slower.
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Smokys are poison.
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They slow you down, but you don't get poisoned, anyway, it would say "you feel sick" if it was poison.
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But It does say that -.- Ayway.. I think the spells vamping up is okay.. but dont remove the armor. Spells being more powerfull is enough. There however should be spells that pierce armor and negate the effects of it. But taking all alchem armors would REALLY piss off some people.. I would quit.. =/ I like my mithril plate of berwean (At least I think its alchemed ;o)
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Yes, that armor is Alchemy, you don't find them in the streets x.x anyway, the smoky "poison" doesn't say "You feel sick..." but Glok poison does. All the smoky "poison" does is say "The world suddenly moves very fast!" and that's all.
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And that is STILL poison. Stop arguing k? I should know what i'm talking about, I work here. -_-
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Well here.. Can't we make a compromise? Mabye three times power on mage spells and armor piercing if we can keep our items? =/
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Slow stuff doesn't work yet? Oh well, green stuff makes you sick. therefor in my mind, it's poison. :)
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Oh well, it should hit more often then :p
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Smoky (attacktypes: physical, slow)
Glok (attacktypes: physical, poison) |
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