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  #16  
Old 11-02-2002, 02:52 AM
Tyhm Tyhm is offline
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Maybe because it's still pertinent?
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  #17  
Old 11-02-2002, 06:51 AM
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Quote:
Originally posted by Tyhm
Maybe because it's still pertinent?
Your vocabulary owns mine.
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  #18  
Old 11-02-2002, 10:32 PM
Com013 Com013 is offline
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Quote:
Originally posted by AlexH


Why did you bump this thread?
Someone close/delete it.
I had my reasons, so that was quite a stupid post: "close/delete it"...hmm...do you think I am reviving threads because I think it's funny?

No, I want signs to be clientside again, that's why I revived the thread...maybe you were unable to understand that from my last post.
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  #19  
Old 11-02-2002, 11:16 PM
CheeToS2 CheeToS2 is offline
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Quote:
Originally posted by Com013

I had my reasons, so that was quite a stupid post: "close/delete it"...hmm...do you think I am reviving threads because I think it's funny?

No, I want signs to be clientside again, that's why I revived the thread...maybe you were unable to understand that from my last post.
Quote:
Originally posted by Stefan
Yes signs are server-side, because
some informations are only available
server-side
like how many crafted gems you have.
So when you go on top of the blue house
where you craft gems and you touch the stones
there then the server reads the sign,
replaces the message codes with their
correct value, then sends it to the player.
This can lag sometimes, like loading a level
can lag.


its obviously not going to be brought back
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  #20  
Old 11-02-2002, 11:24 PM
Com013 Com013 is offline
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Quote:
Originally posted by CheeToS2

its obviously not going to be brought back
Is my english so bad or ...? I wrote why Stefan's explanation makes no sense. Because of three signs on the whole server which need to be serverside you don't need to lag all the other signs. Use say2 instead.
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