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  #16  
Old 07-18-2002, 10:53 AM
Googi Googi is offline
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Quote:
Originally posted by _0AfTeRsHoCk0_

You need one kingdom at the start for two reasons
1) It's easier to make an RP story when everyone is unified
2) By having everyone under one rule, the relations between every single city state would be neutral. There can be no grudges held from way back when and no complaints. This unification time also gives a chance for people to choose city states they like, build up their cities (make levels for them) and train their army, other neat little things.

Plus, Ghosties idea is good too, fighting the baddies.
Not many people would want to take chances with the new ones then though.
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  #17  
Old 07-18-2002, 10:55 AM
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Quote:
Originally posted by _0AfTeRsHoCk0_

You need one kingdom at the start for two reasons
1) It's easier to make an RP story when everyone is unified
2) By having everyone under one rule, the relations between every single city state would be neutral. There can be no grudges held from way back when and no complaints. This unification time also gives a chance for people to choose city states they like, build up their cities (make levels for them) and train their army, other neat little things.

Plus, Ghosties idea is good too, fighting the baddies.
Actually it is better to have 2 kingdoms start. It would add more ideas to the stories, and it would make it so there are small disputes here and there as well as making it so there could be a huge kingdom war and the kingdoms would have to hire mercinaries(sp?) to help them fight or they could have small groups team up and fight baddies...
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  #18  
Old 07-18-2002, 10:59 AM
ldhfd ldhfd is offline
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I want a eskimo kingdom
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  #19  
Old 07-18-2002, 11:01 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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Quote:
Originally posted by Googi


Not many people would want to take chances with the new ones then though.
New ones? They would all be new...
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  #20  
Old 07-18-2002, 11:05 AM
Waltz5 Waltz5 is offline
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Quote:
Originally posted by _0AfTeRsHoCk0_

New ones? They would all be new...
He means like the rebellious ones, the ones breaking off of the huge one... in fear of being destroyed easily I would think.
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  #21  
Old 07-18-2002, 11:08 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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Quote:
Originally posted by Waltz5

He means like the rebellious ones, the ones breaking off of the huge one... in fear of being destroyed easily I would think.
Aaaah!
That's the whole point of having one kingdom! This is a time to build up and make alliances between city states. It's a simple concept. If you've seen survivor, it would be kind of like that.
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  #22  
Old 07-18-2002, 10:39 PM
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2 kingdoms, if you want elements then have them. If not, screw it. You have one which "controls" the eastern part of graal, and one which "controls" the western part of graal. Each kingdom has towns/villages located all amoung their part of their country. Throughout time rebellious individuals as well as riots will break amoung the towns leading into "new" kingdoms. Maybe a lone prophet will preach the love of his god (which is evil) and make many sacrafices. This will cause him to have a bounty on his head and make EVERYONE want to kill him. Or will he have followers? Maybe King ALAHMANLOL raised taxes so he can have a new palace. The town of Secretol is not happy about this. They go with torches to his new palace being built, anD TORCH IT. This causes a small war.

ETC. ETC.

But, with the two kingdoms it gives them something to start with..I know what I said is exactly like aftershocks..but whatever.
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  #23  
Old 07-19-2002, 01:22 AM
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Re: The Official "New kingdoms" thread?

Quote:
Originally posted by _0AfTeRsHoCk0_
Before I post this, I would like to stress I am neutral in this new kingdoms thing. I see it's good points, and it's bad points.

I thought of an idea that would give two different levels of role-playing within the kingdom. Instead of just having to deal with extranal enemies, why not have the ability to have some internal problems and manage those as well? Here is what I am getting at:

If you were to have new kingdoms, start with ONE ONLY. Yes, one kingdom, that is all. This kingdom will be huge in the world of Graal, as it will have many towns and cities all over the map. It would be quite an easy RP story to have this one massive kingdom. Just say after the reset (the big crash) that all the Graalians united to survive, or something along those lines.

This new one large kingdom would have, just as I said, many small city states (like Italy in the renaissance.) You could have maybe 8 or 10 on the map, and they would each be led by either a local Duke, Prince or Marshal of the military. There we go, now we have everyone flying under one banner in one kingdom through many small city states. Then you would have a central king, who theoretically has all the power in the world as long as he can control the leaders of these city states. During this time it gives a chance for these 8-10 city states and the king to make alliances, and build up their cities through levels and through citizens.

But, of course, it's human naure to become greedy, right? Right! Some city leaders will get impatient at the King and plot against him, sending them into exile. Maybe a civil war between east and west? Alliances to overthrow the king, or take over the local cities? Maybe, it's a possibility.

In conclusion, by having 8-10 smaller kingdoms on Graal, instead of having one major superpower taking everything over, and the end, the leaders of these city states and the king will have to try and make some diplomatic actions that will help them gain land and eventually beat their opponents. It would be like having 8-10 different karakaze troupes around (except with different characteristics and larger cities) which I think would own.

The end.

I like the idea but what time period? Still in the middle ages?
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  #24  
Old 07-19-2002, 02:09 AM
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I think it would be cool if there were a few external enemies and threats, like players putting on Orc tags and raiding towns, players becoming vampires and attacking towns, faeries groups sprouting up and capturing travellers, and highway robbers robbing travellers so guards and soldiers would always be busy
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  #25  
Old 07-19-2002, 02:29 AM
TrueHeaT TrueHeaT is offline
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Quote:
Originally posted by ghostsamurai
I think it would be cool if there were a few external enemies and threats, like players putting on Orc tags and raiding towns, players becoming vampires and attacking towns, faeries groups sprouting up and capturing travellers, and highway robbers robbing travellers so guards and soldiers would always be busy

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  #26  
Old 07-19-2002, 02:40 AM
Zach1 Zach1 is offline
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=X could we then erace all kingdom levels. and start with a new landscape?
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  #27  
Old 07-19-2002, 02:44 AM
Zach1 Zach1 is offline
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lol

And the one big kingdom would be named: Dustari! =X oh camon, you know kamoo will be the big king.
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  #28  
Old 07-19-2002, 02:51 AM
ghostsamurai ghostsamurai is offline
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we could make a new landscape, it wouldnt be that hard, each kingdom leader would make his own town for a specified part of the map, and a team of RP developement people could develope the wilderness and nonplayerrun lands
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  #29  
Old 07-19-2002, 03:34 AM
Dark-Dragoon Dark-Dragoon is offline
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The players putting on baddy/vamp/orc tags sounds GOOD.
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  #30  
Old 07-19-2002, 03:45 AM
ghostsamurai ghostsamurai is offline
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players woulndt have to play Orcs, vampires and the like all the time, unless the wanted to, but players could volunteer to be them to help RP events
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