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  #41  
Old 02-28-2003, 05:07 AM
prozac424242 prozac424242 is offline
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Speaking of past management (i used to own sans)

One thing i learned was that ANY server
can have:
-cool npcs
-sweet levels
-fun quests
-a developing storyline

but it takes only a handfull of A-holes
and hackers to ruin it all in terms of keeping
the server online.

Even if the majority of the people
who are there enjoy the server.
which in case of sanstrata, they did,
they told me and everyone online at the time
in toalls and pm's.

Just a very few persistent hackers and
manipulative staff can
get on the nerves of the most patient people
and ruin it. And thats what happend.

Sans was no the only server to be taken
down becasue of hacking or staff troubles.
(dino valley? cant remember names of others)

anyways i know that these boards are
the public humilaiton place for graal,
and only sadistic people who enjoy being
made fun of or told they will fail ever
actually listen to what you cruel people say,
you know who you are.

the spirit of freedom from the past and determination
is alive and well.
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  #42  
Old 02-28-2003, 06:37 AM
davidpsy davidpsy is offline
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Quote:
Originally posted by prozac424242
Speaking of past management (i used to own sans)

One thing i learned was that ANY server
can have:
-cool npcs
-sweet levels
-fun quests
-a developing storyline

but it takes only a handfull of A-holes
and hackers to ruin it all in terms of keeping
the server online.

Even if the majority of the people
who are there enjoy the server.
which in case of sanstrata, they did,
they told me and everyone online at the time
in toalls and pm's.

Just a very few persistent hackers and
manipulative staff can
get on the nerves of the most patient people
and ruin it. And thats what happend.

Sans was no the only server to be taken
down becasue of hacking or staff troubles.
(dino valley? cant remember names of others)

anyways i know that these boards are
the public humilaiton place for graal,
and only sadistic people who enjoy being
made fun of or told they will fail ever
actually listen to what you cruel people say,
you know who you are.

the spirit of freedom from the past and determination
is alive and well.
Very well said my friend =D.
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  #43  
Old 02-28-2003, 04:40 PM
draygin draygin is offline
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Quote:
Originally posted by prozac424242
Speaking of past management (i used to own sans)

One thing i learned was that ANY server
can have:
-cool npcs
-sweet levels
-fun quests
-a developing storyline

but it takes only a handfull of A-holes
and hackers to ruin it all in terms of keeping
the server online.

Even if the majority of the people
who are there enjoy the server.
which in case of sanstrata, they did,
they told me and everyone online at the time
in toalls and pm's.

Just a very few persistent hackers and
manipulative staff can
get on the nerves of the most patient people
and ruin it. And thats what happend.

Sans was no the only server to be taken
down becasue of hacking or staff troubles.
(dino valley? cant remember names of others)

anyways i know that these boards are
the public humilaiton place for graal,
and only sadistic people who enjoy being
made fun of or told they will fail ever
actually listen to what you cruel people say,
you know who you are.

the spirit of freedom from the past and determination
is alive and well.
Manager eh? So as manager why didnt you bother putting IP ranges in any of the RC's? Or give the FTP password to only a very select few who where trusted such as Levels admin etc.... You can blame every one else all you want but it only comes down to your own incompetence of command. If you had fired/banned and had tougher security measures these things wouldn't have taken place. I could see perhaps once possibly even twice. But not on an almost daily basis. The only person to blame for that is the managment. Not the staff and players.
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  #44  
Old 03-08-2003, 10:33 PM
prozac424242 prozac424242 is offline
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i can tell you why the RCs were not IP range blocked;
because myself and others were on dial up modems
(i still got 56k) and with large ISPs like MSN, they have
so many possible connections that even the first three
numbers of the IP changes, and all four sets of number
change. You could set it, log off the internet. log back in
and be blocked, having to disconect and reconnect
from the ISP many times before getting on the same
first three numbers again.

In short, IP ranging does not work for everyone.
In fact, there are many who it does not work for.

I do admit that there were too many staff with too many
privilges, more than they needed. I made a mistake
many times back .. what now, a year ago?

Don and i have been talking about what went wrong before,
and to not repeat old mistakes. Rather, we are trying to set
a better foundaiton staff wise.
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  #45  
Old 03-08-2003, 11:38 PM
PrinceDark PrinceDark is offline
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I don't understand this setting I.P. range stuff. What exactly is it supposed to prevent?
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  #46  
Old 03-10-2003, 06:39 PM
Aliendude Aliendude is offline
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Quote:
Originally posted by davidpsy

Thats your problem. People will check it out. They dont care about the name the players only care about the game play. If they like the game play and there are things for them to do I know they will come back.
Donald, I think he's right. Games usually sell on graphics or names -- meaning they're sold on the first thing people see. People will still remember Sanstrata which might cause tons of people to just skip right over it on the server list. I wouldn't chance it, you say that the gameplay is all that matters to you so why bother keeping the name? The gameplay isn't what sells a game, it's the first impression -- graphics, names etc. Then if the gameplay is good people will continue to play it.

Your choice is to have the server and gameplay that you love back just with a new name and tons of people, or to have the same server and gameplay back with much less people.

Your graphics have improved a ton since you first started, good job Some of the tiles could still use a little touching up though.

I also think it's good that you're so determined to bring the server back, you've probly had to put up with tons of people that say it won't work. Well people said that about your graphics back a few months ago too and now they look great Good luck Mr. Donald.
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  #47  
Old 03-10-2003, 10:30 PM
davidpsy davidpsy is offline
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Quote:
Originally posted by Aliendude


Donald, I think he's right. Games usually sell on graphics or names -- meaning they're sold on the first thing people see. People will still remember Sanstrata which might cause tons of people to just skip right over it on the server list. I wouldn't chance it, you say that the gameplay is all that matters to you so why bother keeping the name? The gameplay isn't what sells a game, it's the first impression -- graphics, names etc. Then if the gameplay is good people will continue to play it.

Your choice is to have the server and gameplay that you love back just with a new name and tons of people, or to have the same server and gameplay back with much less people.

Your graphics have improved a ton since you first started, good job Some of the tiles could still use a little touching up though.

I also think it's good that you're so determined to bring the server back, you've probly had to put up with tons of people that say it won't work. Well people said that about your graphics back a few months ago too and now they look great Good luck Mr. Donald.
Thanks =D Well I dont care what people think Sanstrata has been down for a while and some might think its a new server once they see the new stuff and new bodys they will be hooked no matter what the name is. Hmm ill ask Prozac if I can post the bodys...
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  #48  
Old 03-11-2003, 04:13 AM
someweirdperson someweirdperson is offline
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It looks like the roof is supposed to be arched, if so it needs work.
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  #49  
Old 03-12-2003, 07:22 AM
Milkdude99 Milkdude99 is offline
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Quote:
Originally posted by PrinceDark
I don't understand this setting I.P. range stuff. What exactly is it supposed to prevent?
It prevents someone other than you from getting on your account, if your IP range is set and NOT like this *.*.*.* even with your password they cannot access your RC. This is why it is so important the IPs are set and failure to do so will put your PW in jeopardy because we are told by Graal Admin if it is not done and something happens then your PW can be taken down for it.
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  #50  
Old 03-29-2003, 11:03 AM
TrueHeaT TrueHeaT is offline
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that is so awful
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  #51  
Old 03-30-2003, 12:07 AM
davidpsy davidpsy is offline
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Quote:
Originally posted by TrueHeaT
that is so awful
Well I have redone the tiles and stuff now tell me does this look so "awful".
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  #52  
Old 03-30-2003, 01:42 AM
PrinceDark PrinceDark is offline
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So when are you submitting ?
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  #53  
Old 03-30-2003, 01:46 AM
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Quote:
Originally posted by davidpsy


Well I have redone the tiles and stuff now tell me does this look so "awful".
I can tell what your getting at, but it looks like some sorta slime.
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  #54  
Old 03-30-2003, 01:47 AM
Kinatt Kinatt is offline
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problem is your going for a 3d look on the mountain part, but the whole thing about it is mountains arent straight lines down they are rigid.. so you kinda gotta just change it some and would look ok.
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  #55  
Old 03-30-2003, 06:05 AM
HoudiniMan HoudiniMan is offline
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Quote:
Originally posted by davidpsy


Well I have redone the tiles and stuff now tell me does this look so "awful".
Looks like the mountain terrain from Westwood's Red Alert 2 or Tiberian Sun shrunk down to about 1/8th the size...
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  #56  
Old 03-30-2003, 06:11 AM
davidpsy davidpsy is offline
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Quote:
Originally posted by HoudiniMan


Looks like the mountain terrain from Westwood's Red Alert 2 or Tiberian Sun shrunk down to about 1/8th the size...
Lol I made it my self...
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  #57  
Old 03-30-2003, 08:55 AM
TrueHeaT TrueHeaT is offline
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Quote:
Originally posted by davidpsy


Well I have redone the tiles and stuff now tell me does this look so "awful".
It looks pretty "hmm, I bet he stole that stuff from some random SNES rpg"
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  #58  
Old 03-30-2003, 09:05 AM
davidpsy davidpsy is offline
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Quote:
Originally posted by TrueHeaT

It looks pretty "hmm, I bet he stole that stuff from some random SNES rpg"
I made the grass tiles my self it took forever but I did and the clif tiles too...
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  #59  
Old 03-30-2003, 09:07 AM
TrueHeaT TrueHeaT is offline
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by the way, it still looks awful.
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  #60  
Old 03-30-2003, 09:09 AM
davidpsy davidpsy is offline
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Quote:
Originally posted by TrueHeaT
by the way, it still looks awful.
What is wrong with it?
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  #61  
Old 03-30-2003, 09:23 AM
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Quote:
Originally posted by TrueHeaT
by the way, it still looks awful.
If you're going to critisize something give a reason. Don't just say "It sucks..."
It's just disrespectful to whoever made the graphics :o
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  #62  
Old 03-30-2003, 09:31 AM
davidpsy davidpsy is offline
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Quote:
Originally posted by Aliendude


If you're going to critisize something give a reason. Don't just say "It sucks..."
It's just disrespectful to whoever made the graphics :o
I made the graphic I just showed it to soul blade. He likes it so I think ill go with what sb said rather then trueheat....
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  #63  
Old 03-30-2003, 09:34 AM
Qwert616 Qwert616 is offline
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Quote:
Originally posted by davidpsy


Well I have redone the tiles and stuff now tell me does this look so "awful".
I like the grass tiles.
Although, the south end of the mound/cliff/mountain's detail looks too straight

I thought it was melting when I first saw it. ;| Although, that's just my opinion.
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