Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Graal Kingdoms (https://forums.graalonline.com/forums/forumdisplay.php?f=58)
-   -   The Sorcerers/Priests making a comeback. (https://forums.graalonline.com/forums/showthread.php?t=43417)

zell12 03-13-2003 12:10 AM

The Sorcerers/Priests making a comeback.
 
Today, after alot of fighting on debug between me, a few others, and stefan, we finally decided to double the damage on the spells and prayers. This should hopefull even the odds, that is, if your fast enough to cast. :)
But down't worry fellow magi' for Random Alchemy armours and such will be removed soon, forcing people to turn back to using the big heavy plate mail. It will slow things down a bit for you.

Selzar 03-13-2003 12:44 AM

uber I guess.
I really think ALL spells should be projectiles...

DragonX 03-13-2003 12:53 AM

Quote:

Originally posted by Selzar
uber I guess.
I really think ALL spells should be projectiles...

That'd be awesome but a spell such as large snowstorm, it has to be a storm of snow, its not called large snowblast, I wish it was though lol

Kaiser2 03-13-2003 01:49 AM

Re: The Sorcerers/Priests making a comeback.
 
Quote:

Originally posted by zell12
Today, after alot of fighting on debug between me, a few others, and stefan, we finally decided to double the damage on the spells and prayers. This should hopefull even the odds, that is, if your fast enough to cast. :)
But down't worry fellow magi' for Random Alchemy armours and such will be removed soon, forcing people to turn back to using the big heavy plate mail. It will slow things down a bit for you.

Then how the heck are we gonna beat level 5 dungeons and stuff? Also, this makes it even WORSE for the newer players, because the older players, who had alchemy armor, were able to level up easily, and quickly, and the newer players will never have a chance to get alchemy armor, and will forever be stuck behind, my suggestion: don't remove until it's possible to make alchemy armors and such, because currently, we can't.

DragonX 03-13-2003 02:05 AM

Re: Re: The Sorcerers/Priests making a comeback.
 
Quote:

Originally posted by Kaiser2


Then how the heck are we gonna beat level 5 dungeons and stuff? Also, this makes it even WORSE for the newer players, because the older players, who had alchemy armor, were able to level up easily, and quickly, and the newer players will never have a chance to get alchemy armor, and will forever be stuck behind, my suggestion: don't remove until it's possible to make alchemy armors and such, because currently, we can't.

Leveling is EASY now, I remember when I started playing, to get to level 5 I had to kill a TON and I mean a TON of shell bomy...so don't try to say newer players will have problems, leveling is so easy now it's not even funny.

Kaiser2 03-13-2003 02:07 AM

I'm refering to levels 20+ and fighting evil-smoky clan monsters.

graaliholic 03-13-2003 02:24 AM

Re: Re: The Sorcerers/Priests making a comeback.
 
Quote:

Originally posted by Kaiser2


Then how the heck are we gonna beat level 5 dungeons and stuff? Also, this makes it even WORSE for the newer players, because the older players, who had alchemy armor, were able to level up easily, and quickly, and the newer players will never have a chance to get alchemy armor, and will forever be stuck behind, my suggestion: don't remove until it's possible to make alchemy armors and such, because currently, we can't.

oh darn. guess we might as well reset everyone so everyone has an equal chance ;)

alarid0 03-13-2003 02:37 AM

I don't think that will be done until everything is complete and stefan works out any bugs and evens things out. Or else there will be a reset... people will complain, then another big change or bug will come, and people will want another reset, then bickering will continue. It wont work until everything is good enough to be accepted.

Discharge 03-13-2003 03:08 AM

Re: Re: Re: The Sorcerers/Priests making a comeback.
 
Quote:

Originally posted by graaliholic


oh darn. guess we might as well reset everyone so everyone has an equal chance ;)

yes, that would be excellent. :D

Selzar 03-13-2003 03:29 AM

I think it should be Large Ice Ball
Medium Ice Ball
Small Ice ball

Small Fire Ball
Medium Fire Ball
Large Fire ball
they would be changed to these.
And would be projectiles. With a ballish elemental graphics.

Ghost Pirate 03-13-2003 03:59 AM

Re: Re: Re: The Sorcerers/Priests making a comeback.
 
Quote:

Originally posted by graaliholic


oh darn. guess we might as well reset everyone so everyone has an equal chance ;)

I might be forced to play GK for awhile again, if that happens.

--Chris-- 03-13-2003 04:50 AM

Errm...they are projectiles before they go boom into an actual snow storm and they do damage like bullets when they hit people but in my opinion though, the storms, create bomb, fireballs etc should do alot more damage cause as it is they do like 0 other than the projectile it shoots out at first.

Kaiser2 03-13-2003 05:49 AM

They already doubled the damage, no need to go overboard with it :(

zell12 03-13-2003 05:54 AM

Overboard you say? Hah. This would be best.

Kaiser2 03-13-2003 05:57 AM

Then the warriors would complain "But the Sorcs do so much damage to us, and we can't even hit them to make them stop their spells anymore." And then the Warriors will get something like "Nullify Magic" Skill, and the Sorcs will complain and then they'll get "Override Nullify Magic" Skill and then everyone will be annoyed and quit... :p

zell12 03-13-2003 06:08 AM

Erm, there is a anti magic rune. And a cancellation null. I'm not exactly sure if it cancels magic or melee.

Anyway, it would work best because it would deliver ALL damage in one blow. And it would go over npcs and anything that the missle didn't target. :) spells should go faster too. hehe

graaliholic 03-13-2003 06:41 AM

Quote:

Originally posted by Kaiser2
Then the warriors would complain "But the Sorcs do so much damage to us, and we can't even hit them to make them stop their spells anymore."
Ahh, the good ol' days when magic was the way to go... I'll miss them.

Selzar 03-13-2003 07:24 AM

No who gives bout the newer players.
REMOVE THE ARMORs.

zell12 03-13-2003 08:20 AM

Erm, critical wounds is too much. Anyone can kill anyone with them. If they stay like this they should be concidered one of the high leveled one hit death prayers.

DenoriZakarum 03-13-2003 09:07 AM

Quote:

Originally posted by zell12
Erm, critical wounds is too much. Anyone can kill anyone with them. If they stay like this they should be concidered one of the high leveled one hit death prayers.
the game is finally balancing out...now people dont only have to worry about phys resistance, now they have to find a way to dodge spells also, this makes alchemy armor-obsolete if stefan makes some spell resist-armor, alchemy problem fixed

Selzar 03-13-2003 09:46 AM

warriors and other classes gain NO HP on lvl ups 13+
Fix this!
If we dont get any more HP how're we EVER gonna survive a critical!
At this rate we'll need to be level 140 to have enough barely to take a critical and live.
FIX THE LVL UP SYSTEM

MasterNuke 03-13-2003 01:47 PM

Selzar... improvement potions... and no... all spells should be all projectiles... it wouldn't make any sense at all unless some couldn't be intercepted by anything else but the target... wouldn't you think it's pretty dumb if you were trying to heal your friend to keep him from dying and the heal spell hits the enemy and heals them?
The highered spell damage makes wizards alot more adept at long range and open area battle... which is pretty much all of Graal... but it's all still not fixed...

Kaiser2 03-13-2003 03:42 PM

I don't like the evil-smoky clan anymore :(

zell12 03-13-2003 07:05 PM

There are no evil smokys, wtf?
Anyway, Alex can survive a critical, so im sure alot of other people can to.

Kaiser2 03-13-2003 08:22 PM

Quote:

Originally posted by zell12
Erm, critical wounds is too much. Anyone can kill anyone with them. If they stay like this they should be concidered one of the high leveled one hit death prayers.
Critical wounds isn't too much, when cause many wounds comes out, THAT'll be too much (the prayer version of bullet storm.) Also, Excal, I call it the evil-smoky clan because smokies are the basic monsters of their kind, and I base them off of that. Remember I said clan, not just evil-smoky.

zell12 03-13-2003 09:14 PM

Umm... Smoky and Hievil and Dievil came out at the same time.

Kaiser2 03-13-2003 09:18 PM

Did I say smokies came out first? no, I didn't, I said it was the most basic of their kind. Heavils use ice, and dievils use fire, and smokies just make you ever so slightly slower.

zell12 03-13-2003 09:38 PM

Smokys are poison.

Kaiser2 03-14-2003 02:04 AM

They slow you down, but you don't get poisoned, anyway, it would say "you feel sick" if it was poison.

ZalastriDraven 03-14-2003 02:10 AM

But It does say that -.- Ayway.. I think the spells vamping up is okay.. but dont remove the armor. Spells being more powerfull is enough. There however should be spells that pierce armor and negate the effects of it. But taking all alchem armors would REALLY piss off some people.. I would quit.. =/ I like my mithril plate of berwean (At least I think its alchemed ;o)

Kaiser2 03-14-2003 02:15 AM

Yes, that armor is Alchemy, you don't find them in the streets x.x anyway, the smoky "poison" doesn't say "You feel sick..." but Glok poison does. All the smoky "poison" does is say "The world suddenly moves very fast!" and that's all.

zell12 03-14-2003 02:27 AM

And that is STILL poison. Stop arguing k? I should know what i'm talking about, I work here. -_-

ZalastriDraven 03-14-2003 02:34 AM

Well here.. Can't we make a compromise? Mabye three times power on mage spells and armor piercing if we can keep our items? =/

DragonX 03-14-2003 02:39 AM

Quote:

Originally posted by zell12
And that is STILL poison. Stop arguing k? I should know what i'm talking about, I work here. -_-
Wrong, smoky is the spell "slow" not poison. Gloks make poison, case closed.

zell12 03-14-2003 02:53 AM

Slow stuff doesn't work yet? Oh well, green stuff makes you sick. therefor in my mind, it's poison. :)

DragonX 03-14-2003 02:55 AM

Quote:

Originally posted by zell12
Slow stuff doesn't work yet? Oh well, green stuff makes you sick. therefor in my mind, it's poison. :)
Slow works. Why do people think stuff doesnt work, stealing works and everyone thinks it doesnt. You gotta try out stuff before you say 'It doesnt work'. I know its slow. Ive played for a looong time now and it's slow because it doesnt effect your stats, poison does, slow just makes you slow. When the spell slow (from a player) is cast it misses a lot cause it has bad accuracy lol.

zell12 03-14-2003 03:00 AM

Oh well, it should hit more often then :p

Kaiser2 03-14-2003 03:31 AM

Quote:

Originally posted by ZalastriDraven
Well here.. Can't we make a compromise? Mabye three times power on mage spells and armor piercing if we can keep our items? =/
3 times on mage spells and I'll kill you if this idea goes through, hell, I'll stop playing because immense maps will become impossible. Armor piercing is ok, but you see, spells don't do physical damage, except for bullet spells (last I heard.) And DX, you are 100% right, like I said, it's slow! not poison! and stealing works too, I'm level 7 agility cuz of it.

DragonX 03-14-2003 03:37 AM

Quote:

Originally posted by Kaiser2
and stealing works too, I'm level 7 agility cuz of it.
I am too. Stealing is so fun! :]

MasterNuke 03-14-2003 06:12 AM

Smoky (attacktypes: physical, slow)
Glok (attacktypes: physical, poison)


All times are GMT +2. The time now is 08:38 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.