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  #1  
Old 09-25-2011, 02:01 AM
ffcmike ffcmike is offline
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Here is a preview of the new mine cart system primarily intended for use within the Castle Quest:

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  #2  
Old 09-25-2011, 02:52 AM
smirt362 smirt362 is offline
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All of my love. Are you going to have a thrilling minecart ride where you have to jump over obstacles, change to the correct track, and maybe have baddies come after you? Because that would be awesome. Stefan and Unixmad should really be paying you to make such quality work
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  #3  
Old 09-25-2011, 03:12 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by smirt362 View Post
you have to jump over obstacles
Yes.

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Originally Posted by smirt362 View Post
change to the correct track
Yes.

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Originally Posted by smirt362 View Post
maybe have baddies come after you?
Yes.

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Originally Posted by smirt362 View Post
Stefan and Unixmad should really be paying you to make such quality work
It's a remarkable timing for you to mention this, as after a recent conversation I am now convinced that they intend to keep PC Graal as a development platform to take resources for use on their official controlled servers. This may be appealing for some developers to be payed for and it's something they are prepared to offer, but it's potentially discouraging for those looking to develop a server in its entirety.
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Old 09-25-2011, 03:06 AM
papajchris papajchris is offline
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Very cool system!
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Old 09-25-2011, 05:14 AM
Tricxta Tricxta is offline
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Very nice work I can't wait for the castle quest, it looks as though it's going to be epic!
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  #6  
Old 09-25-2011, 11:39 AM
Emera Emera is offline
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Them rail sounds are beautiful. Who made them :O
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Old 09-25-2011, 07:13 PM
ffcmike ffcmike is offline
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Quote:
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Them rail sounds are beautiful. Who made them :O
It's actually just a modified train.wav that comes with the client, to match the length of the gani with a fade in/out.
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Old 09-26-2011, 04:10 AM
Kamaeru Kamaeru is offline
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Draisine sound effect
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  #9  
Old 09-26-2011, 04:25 AM
Emera Emera is offline
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It's actually just a modified train.wav that comes with the client, to match the length of the gani with a fade in/out.
Very clever.
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Old 09-25-2011, 05:55 PM
maximus_asinus maximus_asinus is offline
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very nostalgic, great work
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Old 09-25-2011, 07:02 PM
fowlplay4 fowlplay4 is offline
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I want to build things with the blocks you're creating.
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Old 09-26-2011, 05:05 AM
MattKan MattKan is offline
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Phenomenal.
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  #13  
Old 09-28-2011, 03:58 PM
MysticalDragon MysticalDragon is offline
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I'am amazed as always about your work.
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  #14  
Old 09-28-2011, 10:03 PM
Geno Geno is offline
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nice! kinda reminds me of super mario rpg minecart :>
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  #15  
Old 09-28-2011, 10:37 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Geno View Post
kinda reminds me of super mario rpg minecart :>
Yeah this was where I originally got the inspiration from, which was actually prior to Classic's wipe but the way the systems were then complicated actions beyond mere movement, or moving into different levels, and could cause conflicts with other scripts. The difference with the new systems may be completely invisible to players and therefore may not seem like a big deal, but does make creating sophisticated things like this a lot easier.

I wasn't really sure if I wanted to add the whole "press key to decelerate before hitting a corner, or fly off", I think that would have been more of an inconvenience than a challenge. On the other hand sword and other weapons are supported, for instance we could also have arrow firing from the cart.
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