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Originally Posted by Devil_Lord2
^.^ Well, try blender and give it a go, without learning how to create textures, materials and setting everything up, it won't have the same effect as placing darker colors pixels to create a bumpy effect...
>.> Then again I suppose I could get a picture of a rock and try to use it as an texture.. It could work.. but I kind of want to recreate a rock in the program, without outside images placed as textures..
But then again you are slightly right... I've taken Algebra and Trig and know nothing about half of the stuff I have studied, same with C Programming and Visual Basics.. I guess it more depends on if you study and keep practicing.
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Right well I have tried blender, and its not just the texture that makes it looks less like a rock its also the deforming around the pillars and the entrance looks like its been melted. Thats why I said you should study some rocks and caves.
Quote:
Originally Posted by Knux
Whatever happened to Graal 3D? It was actually kinda cool, just a big snowball fighting game, but.. It could have been awesome if more content was finished on it and released.
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Yeah the Graal 3D by Tiffany was the best xD they later hired some random guy that had no clue to redo it, tons of unnecessary polygons, ugly stiff animations and super huge blurry textures like 1024 x 1024 px jacket textures that could have been shrined down to 128 x 128 or less without losing ANY visual details... so ridiculous.
Then they like hired a bunch of noobs with no clue (me included), but we didn't really like what we saw and wanted to do something awesome instead but we had to do it all by ourselves and there was no like "senior" developers there to help us, we also had to nag for rights to stuff (and that took several weeks) and it was just hopeless. The End.