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Old 12-30-2014, 08:43 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Raising the FPS would make a big difference and, at the same time, no difference.
Everything in the game is tuned to run at 20 FPS.
Animations certainly aren't going to just magically run at 60 FPS if you raise it to 60.
Loops in scripts are hardcoded to run at 20 FPS.
Gun stats are in increments of .05 (1/20th of a second).

So basically, JUST raising the FPS wouldn't do anything. There would also be a ton of work to do to actually make it worth doing.

Probably the only immediate change you would see is everyone would be moving 3x as fast, since I'm pretty sure Graal/Era's movement system doesn't account for time deltas between frames, as evidenced by running exceptionally slow when you're running at a sub-20 FPS.
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Old 01-01-2015, 05:10 AM
xDarkTAx xDarkTAx is offline
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Is it possible to forcibly uncap a games locked FPS? And would this increase your ingame speed/get you banned immediately? Along with what Koho said I can get the ingame FPS counter to get up 24 by going inside and outside levels rapidly.


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Originally Posted by Fiberwyre_P2P View Post
So basically, JUST raising the FPS wouldn't do anything. There would also be a ton of work to do to actually make it worth doing.
This was also my main thought. I know 60fps would change the game but I was unsure how much work would need to be done to make the game actually playable at 60fps. Apparently a ton.

Last edited by xDarkTAx; 01-01-2015 at 05:21 AM..
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Old 01-01-2015, 02:04 PM
cbk1994 cbk1994 is offline
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Originally Posted by xDarkTAx View Post
Is it possible to forcibly uncap a games locked FPS? And would this increase your ingame speed/get you banned immediately?
Yes, this is what the speed hack detection does. We found quite a few people toggling speed hacks for raiding when we first developed it.
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Old 01-01-2015, 08:48 PM
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I'd like to add - not sure if the current version is affected by it - that Graal also (obviously) does not properly compensate for lower frames per second. Back when I played Atlantis on Graal v2.3 on my 233 MHz machine, I got less than 20 frames per second. Because of that, my buffs lasted longer. This, of course, was due to their duration being calculated on the clientside entirely - bad code, essentially. But there are many other ways this could've and has affected gameplay back then.
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