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  #1  
Old 12-29-2014, 03:20 AM
Tim_Rocks Tim_Rocks is offline
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Would have to get unixmad involved (where ever he is). That being said, would it really make a big difference on a 2D game? I'm not really sure, but I do know it couldn't hurt.
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Old 12-29-2014, 07:49 AM
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That being said, would it really make a big difference on a 2D game?
Yes.
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Old 12-30-2014, 02:46 AM
Demisis_P2P Demisis_P2P is offline
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Would have to get unixmad involved (where ever he is). That being said, would it really make a big difference on a 2D game? I'm not really sure, but I do know it couldn't hurt.
I don't care about it for the sake of making the game feel less "choppy", but scripts only update once per frame, which is why everything has to be in multiples of 0.05.
If we had 60 FPS we could get a lot more weapon diversity on Era.

And we could make projectiles faster as well, because the current limitation for the projectile speed is the onwall check each frame.
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Old 12-30-2014, 03:24 AM
cbk1994 cbk1994 is offline
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Originally Posted by Demisis_P2P View Post
And we could make projectiles faster as well, because the current limitation for the projectile speed is the onwall check each frame.
I don't think the collision check is the real issue. At one point I recreated the default projectiles (and spent a lot of time getting the collision detection to be identical) -- they ended up being basically functionally equivalent, but with lots of other options (variable speed, etc.). We had planned on switching to them, but didn't mainly because it was a lot of work. It's a shame because it could have added many more options for guns.

The default projectiles don't even allow you to slow down bullets, let alone make them faster.
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Old 12-30-2014, 03:36 AM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by cbk1994 View Post
I don't think the collision check is the real issue. At one point I recreated the default projectiles (and spent a lot of time getting the collision detection to be identical) -- they ended up being basically functionally equivalent, but with lots of other options (variable speed, etc.). We had planned on switching to them, but didn't mainly because it was a lot of work. It's a shame because it could have added many more options for guns.

The default projectiles don't even allow you to slow down bullets, let alone make them faster.
Are there still examples on the server?

Quote:
Originally Posted by Demisis_P2P View Post
I don't care about it for the sake of making the game feel less "choppy", but scripts only update once per frame, which is why everything has to be in multiples of 0.05.
If we had 60 FPS we could get a lot more weapon diversity on Era.

And we could make projectiles faster as well, because the current limitation for the projectile speed is the onwall check each frame.
Just wanna be clear, I 100% agree that it should be done. I just really don't think it's going to happen.
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Old 12-30-2014, 04:41 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by cbk1994 View Post
I don't think the collision check is the real issue. At one point I recreated the default projectiles (and spent a lot of time getting the collision detection to be identical) -- they ended up being basically functionally equivalent, but with lots of other options (variable speed, etc.). We had planned on switching to them, but didn't mainly because it was a lot of work. It's a shame because it could have added many more options for guns.

The default projectiles don't even allow you to slow down bullets, let alone make them faster.
That actually sounds really cool.

Not sure how much things have changed since the first time Snakeandy and I tried to increase the speed of them, because even at 1.5 tiles per frame there was almost a 50/50 chance that the projectile would clip a wall 2 tiles thick. Can't remember now if he ever changed the actual collision check because I think it was only ever checking the tile infront of the projectile, whereas at that speed you'd need to include a tile infront of that and the current tile.
But I remember he just gave up and made that Gun/Bonus Feature instead, which let you increase the clip size of a gun.
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